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Alliance & Empire: Special Abilities https://www.swmgamers.com/forums/viewtopic.php?f=85&t=3270 |
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Author: | Jocasta Nu [ Wed Apr 16, 2008 10:29 am ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Accurate Shot: This character can attack an enemy with cover even if it's not the nearest enemy. The enemy still gains a +4 bonus to Defense from cover. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:29 am ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Advantageous Attack: This character gets a +10 bonus to Damage against an enemy who has not activated this round. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:29 am ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Ambush: On its turn, this character can move and then make all of its attacks against a single enemy who has not activated this round. Many abilities that grant extra attacks, such as Triple Attack, require the character not to move, but Ambush lets it move and make extra attacks as long as all are against the same enemy. Characters
User Comments (Jedi1972) Ambush was always confusing to me at first. I came to realize that it basically makes Double Attack like Twin Attack when moving (Fool) Basically meaning you can move up to your regular speed (so if you had speed 8 you can move 8 squares. Then you can make all your regular attacks (Double, Triple, etc...) against an UNACTIVATED opponent. |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:30 am ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Bounty Hunter +[#]: Bounty Hunter characters get a +[#] bonus to Attack against Unique characters. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:30 am ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Careful Shot +[#]: On its turn, if this character doesn't move any distance, it gets a +[#] bonus to Attack. Since this special ability works only on the character's turn, it doesn't help with attacks of opportunity. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:31 am ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Charging Assault +[#]: Instead of taking its normal turn, this character can move up to twice its speed and, after moving, make an attack on the same turn against an adjacent enemy. It must move at least 1 square to use this special ability. This attack gets a +[#] bonus to Damage. Characters
User Comments (Fool): Remember that Charging Assault is optional! |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:31 am ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Commando: A Commando is any character with the word "Commando" in its name or that has the Commando special ability. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:31 am ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Cunning Attack: This character gets a +4 bonus to Attack and a +10 bonus to Damage against an enemy who has not activated this round. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:32 am ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Deadeye: On its turn, if this character doesn't move any distance, it gets a +10 bonus to Damage. This special ability doesn't help with attacks of opportunity. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:32 am ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Deadly Attack: This character scores a critical hit on a roll of natural 19 or 20 instead of only on 20. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 11:00 am ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Demolish: Damage dealt by this character's attack ignores adjacent enemies' Damage Reduction. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 11:01 am ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Disruptive: Enemy commander effects have no effect (on enemies and allies alike) within 6 squares of this character. Characters within 6 squares cannot receive the benefits (or the penalties) of enemy commander effects until they move out of range. An enemy commander within 6 squares has its commander effect suppressed until it moves out of range. (It still counts as a commander.) A character who starts its turn outside this range and whose speed is modified by a commander effect continues to move at that speed for the rest of its turn, even if it comes within 6 squares of this character. Conversely, a character that begins its turn within range cannot have its speed modified by an enemy commander effect for the rest of its turn, even if it moves farther than 6 squares from this character. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 11:01 am ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Doctrine of Fear: Enemy characters get +4 Attack while they are within 6 squares of this character. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Double Attack: On its turn, if this character attacks without moving first, it then has the option either to move normally or to make an extra attack. The extra attack can be against the same enemy as the original attack, but it doesn't have to be. Since this special ability works only on its turn, this character still makes only a single attack when making an attack of opportunity. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Double Claw Attack: This works just like Double Attack, except that both attacks must be made only against adjacent enemies. A character who has Double Claw Attack can make two attacks against adjacent enemies or a single attack against distant enemies. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Draw Fire: If an enemy targets an ally within 6 squares of this character, you can force that enemy to target this character instead (provided that enemy can choose this character as a target). The attacker can resist this effect with a save of 11. You must decide whether to use this ability before the attacker makes the attack roll. Characters
User Comments (Anon): This ability is also granted through the Special Ability of Droid Mark. (Boba52): Draw fire does not change any normal targeting rules. The first target as well as the target with draw fire must be legal targets for the attack at the time of the attack in order to use Draw fire. |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Droid: A Droid character doesn't take double damage from critical hits and is not normally subject to commander effects. Characters Noted by "Droid" Special Ability or "Droid" in their name (**Note Except the Basiilisk War Droid) User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:52 pm ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Evade: Whenever this character is hit by an attack from a nonadjacent enemy, it can avoid the damage with a save of 11. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:52 pm ] |
Post subject: | Re: Alliance and Empire: Special Abilities |
Ewok: An Ewok is any character with the word "Ewok" in its name or that has the Ewok special ability. Characters
User Comments |
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