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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:18 am 
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Duros Explorer
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Faction: Fringe
Cost: 7
Set(s): Alliance & Empire (40/60)

Hit Points: 10
Defense: 14
Attack: +4
Damage: 10

Special Abilities
Spotter 10 (If this character combines fire against a target within 6 squares, the attacker gets +10 damage against that target)
Evade (When hit by an attack from a non-adjacent enemy, this character takes no damage with save of 11)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:19 am 
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Ephant Mon
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Faction: Fringe
Cost: 11
Set(s): Alliance & Empire (41/60)

Hit Points: 40
Defense: 14
Attack: +5
Damage: 20

Special Abilities
Unique
Melee Attack (This character can attack only adjacent enemies)
Mighty Swing (On it's turn, if this character doesn't move, it gets +10 Damage against adjacent enemies)
Speed 4 Can move up to 4 squares and attack, or double that number without attacking)

Commander Effect
Enemies with Accurate Shot in cover can be targeted by Fringe followers within 6 squares of this character, even if those enemies are not the nearest.

User Comments
(jedispyder) His CE was very confusing the first time I read it. For those of you also confused, it's essentially Accurate Shot for characters targetting enemies with Accurate Shot. So Dash Rendar, Renegade Smuggle (who does not have Accurate Shot) will be able to attack Boba Fett, Bounty Hunter (who does have Accurate Shot) even if Fett is not the closest enemy.


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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:19 am 
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Ewok Hang Glider
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Faction: Fringe
Cost: 7
Set(s): Alliance & Empire (42/60)

Hit Points: 10
Defense: 13
Attack: +2
Damage: 10

Special Abilities
Ewok
Flight (Ignores enemy characters, low objects, and pits when moving)
Strafe Attack (As this character moves, he can attack each enemy whose space he enters; this turn, this characters cannot attack any enemy twice and cannot move directly back into a space he has just left)
Swarm +1 (This character gets +1 Attack against a target for each other allied Ewok adjacent to that target

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:19 am 
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Ewok Warrior
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Faction: Fringe
Cost: 5
Set(s): Alliance & Empire (43/60)

Hit Points: 10
Defense: 12
Attack: +2
Damage: 10

Special Abilities
Ewok
Swarm +1 (This character gets +1 Attack against a target for each other allied Ewok adjacent to that target

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:19 am 
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Gamorrean Guard
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Faction: Fringe
Cost: 9
Set(s): Rebel Storm (47/60), Alliance & Empire (44/60)

Hit Points: 30
Defense: 12
Attack: +4
Damage: 20

Special Abilities
Melee Attack (Can attack only adajcent enemies)
Mighty Swing (On his turn, if this character does not move, he gets +10 damage against adjacent enemies)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:20 am 
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Human Force Adept
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Faction: Fringe
Cost: 10
Set(s): Alliance & Empire (45/60)

Hit Points: 40
Defense: 15
Attack: +4
Damage: 10

Special Abilities
Melee Attack (Can attack only adjacent enemies)

Force Powers
Force 3
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Force Weapon (Force 1, replaces attacks: +10 Damage until the end of the skirmish)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:20 am 
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Jabba, Crime Lord
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Faction: Fringe
Cost: 15
Set(s): Alliance & Empire (46/60)

Hit Points: 80
Defense: 17
Attack: +7
Damage: 20

Special Abilities
Unique
Melee Attack (Can only attack adjacent enemies)
Cunning Attack (This character gets +4 Attack and +10 Damage against an enemy why has not activated this round)
Speed 2 (Can move up to 2 squares and attack or 4 squares without attacking)
Mighty Swing (On his turn, if this character does not move, he gets +10 damage against adjacent enemies)

Commander Effect
All Non-Unique Fringe Followers within 6 squares gain Cunning Attack (This character gets +4 Attack and +10 Damage against an enemy why has not activated this round)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:20 am 
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Jawa on Ronto
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Faction: Fringe
Cost: 11
Set(s): Alliance & Empire (47/60)

Hit Points: 50
Defense: 14
Attack: +4
Damage: 10

Special Abilities
Mighty Swing (On his turn, if this character does not move, he gets +10 damage aginst adjacent enemies)
Ion Gun +20 (This character gets +20 damage against Droid characters)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:20 am 
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Jawa Trader
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Faction: Fringe
Cost: 9
Set(s): Alliance & Empire (48/60)

Hit Points: 10
Defense: 12
Attack: +4
Damage: 10

Special Abilities
Cunning Attack (This character gets +4 Attack and +10 damage against an enemy who has not activated this round)
Evade (When hit by an attack from a non-adjacent enemy, this character takes no damage with a save of 11)
Ion Gun +20 (This character gets +20 damage against Droid characters)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:20 am 
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Lando Calrissian, Dashing Scoundrel
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Faction: Fringe
Cost: 18
Set(s): Alliance & Empire (49/60)

Hit Points: 50
Defense: 17
Attack: +8
Damage: 20

Special Abilities
Unique
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Mobile Attack (Can move both before and after attacking)
Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)

User Comments
(Ruhk): Hands down the best low cost fringe shooter. Mobile and Evade keeps him around for a long time and though his attack is only +8, opportunist generally always kicks in.


