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Champions of the Force: Commanders https://www.swmgamers.com/forums/viewtopic.php?f=83&t=3263 |
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Author: | Jocasta Nu [ Tue Apr 15, 2008 8:53 am ] |
Post subject: | Champions of the Force: Commanders |
Commanders (14) Clone Commander Bacara - Troopers in your squad with Order 66 get +10 Damage against adjacent enemies Characters in your squad named Elite Clone Trooper gain Stealth Characters in your squad with Order 66 and Stealth (including Commander Bacara) who have cover cannot be targeted by nonadjacent enemies Clone Commander Cody- Characters in your squad with Order 66 gain Wall Climber Characters in your squad with Order 66 and Sniper gain Accurate Shot Clone Commander Gree - Your squad many include non-Unique Wookiees of any faction Each Soldier or Trooper follower who ends its move within 6 squares can move 2 extra squares at the end of its turn Characters in your squad with Order 66 and Mobile Attack (including Clone Commander Gree) do not provoke attacks of opportunity Darth Malak - Followers who combine fire grant +6 Attack instead of +4 Darth Sidious, Dark Lord of the Sith - Characters in your squad with a Force rating can spend Force points from Darth Sidious, Dark Lord of the Sith (A character still can't spend Force points more than once per turn and can't combine its own Force points with those from Darth Sidious) Darth Vader, Champion of the Sith - Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated. Exar Kun - Followers with Savage gain Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) and Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies) General Windu - Followers within 6 squares gain Extra Attack (On its turn, this character can make 1 cumulative extra attack instead of moving) Old Republic Commander - Allies named Old Republic Soldier within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead of moving) Queen Amidala - Non-Unique Republic followers gain Mobile Attack (Can move both before and after attacking) Republic Commando - Boss - At the end of this character's turn, 1 follower within 6 squares whose name contains Republic Commando can make an immediate attack Sith Trooper Commander - Allied characters named Sith Trooper gain Deadeye (On this character's turn, if it doesn't move, it gets +10 Damage) Ulic Qel-Droma - Your squad may include Mandalorian characters Mandalorian allies within 6 squares gain Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead) Yoda of Dagobah - Characters in your squad with a Force rating can spend Yoda of Dagobah's Force points (A character still can't spend Force points more than once per turn and can't combine its own Force points with Yoda's) |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:12 am ] |
Post subject: | Re: Champions of the Force: Commanders |
Clone Commander Bacara (Champions of the Force) Commander Effect Trooper characters with Order 66 gain +10 damage against adjacent enemies. Characters named Elite Clone gain Stealth. Characters with [Order 66 and Stealth (including Bacara) who have cover cannot be targeted by nonadjacent enemies. Analysis
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:13 am ] |
Post subject: | Re: Champions of the Force: Commanders |
Clone Commander Cody (Champions of the Force) Commander Effect Characters in your sqaud with Order 66 gain Wall Climber. Characters in your squad with Order 66 and Sniper gain Accurate Shot. Analysis
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:13 am ] |
Post subject: | Re: Champions of the Force: Commanders |
Clone Commander Gree (Champions of the Force) Commander Effect Your squad may include non-Unique Wookiees of any faction. Each Soldier or Trooper follower can move 2 extra squares at the end of its turn. Characters in your squad with Order 66 and Mobile Attack (including Clone Commander Gree) do not provoke attacks of opportunity. Analysis
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:13 am ] |
Post subject: | Re: Champions of the Force: Commanders |
Darth Malak (Champions of the Force) Commander Effect Followers who combine fire grant +6 Attack instead of +4 Analysis
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:13 am ] |
Post subject: | Re: Champions of the Force: Commanders |
Darth Sidious, Dark Lord of the Sith (Champions of the Force) Commander Effect Characters in your squad with a Force rating can spend Force points from Darth Sidious, Darth Lord of the Sith (A character still can't spend Force points more than once per turn and can't combine its own Force points with those from Darth Sidious). Analysis
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:14 am ] |
Post subject: | Re: Champions of the Force: Commanders |
Darth Vader, Champion of the Sith (Champions of the Force) Commander Effect Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated. Analysis
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:14 am ] |
Post subject: | Re: Champions of the Force: Commanders |
Exar Kun (Champions of the Force) Commander Effect Savage characters are subject to this effect: Followers with Savage gain Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) and Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies). Analysis
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:14 am ] |
Post subject: | Re: Champions of the Force: Commanders |
General Windu (Champions of the Force) Commander Effect Followers within 6 squares gain Extra Attack. Analysis
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:14 am ] |
Post subject: | Re: Champions of the Force: Commanders |
Old Republic Commander (Champions of the Force) Commander Effect Allies named Old Republic Soldier within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead of moving) Analysis
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:14 am ] |
Post subject: | Re: Champions of the Force: Commanders |
Queen Amidala (Champions of the Force) Commander Effect Non-unique Republic followers gain Mobile Attack. Analysis
User Comments |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:09 am ] |
Post subject: | Re: Champions of the Force: Commanders |
Republic Commando - Boss (Champions of the Force) Commander Effect At the end of this character's turn, 1 follower who's name contains Republic Commando can make an immediate attack. Analysis
User Comments |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:09 am ] |
Post subject: | Re: Champions of the Force: Commanders |
Sith Trooper Commander (Champions of the Force) Commander Effect Allied characters named Sith Trooper gain Deadeye (On this character's turn, if it doesn't move, it gets +10 Damage) Analysis
User Comments |
Author: | Jocasta Nu [ Sat Apr 19, 2008 8:40 am ] |
Post subject: | Re: Champions of the Force Commanders |
Ulic Qel-Droma (Champions of the Force) Commander Effect Your squad may include Mandalorian characters Mandalorian allies within 6 squares gain Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead) Analysis
User Comments |
Author: | Jocasta Nu [ Sat Apr 19, 2008 8:40 am ] |
Post subject: | Re: Champions of the Force Commanders |
Yoda of Dagobah (Champions of the Force) Commander Effect Characters in your squad with a Force rating can spend Yoda of Dagobah's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Yoda's) Analysis
User Comments [Fool] Not a bad CE - works great with Luke Skywalker, Champion of the Force for Use the Force. |
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