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Galaxy at War: Special Abilities
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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:55 pm ]
Post subject:  Galaxy at War: Special Abilities

Special Abilities (63)

Author:  Jocasta Nu [ Tue Apr 22, 2008 6:56 pm ]
Post subject:  Re: Special Abilities 75 Slots

Accurate Shot: This character can attack an enemy with cover even if it's not the nearest enemy. The enemy still gains a +4 bonus to Defense from cover.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:56 pm ]
Post subject:  Re: Special Abilities 75 Slots

Ambush: On its turn, this character can move and then make all of its attacks against a single enemy who has not activated this round. Many abilities that grant extra attacks, such as Triple Attack, require the character not to move, but Ambush lets it move and make extra attacks as long as all are against the same enemy.

Characters

User Comments
(Jedi1972) Ambush was always confusing to me at first. I came to realize that it basically makes Double Attack like Twin Attack when moving
(Fool) Basically meaning you can move up to your regular speed (so if you had speed 8 you can move 8 squares. Then you can make all your regular attacks (Double, Triple, etc...) against an UNACTIVATED opponent.

Author:  Jocasta Nu [ Tue Apr 22, 2008 6:56 pm ]
Post subject:  Re: Special Abilities 75 Slots

Bloodthirsty: This character gets +10 Damage on melee attacks against an enemy that has half its starting Hit Points or fewer.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:56 pm ]
Post subject:  Re: Special Abilities 75 Slots

Bodyguard: If an adjacent allied character would take damage from an attack, a Bodyguard character can take the damage instead, even if it is not a legal target for the attacker. A Bodyguard character can't use this special ability when an adjacent ally takes damage from something other than an attack, such as [url - SET SPECIFIC]Grenades[/url]. If the original target has the Shields special ability, you must decide whether a Bodyguard character will take the damage before the original target rolls for Shields. A special ability whose name includes Bodyguard (such as Emperor's Bodyguard) is treated as the Bodyguard ability for all purposes except as noted on the stat card.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:56 pm ]
Post subject:  Re: Special Abilities 75 Slots

Bounty Hunter +[#]: Bounty Hunter characters get a +[#] bonus to Attack against Unique characters.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:57 pm ]
Post subject:  Re: Special Abilities 75 Slots

Close-Quarter Fighting: This character gains +4 attack against adjacent enemies.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:57 pm ]
Post subject:  Re: Special Abilities 75 Slots

Cunning Attack: This character gets a +4 bonus to Attack and a +10 bonus to Damage against an enemy who has not activated this round.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:57 pm ]
Post subject:  Re: Special Abilities 75 Slots

Cunning Attack +[#]: This character gets a +4 bonus to Attack and a +# bonus to Damage against an enemy who has not activated this round.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:57 pm ]
Post subject:  Re: Special Abilities 75 Slots

Cyborg: A Cyborg character counts as living and as both a Droid and a non-Droid. This means it benefits from effects that target Droids (such as Repair) in addition to other kinds of effects (such as Heal). However, a Cyborg character is also vulnerable to harmful effects that don't normally affect Droids (such as critical hits) as well as those that specify Droids only (such as Ion Gun 20). Cyborgs can be affected by commander effects.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:57 pm ]
Post subject:  Re: Special Abilities 75 Slots

Damage Reduction [#]: When this character would take damage, reduce the damage dealt by the listed amount. Attacks by adjacent enemies with lightsabers, or with the Lightsaber Throw Force power, ignore this special ability. Resolve this ability only after all Bodyguard decisions have been made.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:58 pm ]
Post subject:  Re: Special Abilities 75 Slots

Deadeye: On its turn, if this character doesn't move any distance, it gets a +10 bonus to Damage. This special ability doesn't help with attacks of opportunity.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:58 pm ]
Post subject:  Re: Special Abilities 75 Slots

Deadly Attack: This character scores a critical hit on a roll of natural 19 or 20 instead of only on 20.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:58 pm ]
Post subject:  Re: Special Abilities 75 Slots

Density Projector: This character ignores effects that force movement. This ability cancels only the forced movement; damage and other non-movement results of the effect are still applied. For example, a character with Density Projector who is targeted by Force Push would still take damage from the power.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:58 pm ]
Post subject:  Re: Special Abilities 75 Slots

Djem So Style: Whenever a character with this special ability is hit by a melee attack, it makes a save of 11. On a success, this character can make an immediate attack against that attacker. If this character also has Lightsaber Riposte or another ability that lets the character make an immediate attack against the attacker, then the decision to use those abilities must be made prior to resolving the save for Djem So Style.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:58 pm ]
Post subject:  Re: Special Abilities 75 Slots

Double Attack: On its turn, if this character attacks without moving first, it then has the option either to move normally or to make an extra attack. The extra attack can be against the same enemy as the original attack, but it doesn't have to be. Since this special ability works only on its turn, this character still makes only a single attack when making an attack of opportunity.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:59 pm ]
Post subject:  Re: Special Abilities 75 Slots

Droid: A Droid character doesn't take double damage from critical hits and is not normally subject to commander effects.

Characters
Noted by "Droid" Special Ability or "Droid" in their name (**Note Except the Basiilisk War Droid)

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:59 pm ]
Post subject:  Re: Special Abilities 75 Slots

Droid Mark: When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that characters gains Draw Fire[If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11]

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:59 pm ]
Post subject:  Re: Special Abilities 75 Slots

Electrostaff +[#]: (+[#] Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.)

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:59 pm ]
Post subject:  Re: Special Abilities 75 Slots

Evade: Whenever this character is hit by an attack from a nonadjacent enemy, it can avoid the damage with a save of 11.

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