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Universe: Special Abilities https://www.swmgamers.com/forums/viewtopic.php?f=82&t=3261 |
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Author: | Jocasta Nu [ Wed Apr 16, 2008 10:29 am ] |
Post subject: | Re: Universe Special Abilities |
Accelerate: This character can move up to 24 squares if it does not attack. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:29 am ] |
Post subject: | Re: Universe Special Abilities |
Accurate Shot: This character can attack an enemy with cover even if it's not the nearest enemy. The enemy still gains a +4 bonus to Defense from cover. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:29 am ] |
Post subject: | Re: Universe Special Abilities |
Advantageous Cover: This character gets a +8 bonus to Defense from cover instead of +4. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:30 am ] |
Post subject: | Re: Universe Special Abilities |
Ambush: On its turn, this character can move and then make all of its attacks against a single enemy who has not activated this round. Many abilities that grant extra attacks, such as Triple Attack, require the character not to move, but Ambush lets it move and make extra attacks as long as all are against the same enemy. Characters
User Comments (Jedi1972) Ambush was always confusing to me at first. I came to realize that it basically makes Double Attack like Twin Attack when moving (Fool) Basically meaning you can move up to your regular speed (so if you had speed 8 you can move 8 squares. Then you can make all your regular attacks (Double, Triple, etc...) against an UNACTIVATED opponent. |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:30 am ] |
Post subject: | Re: Universe Special Abilities |
Avoid Defeat: If a character with this special ability is defeated, it makes two saves, each needing a roll of 11 to succeed. If both saves are successful, the character is not defeated; instead, it remains in play with 10 Hit Points. Characters
User Comments (JN) This Ability is also granted through the ability Emergency Life Support |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:31 am ] |
Post subject: | Re: Universe Special Abilities |
Bodyguard: If an adjacent allied character would take damage from an attack, a Bodyguard character can take the damage instead, even if it is not a legal target for the attacker. A Bodyguard character can't use this special ability when an adjacent ally takes damage from something other than an attack, such as [url - SET SPECIFIC]Grenades[/url]. If the original target has the Shields special ability, you must decide whether a Bodyguard character will take the damage before the original target rolls for Shields. A special ability whose name includes Bodyguard (such as Emperor's Bodyguard) is treated as the Bodyguard ability for all purposes except as noted on the stat card. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:31 am ] |
Post subject: | Re: Universe Special Abilities |
Bounty Hunter +[#]: Bounty Hunter characters get a +[#] bonus to Attack against Unique characters. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:31 am ] |
Post subject: | Re: Universe Special Abilities |
Careful Shot +[#]: On its turn, if this character doesn't move any distance, it gets a +[#] bonus to Attack. Since this special ability works only on the character's turn, it doesn't help with attacks of opportunity. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:32 am ] |
Post subject: | Re: Universe Special Abilities |
Charging Assault +[#]: Instead of taking its normal turn, this character can move up to twice its speed and, after moving, make an attack on the same turn against an adjacent enemy. It must move at least 1 square to use this special ability. This attack gets a +[#] bonus to Damage. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:32 am ] |
Post subject: | Re: Universe Special Abilities |
Charging Fire: Instead of taking its normal turn, this character can move up to double speed and then make an attack on the same turn. Characters
User Comments (Ruhk): Since this Ability replace your entire turn, you cannot use it in conjunction with other Special Abilities would happen on your turn, like Mobile Attack, or Greater Mobile Attack. Nor can you use any abilities that replace attack. However SAs that apply to attacks (like Cunning, Momentum, Twin Attack, etc) are still applicable. |
Author: | Jocasta Nu [ Wed Apr 16, 2008 11:00 am ] |
Post subject: | Re: Universe Special Abilities |
Cleave: Once per turn, if this character defeats an adjacent enemy by making an attack, it can make an immediate attack against another adjacent enemy. Cleave works even when the character is making an attack of opportunity. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 11:01 am ] |
Post subject: | Re: Universe Special Abilities |
Commando: A Commando is any character with the word "Commando" in its name or that has the Commando special ability. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 11:01 am ] |
Post subject: | Re: Universe Special Abilities |
Cunning Attack: This character gets a +4 bonus to Attack and a +10 bonus to Damage against an enemy who has not activated this round. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:48 pm ] |
Post subject: | Re: Universe Special Abilities |
Cyborg: A Cyborg character counts as living and as both a Droid and a non-Droid. This means it benefits from effects that target Droids (such as Repair) in addition to other kinds of effects (such as Heal). However, a Cyborg character is also vulnerable to harmful effects that don't normally affect Droids (such as critical hits) as well as those that specify Droids only (such as Ion Gun 20). Cyborgs can be affected by commander effects. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:48 pm ] |
Post subject: | Re: Universe Special Abilities |
Damage Reduction [#]: When this character would take damage, reduce the damage dealt by the listed amount. Attacks by adjacent enemies with lightsabers, or with the Lightsaber Throw Force power, ignore this special ability. Resolve this ability only after all Bodyguard decisions have been made. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:48 pm ] |
Post subject: | Re: Universe Special Abilities |
Dark Armor: When this character would take damage, it makes a save of 11. If the save is successful, reduce the damage dealt by 10. Attacks by adjacent enemies with lightsabers, or with the Lightsaber Throw Force power, ignore this special ability. Resolve this ability only after all Bodyguard decisions have been made. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:49 pm ] |
Post subject: | Re: Universe Special Abilities |
Deadeye: On its turn, if this character doesn't move any distance, it gets a +10 bonus to Damage. This special ability doesn't help with attacks of opportunity. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:50 pm ] |
Post subject: | Re: Universe Special Abilities |
Deadly Attack: This character scores a critical hit on a roll of natural 19 or 20 instead of only on 20. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: Universe Special Abilities |
Demolish: Damage dealt by this character's attack ignores adjacent enemies' Damage Reduction. Characters
User Comments |
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