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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:21 am 
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Nikto Soldier
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Faction: Fringe
Cost: 5
Set(s): Clone Strike (55/60), Alliance & Empire (50/60), Promo

Hit Points: 10
Defense: 14
Attack: +2
Damage: 10

Special Abilities
Sniper (Other characters do not provide cover against this character's attacks)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:23 am 
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Rampaging Wampa
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Faction: Fringe
Cost: 22
Set(s): Alliance & Empire (51/60)

Hit Points: 70
Defense: 14
Attack: +11
Damage: 20

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Ambush (Can move and then make all its attacks against 1 enemy who has not activated this round)
Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)
Rend +20 (If both of his attacks hit the same adjacent enemy, this character's second attack gets +20 damage)

User Comments
(Ruhk): My absolute favourite Savage ever. And through the wonders of poor quality control I have three different scrupts! (one is like the pic, one has pink nose instead, and one is slightly taller. They are a family :P) From even more punch pair these guys up with Kun. With Kun, from 6 squares, and against an unactivated force-user, these guys can double for a deadly +19 for 40 damage! and if they both hit, the second attack does 60! 100 damage is usually spells doom for any jedi. While their defense is pretty low, I find that 70 hit points give them just enough to get in the mix and take someone down.


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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:23 am 
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Rodian Scoundrel
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Faction: Fringe
Cost: 14
Set(s): Alliance & Empire (52/60)

Hit Points: 20
Defense: 15
Attack: +3
Damage: 10

Special Abilities
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Opportunist (This character gets +4 attack and +10 damage against an enemy who has activated this round)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:23 am 
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Snivvian Fringer
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Faction: Fringe
Cost: 6
Set(s): Alliance & Empire (53/60)

Hit Points: 10
Defense: 15
Attack: +4
Damage: 10

Special Abilities
Bounty Hunter +4 (+4 Attack against Unique enemies)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:24 am 
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Talz Spy
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Faction: Fringe
Cost: 12
Set(s): Alliance & Empire (54/60)

Hit Points: 40
Defense: 14
Attack: +5
Damage: 10

Special Abilities
Advantageous Attack (+10 damage against an enemy who has not activated this round)
Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
Sabotage (Replaces attacks: Adjacent enemy characters with Mounted Weapon cannot move more than their speed during a phase for the rest of the skirmish)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:24 am 
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Trandoshan Mercenary
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Faction: Fringe
Cost: 9
Set(s): Alliance & Empire (55/60)

Hit Points: 20
Defense: 15
Attack: +4
Damage: 20

Special Abilities
Mercenary (This character can move only if he cannot make an attack from his starting space)
Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
Rend +10 (If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 damage)
Regeneration 10 (If this character doesn't move on its turn, remove 10 damage from it at the end of that turn)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:24 am 
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Tusken Raider
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Faction: Fringe
Cost: 4
Set(s): Rebel Storm (57/60), Promo, Alliance and Empire (56/60)

Hit Points: 10
Defense: 13
Attack: +5
Damage: 10

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Mighty Swing (On his turn, if this character does not move, he gets +10 damage against adjacent enemies)

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:24 am 
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Wicket
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Faction: Fringe
Cost: 8
Set(s): Alliance & Empire (57/60)

Hit Points: 20
Defense: 16
Attack: +6
Damage: 10

Special Abilities
Unique
Ewok
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Traps (Enemy characters within 6 squares get -4 Defense)
Swarm +1 (This character gets +1 Attack against a target for each other allied Ewok adjacent to that target)

User Comments
(Ruhk): A very handy low cost support fig. With his unique SA Traps, Wicket fills a niche helping lesser minis hit those tougher figs. His low cost and Stealth help him to jump into many squads.
(jedispyder) His low cost also makes him useful for Impulsive abilities. He's useful while he's alive and his death is just as useful.


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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:24 am 
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Advance Agent, Officer
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Faction: Yuuzhan Vong
Cost: 11
Set(s): Alliance & Empire (58/60)

Hit Points: 30
Defense: 14
Attack: +5
Damage: 10

Special Abilities:
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Melee Attack (This character can attack only adjacent enemies)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Thud Bug (Replaces attacks: ranged 6; 10 damage, target is considered activated this round; save 11 negates. Droids, Huge characters, and characters with Mounted Weapon ignore the non-damaging effect)

Commander Effect:
Yuuzhan Vong allies within 6 squares gain Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round).

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 Post subject: Re: Alliance & Empire: Characters
PostPosted: Thu Apr 17, 2008 11:24 am 
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Advance Scout
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Faction: Yuuzhan Vong
Cost: 6
Set(s): Alliance & Empire (59/60)

Hit Points: 10
Defense: 13
Attack: +2
Damage: 10

Special Abilities:
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Melee Attack (This character can attack only adjacent enemies)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Thud Bug (Replaces attacks: ranged 6; 10 damage, target is considered activated this round; save 11 negates. Droids, Huge characters, and characters with Mounted Weapon ignore the non-damaging effect)

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