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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:14 am 
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Rebel Pilot
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Faction: Rebels
Cost: 10
Set(s): Rebel Storm (17/60), Alliance & Empire (20/60), Rebels & Imperials (9/24)

Hit Points: 20
Defense: 14
Attack: +7
Damage: 10

Special Abilities
Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)


User Comments
(Ruhk): Obivously he's a Pilot


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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:14 am 
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Rebel Trooper
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Faction: Rebels
Cost: 5
Set(s): Rebel Storm (18/60, 19/60), Alliance & Empire (21/60), Rebels & Imperials (10/24, 11/24)

Hit Points: 10
Defense: 13
Attack: +5
Damage: 10

Special Abilities


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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:15 am 
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Twi'lek Rebel Agent
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Faction: Rebel
Cost: 9
Set(s): Alliance and Empire (22/60), Promo

Hit Points: 10
Defense: 15
Attack: +2
Damage: 10

Special Abilities
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Spotter +20 (If this character combines fire against a target within 6 squares, the attacker gets +20 damage against that target)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:15 am 
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Wookiee Freedom Fighter
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Faction: Rebel
Cost: 14
Set(s): Alliance and Empire (23/60), Promo

Hit Points: 50
Defense: 14
Attack: +7
Damage: 10

Special Abilities
Charging Assault +10 (Replaces turn: Can move up to 12 squares, then make an attack at +10 damage against an adjacent enemy)
Momentum (If this character has moved this turn, he gets +4 attack and +10 damage against adjacent enemies)
Demolish (Ignores Damage Reduction of adjacent enemies)

User Comments
(Ruhk): Yup, he's a Wookiee
(Fool): Remember that Charging Assault is optional!
(jedispyder) One excellent use of the WFF is to use Charging Assault and a Czerka Scientist for Twin, so against an adjacent enemy the WFF will be +11/30 Dam with Twin + Demolish, this can be very effective.


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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:15 am 
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Admiral Piett
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Faction: Empire
Cost: 20
Set(s): Alliance & Empire(24/60)

Hit Points: 50
Defense: 15
Attack: +5
Damage: 10

Special Abilities
Unique
Recon (Roll twice for initiative, choosing either roll, once per round if any character in the same squd with Recon has line of sight to an enemy)

Commander Effect
Trooper followers within 6 squares gain Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:15 am 
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Darth Vader, Imperial Commander
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Faction: Empire
Cost: 53
Set(s): Alliance & Empire (25/60)

Hit Points: 140
Defense: 23
Attack: +15
Damage: 20

Special Abilities
Unique
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Melee Attack (This character can attack only adjacent enemies)

Force Powers
Force: 5
Force Grip (Force 1, replaces attacks: sight; 10 damage.
Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)
Lightsaber Riposte(Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Lightsaber Sweep (Force 1, replaces attacks: This character can attack every adjacent enemy once)

Commander Effect
Trooper followers get +6 Defense.

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:16 am 
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Death Star Gunner
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Faction: Empire
Cost: 11
Set(s): Alliance & Empire (26/60)

Hit Points: 30
Defense: 14
Attack: +6
Damage: 20

Special Abilities
Gunner (Can combine fire with adjacent allies who have Mounted Weapon
Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:16 am 
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Death Star Trooper
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Faction: Empire
Cost: 6
Set(s): Alliance & Empire (27/60)

Hit Points: 10
Defense: 14
Attack: +6
Damage: 10

Special Abilities

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:16 am 
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Heavy Stormtrooper
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Faction: Empire
Cost: 12
Set(s): Rebel Storm (28/60), Alliance & Empire (28/60), Rebels and Imperials (17/24), Starter Set '07 (6/6)

Hit Points: 20
Defense: 16
Attack: +6
Damage: 30

Special Abilities
Heavy Weapon (This character can't attack and move in the same turn)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:16 am 
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Imperial Governor Tarkin
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Faction: Empire
Cost: 22
Set(s): Alliance & Empire (29/60)

Hit Points: 50
Defense: 14
Attack: +5
Damage: 10

Special Abilities
Unique (Counts as Tarkin)
Doctrine of Fear (Enemy characters within 6 squares get -4 Attack)

Commander Effect
Allied commanders within 6 squares gain Extra Attack (on it's turn, this character can take 1 cumulative extra attack instead of moving)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:17 am 
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Imperial Officer
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Faction: Empire
Cost: 14
Set(s): Rebel Storm (29/60), Alliance & Empire (30/60), Rebels & Imperials (18/24)

Hit Points: 30
Defense: 14
Attack: +5
Damage: 10

Commander Effects
At the end of this character's turn, 1 Non-Unique follower within 6 squares can make an immediate attack.


