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 Post subject: Knights of the Old Republic: Commander Effects
PostPosted: Tue Apr 22, 2008 1:14 pm 
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Commander Effects


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 Post subject: Re: Knights of the Old Republic: Commander Effects
PostPosted: Tue Apr 22, 2008 1:15 pm 
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Captain Panaka
(Knights of the Old Republic)

Commander Effect
At the end of this character's turn, 2 Medium allies within 6 squares of this character can switch positions.

Analysis
  • CE has a range of 6 squares
  • At the end of Panaka's turn, you may choose 2 allies within 6 squares
  • The bases of these two allies must be Medium sized
  • These two characters switch spots
  • This is not considered movement, so no Attacks of Opportunity are given up.


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 Post subject: Re: Knights of the Old Republic: Commander Effects
PostPosted: Tue Apr 22, 2008 1:15 pm 
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Captain Tarpals
(Knights of the Old Republic)

Commander Effect
Each follower can use 2 abilities that replace attacks instead of 1 on its turn.

Analysis
  • Rangeless CE
  • Applies to all followers in your squad
  • Allows them to use 2 abilities that replace attacks on their turn, instead of only 1.


User Comments
(Ruhk): If your character has the ability to use force powers more than once, ie MotF 2/3, then you can use force powers twice. Double Flamethrower/Missiles/Grenades/Cesta/Altal will be easily worth 20 points. Maybe Boushh will see the light of day :)


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 Post subject: Re: Knights of the Old Republic: Commander Effects
PostPosted: Tue Apr 22, 2008 1:15 pm 
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Darth Malak, Dark Lord of the Sith
(Knights of the Old Republic)

Commander Effect
Followers get +4 Attack.

Analysis
  • Rangeless CE
  • Applies to all followers in your squad
  • Grant a +4 bonus to a follower's Attack stat


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 Post subject: Re: Knights of the Old Republic: Commander Effects
PostPosted: Tue Apr 22, 2008 1:15 pm 
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General Wedge Antilles
(Knights of the Old Republic)

Commander Effect
Followers gain Evade and Mobile Attack.

Analysis

User Comments
(Ruhk): An amazing CE, Evade and Mobile Attack to all followers. It could put a damper on shooter based squads when they find that they either have no one to shoot, or can't hit due to evade. Mara Jade, Jedi and Kyle Katarn, JBM are good recipients of this CE.


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 Post subject: Re: Knights of the Old Republic: Commander Effects
PostPosted: Tue Apr 22, 2008 1:16 pm 
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Mandalorian Captain
(Knights of the Old Republic)

Commander Effect
Mandalorian followers within 6 squares gain Twin Attack.

Analysis
  • Applies to characters within 6 squares
  • Applies to all Mandalorian followers in your squad
  • Applicable characters gain the Special Ability Twin Attack


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 Post subject: Re: Knights of the Old Republic: Commander Effects
PostPosted: Tue Apr 22, 2008 1:16 pm 
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Mandalorian Quartermaster
(Knights of the Old Republic)

Commander Effect
Mandalorian followers within 6 squares get +4 Attack.

Analysis
  • Applies to all characters within 6 squares
  • Applies to all Mandalorian followers in your squad
  • Applicable characters gain a +4 bonus to their Attack stat


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 Post subject: Re: Knights of the Old Republic: Commander Effects
PostPosted: Tue Apr 22, 2008 1:16 pm 
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Mandalore the Ultimate
(Knights of the Old Republic)

Commander Effect
Mandalorian allies gain Charging Fire.

Analysis
  • Rangeless CE
  • Applies to all Mandalorian allies
  • Applicable characters gain Charging Fire


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 Post subject: Re: Knights of the Old Republic: Commander Effects
PostPosted: Tue Apr 22, 2008 1:16 pm 
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Old Republic Captain
(Knights of the Old Republic)

Commander Effect
Old Republic followers within 6 squares get +3 Defense and gain Squad Assault.

Analysis
  • A two part CE
  • Applies to characters within 6 squares
  • First part applies to all followers that are in the Old Republic faction. Granting them a +3 bonus to their Defense stat.
  • 2nd Part grants all followers that are in the Old Republic faction the Special Ability Squad Assault


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 Post subject: Re: Knights of the Old Republic: Commander Effects
PostPosted: Tue Apr 22, 2008 1:19 pm 
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Sith Trooper Captain
(Knights of the Old Republic)

Commander Effect
Sith trooper allies gain Double Attack.

Analysis
  • Rangeless CE
  • Applies to all Sith allies with the word 'trooper' in their title
  • Grants applicable allies the Special Ability Double Attack


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 Post subject: Re: Knights of the Old Republic: Commander Effects
PostPosted: Tue Apr 22, 2008 1:19 pm 
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Supreme Chancellor Palpatine
(Knights of the Old Republic)

Commander Effect
Adjacent followers with a Force rating gain Bodyguard.

Analysis

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