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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:41 pm 
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Clone Trooper Pilot
Faction: Republic
Cost: 9
Set(s): Galaxy at War (20/40)

Hit Points: 20
Defense: 15
Attack: +8
Damage: 10

Special Abilities
Order 66
Pilot
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Gunner +20 (Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:41 pm 
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Clone Trooper Sergeant
Image
Faction: Republic
Cost: 10
Set(s): Clone Strike (10/60), Galaxy at War (21/40)

Hit Points: 20
Defense: 14
Attack: +10
Damage: 10

Special Abilities
Order 66

Commander Effect
Trooper followers within 6 squares score critical hits on attack rolls of natural 19 or 20.

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:41 pm 
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Clone Trooper with Night Vision
Faction: Republic
Cost: 13
Set(s): Galaxy at War (22/40)

Hit Points: 10
Defense: 13
Attack: +6
Damage: 20

Special Abilities
Order 66
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:41 pm 
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Clone Trooper with Repeating Blaster
Faction: Republic
Cost: 20
Set(s): Galaxy at War (23/40)

Hit Points: 20
Defense: 14
Attack: +8
Damage: 20

Special Abilities
Order 66
Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:42 pm 
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Commander Ahsoka
Faction: Republic
Cost: 24
Set(s): Galaxy at War (24/40)

Hit Points: 70
Defense: 20
Attack: +9
Damage: 20

Special Abilities
Unique
Melee Attack (This character can attack only adjacent enemies)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, she can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)

Force Powers
Force 3
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)

Commander Effects
Followers within 6 squares gain Rolling Cleave.

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:42 pm 
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Commander Cody
Faction: Republic
Cost: 23
Set(s): Galaxy at War (25/40)

Hit Points: 50
Defense: 16
Attack: +11
Damage: 20

Special Abilities
Unique
Order 66
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
Rapport (Characters named Clone Trooper cost 1 less when in the same squad as this character)

Commander Effects
Followers with Order 66 within 6 squares gain Deadly Attack and Flurry Attack.

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:42 pm 
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Captain Rex, 501st Commander
Faction: Republic
Cost: 41
Set(s): Galaxy at War (26/40)

Hit Points: 80
Defense: 16
Attack: +13
Damage: 30

Special Abilities
UniqueOrder 66
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement)

Commander Effects
Allies with Order 66 that end their moves within 6 squares of this character can move 2 extra squares at the end of their turns.

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:43 pm 
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Elite Senate Guard
Faction: Republic
Cost: 18
Set(s): Galaxy at War (27/40)

Hit Points: 50
Defense: 17
Attack: +8
Damage: 30

Special Abilities
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
Heavy Weapon (Can't attack and move in the same turn)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:43 pm 
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501st Clone Trooper
Faction: Republic
Cost: 13
Set(s): Galaxy at War (28/40)

Hit Points: 20
Defense: 14
Attack: +8
Damage: 20

Special Abilities
Order 66
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:43 pm 
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General Skywalker
Faction: Republic
Cost: 47
Set(s): Galaxy at War (29/40)

Hit Points: 100
Defense: 20
Attack: +12
Damage: 20

Special Abilities
Unique
Melee Attack (This character can attack only adjacent enemies)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement)
Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)

Force Powers
Force 5
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Knight Speed (Force 1: Can move 4 extra squares on its turn as part of its move)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)

Commander Effects
Followers who end their move within 6 squares of this character gain Momentum.

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:44 pm 
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Jedi Master Kit Fisto
Faction: Republic
Cost: 60
Set(s): Galaxy at War (30/40)

Hit Points: 130
Defense: 20
Attack: +11
Damage: 20

Special Abilities
Unique
Melee Attack (This character can attack only adjacent enemies)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Shii-Cho Style (+4 Attack and +4 Defense while 3 or more enemies are within 6 squares)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)

Force Powers
Force 5
Lightsaber Precision (Force 1: This character gets +10 damage on his next attack)
Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:44 pm 
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Nahdar Vebb
Faction: Republic
Cost: 17
Set(s): Galaxy at War (31/40)

Hit Points: 50
Defense: 17
Attack: +8
Damage: 20

Special Abilities
Unique
Melee Attack (This character can attack only adjacent enemies)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)

Force Powers
Force 2
Force Push 1 (Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller)
Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:44 pm 
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Obi-Wan Kenobi, Jedi General
Faction: Republic
Cost: 66
Set(s): Galaxy at War (32/40)

Hit Points: 120
Defense: 22
Attack: +14
Damage: 20

Special Abilities
Unique
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Melee Attack (This character can attack only adjacent enemies)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
Soresu Style Mastery (When hit by a non-Melee attack, this character takes no damage with a save of 11)

Force Powers
Force 5
Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)

Commander Effects
Allies within 6 squares gain Extra Attack.

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:44 pm 
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Senate Commando
Faction: Republic
Cost: 20
Set(s): Galaxy at War (33/40)

Hit Points: 50
Defense: 18
Attack: +9
Damage: 30

Special Abilities
Double Attack (On its turn, this character can make 1 extra attack instead of moving)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:47 pm 
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Aqualish Technician
Faction: Fringe
Cost: 8
Set(s): Galaxy at War (34/40)

Hit Points: 10
Defense: 13
Attack: +3
Damage: 10

Special Abilities
Melee Attack (This character can attack only adjacent enemies)
Bloodthirsty (+10 Damage on melee attacks against enemies at half Hit Points or less)
It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
Rangefinder (Replaces attacks: Adjacent allies who do not move get +4 Attack against nonadjacent enemies this round)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:47 pm 
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Cad Bane
Faction: Fringe
Cost: 54
Set(s): Galaxy at War (35/40)

Hit Points: 80
Defense: 19
Attack: +10
Damage: 20

Special Abilities
Unique
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Bounty Hunter +6
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:47 pm 
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Hondo Ohnaka
Faction: Fringe
Cost: 35
Set(s): Galaxy at War (36/40)

Hit Points: 70
Defense: 18
Attack: +10
Damage: 20

Special Abilities
Unique
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)

Commander Effects
Followers whose names contain Pirate gain Accurate Shot.

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:48 pm 
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R7 Astromech Droid
Faction: Fringe
Cost: 8
Set(s): Galaxy at War (37/40)

Hit Points: 40
Defense: 16
Attack: +0
Damage: 0

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Ion Shielding (Can ignore special abilities that affect only nonliving targets.)
Override (At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:48 pm 
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Rodian Trader
Faction: Fringe
Cost: 10
Set(s): Galaxy at War (38/40)

Hit Points: 10
Defense: 14
Attack: +4
Damage: 10

Special Abilities
Medical Supplies (Replaces turn: choose 1 adjacent ally to gain Heal 10 [Replaces attacks: touch; remove 10 damage from a living character] for the rest of the skirmish)
Munitions Supplies (Replaces turn: choose 1 adjacent ally to gain Grenades 10 [Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11] for the rest of the skirmish)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 9:15 pm 
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Treadwell Droid
Faction: Fringe
Cost: 10
Set(s): Galaxy at War (39/40)

Hit Points: 30
Defense: 16
Attack: +0
Damage: 0

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
Targeting (Until the end of the round, target enemy has -4 Defense)

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