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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:17 am 
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Scout Trooper
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Faction: Empire
Cost: 8
Set(s): Rebel Storm (33/60), Alliance & Empire (31/60), Attack on Endor (2/4)

Hit Points: 20
Defense: 15
Attack: +5
Damage: 10

Special Abilities
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:17 am 
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Snowtrooper
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Faction: Empire
Cost: 8
Set(s): Rebel Storm (35/60), Alliance & Empire (32/60), The Force Unleashed (39/60), Hoth Battle Pack (15/17, 16/17)

Hit Points: 20
Defense: 16
Attack: +4
Damage: 10

Special Abilities

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:17 am 
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Storm Commando
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Faction: Empire
Cost: 17
Set(s): Alliance & Empire (33/60)

Hit Points: 40
Defense: 17
Attack: +6
Damage: 10

Special Abilities
Deadeye (On this character's turn, if he doesn't move, he gets +10 damage)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Cunning Attack (This character gets +4 Attack and +10 damage against an enemy who has not activated this round)
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)


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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:17 am 
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Stormtrooper
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Faction: Empire
Cost: 5
Set(s): Rebel Storm (36/60, 37/60, 38/60), Universe (41/60), Alliance & Empire (34/60), Rebels & Imperials (20/24, 21/24, 22/24), Attack on Endor (3/4), The Force Unleashed (41/60)

Hit Points: 10
Defense: 16
Attack: +4
Damage: 10

Special Abilities

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:18 am 
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Stormtrooper Officer
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Faction: Empire
Cost: 14
Set(s): Rebel Storm (39/60), Alliance & Empire (35/60), Attack on Endor (4/4)

Hit Points: 30
Defense: 18
Attack: +8
Damage: 10

Special Abilities
Double Attack (On his turn, this character can make 1 extra attack instead of moving)

Commander Effect
Trooper followers within 6 squares get +3 Attack if they do not move this turn.

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:18 am 
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Stormtrooper on Repulsor Sled
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Faction: Empire
Cost: 14
Set(s): Alliance & Empire (36/60)

Hit Points: 20
Defense: 18
Attack: +5
Damage: 20

Special Abilities
Flight (Ignores enemy characters, low obstacles, and pits when moving)
Mobile Attack (This character can move both before and after attacking)
Net Gun (Replaces attacks: range 6; target enemy and each character adjacent to that target are considered activated this round, save 11 negates. Huge and larger characters with Mounted Weapon ignore this effect.
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:18 am 
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Mara Jade, Jedi
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Faction: New Republic
Cost: 45
Set(s): Alliance & Empire (37/60)

Hit Points: 110
Defense: 20
Attack: +12
Damage: 10

Special Abilities
Unique
Cunning Attack (This character gets +4 Attack and +10 Damage against an enemy who has not activated this round)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20.
Lightsaber (+10 Damage against adjacent enemies)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

Force Powers
Force: 4
Lightsaber Assault (Force 1, replaces attacks; Make two attacks)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage on a save of 11)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:18 am 
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Boba Fett, Enforcer
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Faction: Fringe
Cost: 38
Set(s): Alliance & Empire (38/60)

Hit Points: 100
Defense: 19
Attack: +11
Damage: 20

Special Abilities
Unique
Accurate Shot (This character can attack an enemy with cover even if it's not the nearest enemy)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
Mobile Attack (Can move both before and after attacking)
Net Gun (Replaces attack, activates target and each character adjacent to target, save 11)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:18 am 
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Chadra-Fan Pick Pocket
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Faction: Fringe
Cost: 7
Set(s): Alliance & Empire (396/60)

Hit Points: 10
Defense: 14
Attack: +4
Damage: 10

Special Abilities
Melee Attack
Gregarious (+4 Attack if an ally is within 6 squares)
Opportunist (This character gets +4 Attack and +10 damage against an enemy who has activated this round)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

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