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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:14 am 
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Barriss Offee
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Faction: Republic
Cost: 17
Set(s): Champions of the Force (20/60)

Hit Points: 60
Defense: 18
Attack: +8
Damage: 20

Special Abilities
Unique
Melee Attack (This character can attack only adjacent enemies)
Rapport (Luminara Unduli costs 1 less when in the same squad as this character)
Synergy (+4 Attack if Luminara Unduli is within 6 squares)

Force Powers
Force: 2
Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:14 am 
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Clone Commander Bacara
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Faction: Republic
Cost: 23
Set(s): Champions of the Force (21/60)

Hit Points: 40
Defense: 14
Attack: +10
Damage: 20

Special Abilities
Unique
Order 66 (May be in a squad with Emperor Palpatine, Sith Lord, regardless of faction)
Stealth (If this character has cover, he does not coutn as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not yet activated this Round)

Commander Effects
Trooper characters with Order 66 gain +10 damage against adjacent enemies. Characters named Elite Clone gain Stealth. Characters with [Order 66 and Stealth (including Bacara) who have cover cannot be targeted by nonadjacent enemies.

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:15 am 
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Clone Commander Cody
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Faction: Republic
Cost: 20
Set(s): Champions of the Force (22/60)

Hit Points: 40
Defense: 14
Attack: +10
Damage: 20

Special Abilities
Unique
Order 66 (May be in a squad with Emperor Palpatine, Sith Lord, regardless of faction)
Accurate Shot (This character can attack an enemy with cover even if it's not the nearest enemy)
Sniper (Other characters do not provide cover against this character's attacks)
Wall Climber (This character ignores difficult terrain, enemy characcters, low obstacles, and pits when moving as long as the square it occupies and the square it's moving into are adjacent to a wall)
Rapport (Characters named Clone Trooper cost 1 less point when in a squad with this character)

Commander Effect
Characters in your sqaud with Order 66 gain Wall Climber. Characters in your squad with Order 66 and Sniper gain Accurate Shot.

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:15 am 
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Clone Commander Gree
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Faction: Republic
Cost: 18
Set(s): Champions of the Force (23/60)

Hit Points: 40
Defense: 13
Attack: +10
Damage: 20

Special Abilities
Unique
Order 66 (May be in a squad with Emperor Palpatine, Sith Lord, regardless of faction)
Mobile Attack (This character can move both before and after attacking)
Rapport (Non-Unique Wookiees cost 1 less when in the same squad as this character)
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)

Commander Effect
Your squad may include non-Unique Wookiees of any faction. Each Soldier or Trooper follower can move 2 extra squares at the end of its turn. Characters in your squad with Order 66 and Mobile Attack (including Clone Commander Gree) do not provoke attacks of opportunity.

User Comments
Although his commander effect seems a lot like affinity, it does not change the faction of the Wookie's faction who is being placed into the republic squad. I.E. The Wookie Freedom Fighter is still a Rebel piece, although it can be in a republic squad through Clone Commander Gree.


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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:15 am 
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Depa Billaba
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Faction: Republic
Cost: 29
Set(s): Champions of the Force (24/60)

Hit Points: 90
Defense: 19
Attack: +13
Damage: 20

Special Abilities
Unique
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Melee Attack (This character can attack only adjacent enemies)
Vaapad-Style Fighting (Scores a critical hit on an attack roll of natural 18, 19 or 20)

Force Powers
Force: 3
Force Sense (Force 1, usable only on this characters turn: Enemy characters lose Stealth for the rest of the round)
Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:15 am 
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Even Piell
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Faction: Republic
Cost: 29
Set(s): Champions of the Force (25/60)

Hit Points: 90
Defense: 19
Attack: +14
Damage: 20

Special Abilities
Unique
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Melee Attack (This character can attack only adjacent enemies)
Mettle (If this character spends 1 Force point to reroll, add + 4 to the result)

Force Powers
Force: 4
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage on a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: This character can attack every adjacent enemy once)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:16 am 
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General Windu
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Faction: Republic
Cost: 72
Set(s): Champions of the Force (26/60)

Hit Points: 150
Defense: 22
Attack: +16
Damage: 20

Special Abilities
Unique
Melee Attack (This character can attack only adjacent enemies)
Triple Attack (On it's turn, this character can make 2 extra attacks instead of moving)
Vaapad-Style Fighting (Scores a critical hit on an attack roll of natural 18, 19 or 20)

Force Powers
Force: 5
Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Lightsaber Sweep (Force 1, replaces attacks: This character can attack every adjacent enemy once)
Master Speed (Force 1: This character can move 6 extra squares on itsturn as part of its move)
Shatterpoint (Force 1: Instead of taking it's normal turn, a character using this Force Power chooses a target enemy within 6 squares. For the remainder of the skirmish, this character's first attack each round against that enemy is considered a natural 20. This includes an Attack of Opportunity if that is the first attack this character makes against that enemy in the round)

Commander Effect
Followers within 6 squares gain Extra Attack .

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:16 am 
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Jedi Padawan
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Faction: Republic
Cost: 13
Set(s): Champions of the Force (27/60)

Hit Points: 50
Defense: 16
Attack: +6
Damage: 20

Special Abilities
Melee Attack (Can attack only adjacent enemies)

Force Powers
Force 2

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:16 am 
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Jedi Weapon Master
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Faction: Republic
Cost: 26
Set(s): Champions of the Force (28/60)

Hit Points: 90
Defense: 19
Attack: +12
Damage: 20

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating)

Force Powers
Force 3
Lightsaber Assault (Force 1, replaces attacks: Make two attacks)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that character)
Lightsaber Sweep (Force 1, replaces attacks: This character can attack every adjacent enemy once)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:16 am 
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Kashyyyk Trooper
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Faction: Republic
Cost: 9
Set(s): Champions of the Force (29/60)

Hit Points: 10
Defense: 13
Attack: +6
Damage: 10

Special Abilities
Order 66 (May be in a squad with Emperor Palpatine, Sith Lord, regardless of faction)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Mobile Attack (This character can move both before and after attacking)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:17 am 
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Mas Amedda
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Faction: Republic
Cost: 8
Set(s): Champions of the Force (30/60)

Hit Points: 30
Defense: 14
Attack: +3
Damage: 10

Special Abilities
Unique
Affinity (This character may be included in Imperial squads)
Booming Voice (Allies commander effects normally limited to 6 squares have unlimited range)
Cunning Attack (This character gets +4 Attack and +10 Damage against an enemy who has not activated this round)
Melee Attack(This character can attack only adjacent enemies)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:17 am 
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Queen Amidala
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Faction: Republic
Cost: 16
Set(s): Champions of the Force (31/60)

Hit Points: 70
Defense: 17
Attack: +9
Damage: 10

Special Abilities
Unique
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Mobile Attack (Can move both before and after attacking)
Rapport (Non-unique Republic followers cost 1 less when in the same squad as this character)

Commander Effect
Non-unique Republic followers gain Mobile Attack.

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:17 am 
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Qui-Gon Jinn, Jedi Master
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Faction: Republic
Cost: 35
Set(s): Champions of the Force (32/60)

Hit Points: 110
Defense: 20
Attack: +14
Damage: 20

Special Abilities
Unique
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Melee Attack (This character can attack only adjacent enemies)

Force Powers
Force: 5
Anticipation (Force 1: Reroll initiative once per round)
Force Spirit 6 (If this character is defeated, immediately add 6 Force points to an allied character with a Force rating; that allied character can spend Force points one extra time per turn for the rest of the skirmish)
Lightsaber Sweep (Force 1, replaces attacks: This character can attack every adjacent enemy once)
Master Speed (Force 1: This character can move 6 extra squares on its turn as part of its move)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:17 am 
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Republic Commando - Boss
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Faction: Republic
Cost: 19
Set(s): Champions of the Force (33/60)

Hit Points: 30
Defense: 17
Attack: +9
Damage: 20

Special Abilities
Order 66 (May be in a squad with Emperor Palpatine, Sith Lord, regardless of faction)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Mobile Attack (This character can move both before and after attacking)

Commander Effect
At the end of this character's turn, 1 follower within 6 squares whose name contains Republic Commando can make an immediate attack.


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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:17 am 
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Republic Commando - Fixer
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Faction: Republic
Cost: 16
Set(s): Champions of the Force (34/60)

Hit Points: 30
Defense: 17
Attack: +9
Damage: 20

Special Abilities
Order 66 (May be in a squad with Emperor Palpatine, Sith Lord, regardless of faction)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remains open until the end of this character's next turn or until he is defeated)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:18 am 
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Republic Commando - Scorch
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Faction: Republic
Cost: 16
Set(s): Champions of the Force (35/60)

Hit Points: 30
Defense: 17
Attack: +9
Damage: 20

Special Abilities
Order 66 (May be in a squad with Emperor Palpatine, Sith Lord, regardless of faction)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Grenades 10 (Replaces Attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
Satchel Charge (Replaces attacks: Designate 1 adjacent doors as open; it remains open for the rest of the skirmish and cannot be closed)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:18 am 
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Republic Commando - Sev
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Faction: Republic
Cost: 16
Set(s): Champions of the Force (36/60)

Hit Points: 30
Defense: 17
Attack: +9
Damage: 20

Special Abilities
Order 66 (May be in a squad with Emperor Palpatine, Sith Lord, regardless of faction)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Accurate Shot (This character can attack an enemy with cover even if it's not the nearest enemy)
Deadeye (On this character's turn, if he doesn't move, he gets +10 damage)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:18 am 
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Saleucami Trooper
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Faction: Republic
Cost: 12
Set(s): Champion of the Force (37/60)

Hit Points: 10
Defense: 13
Attack: +7
Damage: 30

Special Abilities
Order 66 (May be in a squad with Emperor Palpatine, Sith Lord, regardless of faction)
Heavy Weapon (This character can't attack and move in the same turn)

User Comments
(Fool): Works well with R2 so you can tow up to 12 squares and still attack


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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:18 am 
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Utapau Trooper
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Faction: Republic
Cost: 10
Set(s): Champions of the Force (38/60)

Hit Points: 10
Defense: 13
Attack: +6
Damage: 20

Special Abilities
Order 66 (May be in a squad with Emperor Palpatine, Sith Lord, regardless of faction)
Sniper (Other characters do not provide cover against this character's attack)
Wall Climber (This character ignores difficult terrain, enemy characters, low obstacles, and pits when moving as long as the square it occupies and the square it's moving into are adjacent to a wall.)

User Comments
(Ruhk): Works best with Clone Commander Cody


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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:18 am 
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Crab Droid
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Faction: Seperatist
Cost: 23
Set(s): Champions of the Force (39/60)

Hit Points: 80
Defense: 18
Attack: +8
Damage: 20

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Momentum (If this character ha moved this turn, it gets +4 attack and +10 damage against adjacent enemies

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