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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:41 pm 
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Shock Trooper
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Faction: Empire
Cost: 13
Set(s): Imperial Entanglements (20/40)

Hit Points: 20
Defense: 16
Attack: +6
Damage: 10

Special Abilities
Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
Squad Cover (+4 Defense while 3 allies with the same name as this character are within 6 squares)

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:41 pm 
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Snowtrooper
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Faction: Empire
Cost: 7
Set(s): Imperial Entanglements (21/40)

Hit Points: 20
Defense: 16
Attack: +4
Damage: 10

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:41 pm 
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Snowtrooper Commander
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Faction: Empire
Cost: 14
Set(s): Imperial Entanglements (22/40)

Hit Points: 40
Defense: 18
Attack: +8
Damage: 20

Special Abilities

Commander Effect
Followers within 6 squares whose name contain Snowtrooper get +4 Attack and gain Squad Assault.

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:41 pm 
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Stormtrooper
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Faction: Empire
Cost: 5
Set(s): Rebel Storm (36/60, 37/60, 38/60), Universe (41/60), Alliance & Empire (34/60), Rebels & Imperials (20/24, 21/24, 22/24), Attack on Endor (3/4), The Force Unleashed (41/60), Imperial Entanglements (23/40)

Hit Points: 10
Defense: 16
Attack: +4
Damage: 10

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:42 pm 
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Thrawn (Mitth'raw'nuruodo)
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Faction: Empire
Cost: 32
Set(s): Imperial Entanglements (24/40)

Hit Points: 70
Defense: 18
Attack: +11
Damage: 10

Special Abilities
Unique
Master Tactician (You automatically choose who goes first except on a roll of 1)

Commander Effects
Allies gain Opportunist.
At the end of this character's turn, 2 allies within 6 squares of this character may switch positions.

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:42 pm 
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Kyp Durron
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Faction: New Republic
Cost: 26
Set(s): Imperial Entanglements (25/40)

Hit Points: 90
Defense: 17
Attack: +10
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Impulsive Force Renewal (If a Unique allied character is defeated, for the remainder of the skirmish this character has [b]Force Renewal 1[/b])
Impulsive Savagery (If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

Force Powers
Force 4
Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
Force Push 5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:42 pm 
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Bacta Tank
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Faction: Fringe
Cost: 15
Set(s): Imperial Entanglements (26/40)

Hit Points: 40
Defense: 8
Attack: +0
Damage: 0

Special Abilities
Augment Healing (Adjacent allies that use Heal or Force Heal double the amount of damage removed)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Emergency Life Support (Adjacent living allies gain Avoid Defeat)
Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
Machinery (Industrial Repair removes damage from this character)

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:43 pm 
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Bespin Guard
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Faction: Fringe
Cost: 5
Set(s): Imperial Entanglements (27/40)

Hit Points: 10
Defense: 12
Attack: +3
Damage: 10

Special Abilities
Advantageous Cover (+8 Defense from cover instead of +4)

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:43 pm 
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Chiss Mercenary
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Faction: Fringe
Cost: 14
Set(s): Imperial Entanglements (28/40)

Hit Points: 40
Defense: 15
Attack: +6
Damage: 30

Special Abilities
Mercenary (This character can move only if he cannot make an attack from his starting space)

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:43 pm 
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Dash Rendar, Renegade Smuggler
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Faction: Fringe
Cost: 28
Set(s): Imperial Entanglements (29/40)

Hit Points: 70
Defense: 15
Attack: +6
Damage: 10

Special Abilities
Unique
Pilot
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement)
Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:44 pm 
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Duros Scout
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Faction: Fringe
Cost: 7
Set(s): Imperial Entanglements (30/40)

Hit Points: 10
Defense: 15
Attack: +4
Damage: 10

Special Abilities
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:44 pm 
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Ewok Scout
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Faction: Fringe
Cost: 6
Set(s): Imperial Entanglements (31/40)

Hit Points: 10
Defense: 16
Attack: +4
Damage: 10

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Swarm +1 (+1 Attack against a target for each other allied Ewok adjacent to that target)

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:44 pm 
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Jawa Scavenger
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Faction: Fringe
Cost: 13
Set(s): Imperial Entanglements (32/40)

Hit Points: 10
Defense: 15
Attack: +4
Damage: 10

Special Abilities
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
Ion Gun +20 (+20 Damage against nonliving characters)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:44 pm 
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Lobot, Computer Liaison Officer
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Faction: Fringe
Cost: 15
Set(s): Imperial Entanglements (33/40)

Hit Points: 30
Defense: 12
Attack: +0
Damage: 0

Special Abilities
Unique
Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
Fringe Reserves 30 (If you roll exactly 11 for initiative, you can add up to 30 points of Fringe characters to your squad immediately before your first activation of the round)
Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:47 pm 
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Logray, Ewok Shaman
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Faction: Fringe
Cost: 12
Set(s): Imperial Entanglements (34/40)

Hit Points: 30
Defense: 15
Attack: +5
Damage: 10

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)

Force Powers
Force 2
Force Corruption 1 (Force 1, replaces attacks: range 6, non-Droids only: 10 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer corrupted.)

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:47 pm 
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Mercenary Commander
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Faction: Fringe
Cost: 24
Set(s): Imperial Entanglements (35/40)

Hit Points: 50
Defense: 16
Attack: +7
Damage: 20

Special Abilities
Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
Furious Assault (Replaces turn: Can move up to 12 squares, then attack each legal target once)
Mercenary (This character can move only if he cannot make an attack from his starting space)

Commander Effect
Followers with Mercenary within 6 squares gain Deadeye and Furious Assault.

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:47 pm 
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Mouse Droid
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Faction: Fringe
Cost: 3
Set(s): Imperial Entanglements (36/40)

Hit Points: 10
Defense: 20
Attack: +0
Damage: 0

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:48 pm 
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Twi'lek Black Sun Vigo
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Faction: Fringe
Cost: 18
Set(s): Imperial Entanglements (37/40)

Hit Points: 40
Defense: 18
Attack: +9
Damage: 10

Special Abilities
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement)
Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
Opportunist +20 (+4 Attack and +20 Damage against an enemy who has activated this round)

Linked Commander Effects
Followers with Evade within 6 squares gain Greater Mobile Attack.

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 8:48 pm 
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Ugnaught Droid Destroyer
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Faction: Fringe
Cost: 7
Set(s): Imperial Entanglements (38/40)

Hit Points: 20
Defense: 16
Attack: +8
Damage: 10

Special Abilities
Ion Gun +20 (+20 Damage against nonliving characters)
Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)

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 Post subject: Re: Imperial Entanglements: Characters
PostPosted: Mon Apr 21, 2008 9:15 pm 
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Whiphid Tracker
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Faction: Fringe
Cost: 15
Set(s): Imperial Entanglements (39/40)

Hit Points: 40
Defense: 16
Attack: +7
Damage: 10

Special Abilities
Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
Sniper (Other characters do not provide cover against this character's attack)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

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