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Jedi Academy: Special Abilities https://www.swmgamers.com/forums/viewtopic.php?f=103&t=6485 |
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Author: | Jocasta Nu [ Tue Apr 22, 2008 6:55 pm ] |
Post subject: | Jedi Academy: Special Abilities |
Special Abilities (45)
Ataru Style Ataru Style Mastery Avoid Defeat Bounty Hunter +[#] Cunning Attack Cunning Attack +[#] Disruptive Djem So Style Mastery Double Attack Draw Fire Droid Empathy Extra Attack Flight Force Immunity Force-Attuned Armor Heavy Weapon Impulsive Jedi Hunter Industrial Repair [#] Internal Strife Jedi Hunter Light Tutor Lightsaber Duelist Melee Attack Melee Reach [#] Mobile Attack Opportunist Order 66 Parry Pilot Razorbug Scarification +[#] Speed [#] Stealth Synergy Targeting Thud Bug Triple Attack Twin Attack Unique Vaapad-Style Fighting Virulent Poison +[#] Vonduun Crab Armor [#] Yuuzhan Vong Collaborator |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:56 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Affinity: The specified character can be in the specified squad even if it belongs to a different faction. That character's faction is now considered to be the same as that squad's. For example, Mas Amedda would have the Imperial faction if he is in an Imperial squad. Characters
User CommentsJedi |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:56 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Ataru Style: (+4 Attack if exactly 1 enemy is within 6 squares) Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:56 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Ataru Style: (+4 Attack if exactly 1 enemy is within 6 squares) Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:56 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Avoid Defeat: If a character with this special ability is defeated, it makes two saves, each needing a roll of 11 to succeed. If both saves are successful, the character is not defeated; instead, it remains in play with 10 Hit Points. Characters
User Comments (JN) This Ability is also granted through the ability Emergency Life Support |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:56 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Bounty Hunter +[#]: Bounty Hunter characters get a +[#] bonus to Attack against Unique characters. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:57 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Cunning Attack: This character gets a +4 bonus to Attack and a +10 bonus to Damage against an enemy who has not activated this round. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:57 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Cunning Attack +[#]: This character gets a +4 bonus to Attack and a +# bonus to Damage against an enemy who has not activated this round. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:57 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Disruptive: Enemy commander effects have no effect (on enemies and allies alike) within 6 squares of this character. Characters within 6 squares cannot receive the benefits (or the penalties) of enemy commander effects until they move out of range. An enemy commander within 6 squares has its commander effect suppressed until it moves out of range. (It still counts as a commander.) A character who starts its turn outside this range and whose speed is modified by a commander effect continues to move at that speed for the rest of its turn, even if it comes within 6 squares of this character. Conversely, a character that begins its turn within range cannot have its speed modified by an enemy commander effect for the rest of its turn, even if it moves farther than 6 squares from this character. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:57 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Djem So Style Mastery: (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack with +10 Damage against that attacker.) Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:57 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Double Attack: On its turn, if this character attacks without moving first, it then has the option either to move normally or to make an extra attack. The extra attack can be against the same enemy as the original attack, but it doesn't have to be. Since this special ability works only on its turn, this character still makes only a single attack when making an attack of opportunity. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:58 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Draw Fire: If an enemy targets an ally within 6 squares of this character, you can force that enemy to target this character instead (provided that enemy can choose this character as a target). The attacker can resist this effect with a save of 11. You must decide whether to use this ability before the attacker makes the attack roll. Characters
User Comments (Anon): This ability is also granted through the Special Ability of Droid Mark. (Boba52): Draw fire does not change any normal targeting rules. The first target as well as the target with draw fire must be legal targets for the attack at the time of the attack in order to use Draw fire. |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:58 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Droid: A Droid character doesn't take double damage from critical hits and is not normally subject to commander effects. Characters Noted by "Droid" Special Ability or "Droid" in their name (**Note Except the Basiilisk War Droid) User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:58 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Empathy: Allies with Savage within 6 squares of this character are treated as if they did not have that special ability. If they begin a turn within 6 squares, they can ignore the movement restrictions imposed by Savage. Whenever they are within 6 squares, they are subject to commander effects. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:58 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Extra Attack: On its turn, this character can make an extra attack, but it can't move if it does so. This works just like other special abilities that grant extra attacks, such as Double Attack. This extra attack stacks with those granted by other special abilities and commander effects, and it also stacks with Extra Attack granted by different special abilities (so the same ally could receive multiple extra attacks in the same turn). Characters None - only available through other Special Abilities (see Power Coupling) or Commander Effects. User Comment |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:58 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Flight: This character ignores enemy characters, low objects, difficult terrain, and pits when moving. Walls still block its movement, and it must still end its move in a legal space. Because this character ignores enemies, they cannot make attacks of opportunity against it. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:59 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Force Immunity: Other characters cannot spend Force points to affect this character, to reroll attacks against it, or to respond to its attacks and abilities. This character does not count for purposes of Force powers that affect multiple characters, such as Force Lightning or Shockwave; select a different character instead. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:59 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Force-Attuned Armor: Whenever this character takes damage, it reduces the damage by 10 with a save of 11. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:59 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Heavy Weapon: This character can't attack and move in the same turn. It can still make an attack of opportunity as normal. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:59 pm ] |
Post subject: | Re: Jedi Academy: Special Abilities |
Impulsive Jedi Hunter: If a Unique allied character is defeated, for the remainder of the skirmish this character has the Jedi Hunter special ability. Characters
User Comments |
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