SWMGAMERS.com Forums https://www.swmgamers.com/forums/ |
|
The Force Unleashed: Special Abilities https://www.swmgamers.com/forums/viewtopic.php?f=86&t=3271 |
Page 1 of 4 |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:29 am ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Absorb Minerals: This character does +10 damage against enemies with Droid or Mounted Weapon. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:29 am ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Accurate Shot: This character can attack an enemy with cover even if it's not the nearest enemy. The enemy still gains a +4 bonus to Defense from cover. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:29 am ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Affinity: The specified character can be in the specified squad even if it belongs to a different faction. That character's faction is now considered to be the same as that squad's. For example, Mas Amedda would have the Imperial faction if he is in an Imperial squad. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:30 am ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Ambush: On its turn, this character can move and then make all of its attacks against a single enemy who has not activated this round. Many abilities that grant extra attacks, such as Triple Attack, require the character not to move, but Ambush lets it move and make extra attacks as long as all are against the same enemy. Characters
User Comments (Jedi1972) Ambush was always confusing to me at first. I came to realize that it basically makes Double Attack like Twin Attack when moving (Fool) Basically meaning you can move up to your regular speed (so if you had speed 8 you can move 8 squares. Then you can make all your regular attacks (Double, Triple, etc...) against an UNACTIVATED opponent. |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:30 am ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Avoid Defeat: If a character with this special ability is defeated, it makes two saves, each needing a roll of 11 to succeed. If both saves are successful, the character is not defeated; instead, it remains in play with 10 Hit Points. Characters
User Comments (JN) This Ability is also granted through the ability Emergency Life Support |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:31 am ] |
Post subject: | Re: The Force Unleashed: Special Abilitiess |
Bounty Hunter +[#]: Bounty Hunter characters get a +[#] bonus to Attack against Unique characters. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:31 am ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Careful Shot +[#]: On its turn, if this character doesn't move any distance, it gets a +[#] bonus to Attack. Since this special ability works only on the character's turn, it doesn't help with attacks of opportunity. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:31 am ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Crowd Fighting: This character gets a +2 bonus to Attack for every adjacent character other than its target. If the character can make more than one attack in a turn, calculate the bonus when you start each attack. For example, if the first attack gets a +16 bonus and defeats that opponent, the next attack will get only +14, and so on. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:32 am ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Cunning Attack: This character gets a +4 bonus to Attack and a +10 bonus to Damage against an enemy who has not activated this round. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:32 am ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Damage Reduction [#]: When this character would take damage, reduce the damage dealt by the listed amount. Attacks by adjacent enemies with lightsabers, or with the Lightsaber Throw Force power, ignore this special ability. Resolve this ability only after all Bodyguard decisions have been made. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 11:00 am ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Dark Armor: When this character would take damage, it makes a save of 11. If the save is successful, reduce the damage dealt by 10. Attacks by adjacent enemies with lightsabers, or with the Lightsaber Throw Force power, ignore this special ability. Resolve this ability only after all Bodyguard decisions have been made. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 11:01 am ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Deadeye: On its turn, if this character doesn't move any distance, it gets a +10 bonus to Damage. This special ability doesn't help with attacks of opportunity. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 11:01 am ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Deadly Attack: This character scores a critical hit on a roll of natural 19 or 20 instead of only on 20. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:49 pm ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Deceptive: This character gets a +10 bonus to Damage against an enemy who has activated this round. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:50 pm ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Demolish: Damage dealt by this character's attack ignores adjacent enemies' Damage Reduction. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Demolition Charge : This character can defeat an adjacent Large or Huge enemy with Mounted Weapon. That character can avoid the effect with a save of 6; using this Special Ability replaces this characters turn. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Diplomat: If an enemy without Diplomat is in line of sight of the acting character, that character cannot target or attack an enemy with Diplomat, even one that is adjacent. If an enemy without Diplomat is in line of sight and the only adjacent enemy has Diplomat no legal target is available. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Disruptive: Enemy commander effects have no effect (on enemies and allies alike) within 6 squares of this character. Characters within 6 squares cannot receive the benefits (or the penalties) of enemy commander effects until they move out of range. An enemy commander within 6 squares has its commander effect suppressed until it moves out of range. (It still counts as a commander.) A character who starts its turn outside this range and whose speed is modified by a commander effect continues to move at that speed for the rest of its turn, even if it comes within 6 squares of this character. Conversely, a character that begins its turn within range cannot have its speed modified by an enemy commander effect for the rest of its turn, even if it moves farther than 6 squares from this character. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: The Force Unleashed: Special Abilities |
Double Attack: On its turn, if this character attacks without moving first, it then has the option either to move normally or to make an extra attack. The extra attack can be against the same enemy as the original attack, but it doesn't have to be. Since this special ability works only on its turn, this character still makes only a single attack when making an attack of opportunity. Characters
User Comments |
Page 1 of 4 | All times are UTC - 6 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |