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 Post subject: Re: Champions of the Force Special Abilities
PostPosted: Fri Apr 18, 2008 6:08 am 
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Sniper: When making an attack, this character ignores characters other than the target enemy for purposes of cover. Ignore intervening characters when determining both whether that enemy is a legal target, and whether it gains the +4 bonus to its Defense from cover. This ability does not allow the attacking character to ignore terrain that provides cover.

For example, the Nikto Soldier has Sniper. He can shoot past a Clone Trooper and attack the Clone Trooper Commander behind that Clone Trooper, and the Commander does not get a +4 bonus to Defense. However, if there were low objects between the Clone Trooper and the Clone Trooper Commander, the Nikto Soldier would still not be able to target the Commander.

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 Post subject: Re: Champions of the Force Special Abilities
PostPosted: Fri Apr 18, 2008 6:09 am 
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Speed [#]: This character can move [#] squares and attack during its turn or move 2 x [#] squares without attacking. A speed under 6 is considered a penalty, and a character with multiple speeds (for example, due to a commander effect) and a speed penalty must use the slowest speed. A speed over 6 is considered a bonus, and characters with multiple speeds but no speed penalty may use the fastest speed.

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 Post subject: Re: Champions of the Force Special Abilities
PostPosted: Fri Apr 18, 2008 6:09 am 
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Splash [#]: If this character's attack hits, the target takes the attack's damage as normal and all characters adjacent to the target take [#] points of damage from Splash (enemies and allies alike). If the attack misses, the target and all adjacent characters take only [#] points of Splash damage. In either case, a character can avoid the Splash damage with a save of 11. Splash damage cannot be redirected by Bodyguard effects (although if the original attack hits, the target can attempt to redirect the damage as normal).

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 Post subject: Re: Champions of the Force Special Abilities
PostPosted: Fri Apr 18, 2008 6:09 am 
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Stealth: If this character has cover, it does not count as the nearest enemy for choosing targets if the attacker is more than 6 squares away. A character can attack an enemy with cover only if that enemy is the nearest. If this character would be the nearest enemy, the next-nearest enemy counts as the nearest instead. Follow the normal rules for cover if the character with Stealth is within 6 squares of the attacker.

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 Post subject: Re: Champions of the Force Special Abilities
PostPosted: Fri Apr 18, 2008 6:09 am 
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Synergy: This character gets a +4 bonus to Attack when the specified ally is within 6
squares.

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 Post subject: Re: Champions of the Force Special Abilities
PostPosted: Sat Apr 19, 2008 8:44 am 
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Triple Attack: This ability works like Double Attack, except that this character can make up to three attacks on its turn.

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 Post subject: Re: Champions of the Force Special Abilities
PostPosted: Sat Apr 19, 2008 8:44 am 
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Ugnaught: An Ugnaught is any character with the word "Ugnaught" in its name or that has the Ugnaught special ability.

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 Post subject: Re: Champions of the Force Special Abilities
PostPosted: Sat Apr 19, 2008 8:44 am 
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Unique: This character is one of a kind and has a given name, such as Obi-Wan Kenobi. You cannot have more than one Unique character with the same given name in your squad. Different versions of the same character have slightly different names, but all of them count as that character for purposes of this ability. For example, “General Grievous,” “General Grievous, Supreme Commander,” “General Grievous, Jedi Hunter,” and “Grievous’s Wheel Bike” all count as “General Grievous.” Where there is the possibility of confusion, the card text specifies the name this character counts as.

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(Ruhk) Too many to list. Characters that are unique are denoted by having the Special Ability Unique printed on their card.


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 Post subject: Re: Champions of the Force: Special Abilities
PostPosted: Wed May 07, 2008 3:49 pm 
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Vaapad-Style Fighting: This character scores a critical hit on a roll of natural 18, 19, or 20 instead of only on 20.

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 Post subject: Re: Champions of the Force: Special Abilities
PostPosted: Wed May 07, 2008 4:00 pm 
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Wall Climber: This character ignores difficult terrain, enemy characters, low objects, and pits when moving, as long as a square it occupies and a square it is moving into are bordered by a wall. This special ability otherwise works just like Flight.

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