logo

All times are UTC - 6 hours

Mark forums read


Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 94 posts ]  Go to page Previous  1, 2, 3, 4, 5

Author Message
Offline
 Post subject: Re: Knights of the Old Republic: Special Abilities
PostPosted: Sat Aug 02, 2008 6:10 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Soldier: (Counts as a character named Old Republic Soldier)

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Knights of the Old Republic: Special Abilities
PostPosted: Sat Aug 02, 2008 6:10 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Sonic Stunner: Instead of making its normal attack or attacks, this character can target a living enemy up to 6 squares away. This follows all the usual rules for choosing a target. The target and all living characters adjacent to it (enemies and allies alike) are treated as having been activated this round; in effect, they skip their turns. Each potentially affected character can avoid this effect with a save of 11. This special ability has no effect on Huge and larger characters.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Knights of the Old Republic: Special Abilities
PostPosted: Sat Aug 02, 2008 6:10 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Speed [#]: This character can move [#] squares and attack during its turn or move 2 x [#] squares without attacking. A speed under 6 is considered a penalty, and a character with multiple speeds (for example, due to a commander effect) and a speed penalty must use the slowest speed. A speed over 6 is considered a bonus, and characters with multiple speeds but no speed penalty may use the fastest speed.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Knights of the Old Republic: Special Abilities
PostPosted: Sat Aug 02, 2008 6:11 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Splash [#]: If this character's attack hits, the target takes the attack's damage as normal and all characters adjacent to the target take [#] points of damage from Splash (enemies and allies alike). If the attack misses, the target and all adjacent characters take only [#] points of Splash damage. In either case, a character can avoid the Splash damage with a save of 11. Splash damage cannot be redirected by Bodyguard effects (although if the original attack hits, the target can attempt to redirect the damage as normal).

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Knights of the Old Republic: Special Abilities
PostPosted: Sat Aug 02, 2008 6:11 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Spotter +[#]: If this character combines fire against a target within 6 squares, the attacking character gets a +[#] bonus to Damage against that target.

Characters
User Comments
(Ruhk) Spotter and Combine Fire cannot be used on immediate attacks (such as granted by the Bothan Noble's CE or Attacks of Opportunity)


Top
 Profile  
 

Offline
 Post subject: Re: Knights of the Old Republic: Special Abilities
PostPosted: Sat Aug 02, 2008 6:11 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Squad Assault: +4 Attack while 3 allies with the same name as this character are within 6 squares

Characters
User Comments
This can also be granted via CE


Top
 Profile  
 

Offline
 Post subject: Re: Knights of the Old Republic: Special Abilities
PostPosted: Sat Aug 02, 2008 6:12 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Stealth: If this character has cover, it does not count as the nearest enemy for choosing targets if the attacker is more than 6 squares away. A character can attack an enemy with cover only if that enemy is the nearest. If this character would be the nearest enemy, the next-nearest enemy counts as the nearest instead. Follow the normal rules for cover if the character with Stealth is within 6 squares of the attacker.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Knights of the Old Republic: Special Abilities
PostPosted: Sat Aug 02, 2008 6:12 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Swarm +[#]: This character gets a +[#] bonus to Attack against an enemy for each other allied character with the same name as itself that is adjacent to that enemy. It gets this bonus even on attacks of opportunity.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Knights of the Old Republic: Special Abilities
PostPosted: Sat Aug 02, 2008 6:12 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Triple Attack: This ability works like Double Attack, except that this character can make up to three attacks on its turn.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Knights of the Old Republic: Special Abilities
PostPosted: Sat Aug 02, 2008 6:13 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Trooper: (Counts as a character named Sith Trooper)

Characters

User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Knights of the Old Republic: Special Abilities
PostPosted: Sat Aug 02, 2008 6:13 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Twin Attack: This character makes a single extra attack whenever it makes an attack. This extra attack must be made against the same target as the original attack; if the original target was defeated by the first attack, this character cannot attack it again. Twin Attack even affects multiple attacks granted by special abilities and Force powers; for example, if Lord Vader uses his Lightsaber Sweep power, he can attack every adjacent target twice! However, the extra attack from Twin Attack does not stack with itself; that is, a character doesn't get another attack after making the extra attack from Twin Attack.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Knights of the Old Republic: Special Abilities
PostPosted: Sun Aug 03, 2008 1:12 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Unique: This character is one of a kind and has a given name, such as Obi-Wan Kenobi. You cannot have more than one Unique character with the same given name in your squad. Different versions of the same character have slightly different names, but all of them count as that character for purposes of this ability. For example, “General Grievous,” “General Grievous, Supreme Commander,” “General Grievous, Jedi Hunter,” and “Grievous’s Wheel Bike” all count as “General Grievous.” Where there is the possibility of confusion, the card text specifies the name this character counts as.

Characters


Top
 Profile  
 

Offline
 Post subject: Re: Knights of the Old Republic: Special Abilities
PostPosted: Sun Aug 03, 2008 2:15 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Vicious Attack: This character deals triple damage on a critical hit instead of double.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Knights of the Old Republic: Special Abilities
PostPosted: Wed Aug 06, 2008 7:59 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Wookiee: A Wookiee is any character with the word "Wookiee" in its name or that has the Wookiee special ability. Chewbacca and Tarfful also count as Wookiees.


Characters
User Comments


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 94 posts ]  Go to page Previous  1, 2, 3, 4, 5

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield