logo

All times are UTC - 6 hours

Mark forums read


Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 15 posts ] 

Author Message
Offline
 Post subject: Champions of the Force: Commanders
PostPosted: Tue Apr 15, 2008 8:53 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Commanders (14)
Clone Commander Bacara - Troopers in your squad with Order 66 get +10 Damage against adjacent enemies
Characters in your squad named Elite Clone Trooper gain Stealth
Characters in your squad with Order 66 and Stealth (including Commander Bacara) who have cover cannot be targeted by nonadjacent enemies

Clone Commander Cody- Characters in your squad with Order 66 gain Wall Climber
Characters in your squad with Order 66 and Sniper gain Accurate Shot

Clone Commander Gree - Your squad many include non-Unique Wookiees of any faction
Each Soldier or Trooper follower who ends its move within 6 squares can move 2 extra squares at the end of its turn
Characters in your squad with Order 66 and Mobile Attack (including Clone Commander Gree) do not provoke attacks of opportunity

Darth Malak - Followers who combine fire grant +6 Attack instead of +4

Darth Sidious, Dark Lord of the Sith - Characters in your squad with a Force rating can spend Force points from Darth Sidious, Dark Lord of the Sith (A character still can't spend Force points more than once per turn and can't combine its own Force points with those from Darth Sidious)

Darth Vader, Champion of the Sith - Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated.

Exar Kun - Followers with Savage gain Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) and Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies)

General Windu - Followers within 6 squares gain Extra Attack (On its turn, this character can make 1 cumulative extra attack instead of moving)

Old Republic Commander - Allies named Old Republic Soldier within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead of moving)

Queen Amidala - Non-Unique Republic followers gain Mobile Attack (Can move both before and after attacking)

Republic Commando - Boss - At the end of this character's turn, 1 follower within 6 squares whose name contains Republic Commando can make an immediate attack

Sith Trooper Commander - Allied characters named Sith Trooper gain Deadeye (On this character's turn, if it doesn't move, it gets +10 Damage)

Ulic Qel-Droma - Your squad may include Mandalorian characters
Mandalorian allies within 6 squares gain Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)

Yoda of Dagobah - Characters in your squad with a Force rating can spend Yoda of Dagobah's Force points (A character still can't spend Force points more than once per turn and can't combine its own Force points with Yoda's)


Top
 Profile  
 

Offline
 Post subject: Re: Champions of the Force: Commanders
PostPosted: Wed Apr 16, 2008 10:12 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Clone Commander Bacara
(Champions of the Force)

Commander Effect
Trooper characters with Order 66 gain +10 damage against adjacent enemies. Characters named Elite Clone gain Stealth. Characters with [Order 66 and Stealth (including Bacara) who have cover cannot be targeted by nonadjacent enemies.

Analysis
  • Three part Commander Effect
  • Any character in your squad with the Order 66 special ability gains +10 damage against adjacent enemies
  • All characters in your squad named "Elite Clone" gain the Stealth Special Ability
  • All characters in your squad with both the Order 66 and Stealth Special Abilities, and who have cover, cannot be targeted by enemies unless they are adjacent

User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Champions of the Force: Commanders
PostPosted: Wed Apr 16, 2008 10:13 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Clone Commander Cody
(Champions of the Force)

Commander Effect
Characters in your sqaud with Order 66 gain Wall Climber. Characters in your squad with Order 66 and Sniper gain Accurate Shot.

Analysis
  • Cody has a two part Commander Effect
  • Any characters in your squad with the Order 66 special ability gain the Wall Climber Special Ability
  • Any characters in your squad with the Order 66 and Sniper special abilities gain the Accurate Shot Special Ability

User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Champions of the Force: Commanders
PostPosted: Wed Apr 16, 2008 10:13 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Clone Commander Gree
(Champions of the Force)

Commander Effect
Your squad may include non-Unique Wookiees of any faction. Each Soldier or Trooper follower can move 2 extra squares at the end of its turn. Characters in your squad with Order 66 and Mobile Attack (including Clone Commander Gree) do not provoke attacks of opportunity.

Analysis
  • Gree has a three part Commander Effect
  • Your squad may include any non-Unique Wookiees, regardless of faction
  • Any character in the squad with "solider" or "trooper" in the name may move an additional 2 squares at the end of its turn
  • All characters in your squad with the Order 66 and Mobile Attack Special Abilities no longer provoke attacks of opportunity

User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Champions of the Force: Commanders
PostPosted: Wed Apr 16, 2008 10:13 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Darth Malak
(Champions of the Force)

Commander Effect
Followers who combine fire grant +6 Attack instead of +4

Analysis
  • Applies to Followers
  • Unlimited range CE
  • Grants +6 instead of +4 when combining fire

User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Champions of the Force: Commanders
PostPosted: Wed Apr 16, 2008 10:13 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Darth Sidious, Dark Lord of the Sith
(Champions of the Force)

Commander Effect
Characters in your squad with a Force rating can spend Force points from Darth Sidious, Darth Lord of the Sith (A character still can't spend Force points more than once per turn and can't combine its own Force points with those from Darth Sidious).

Analysis
  • Character must have a Force rating
  • Character may spend Darth Sidious's Force points as if they were their own
  • Must still follow the one time per turn rule on spending Force points, unless they have an ability which allows them to spend Force points more than once
  • The Force points from Darth Sidious cannot be combined and used simultaneously with the character spending them


User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Champions of the Force: Commanders
PostPosted: Wed Apr 16, 2008 10:14 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Darth Vader, Champion of the Sith
(Champions of the Force)

Commander Effect
Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated.

Analysis
  • Can only be used once per turn
  • Followers must be within 6 squares
  • Follower may reroll one attack
  • The reroll gains a bonus of +4 Attack and +10 Damage
  • If the reroll misses, the attacking character is defeated

User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Champions of the Force: Commanders
PostPosted: Wed Apr 16, 2008 10:14 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Exar Kun
(Champions of the Force)

Commander Effect
Savage characters are subject to this effect: Followers with Savage gain Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) and Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies).

Analysis
  • Applies to Characters with the Savage Special Ability
  • Affects Followers (must have Savage SA)
  • Unlimited Range CE
  • Grants the Jedi Hunter Special Ability
  • Grants the Momentum Special Ability

User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Champions of the Force: Commanders
PostPosted: Wed Apr 16, 2008 10:14 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
General Windu
(Champions of the Force)

Commander Effect
Followers within 6 squares gain Extra Attack.

Analysis
  • Followers must be within 6 squares
  • Followers gain an Extra Attack during their turn if they do not move

User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Champions of the Force: Commanders
PostPosted: Wed Apr 16, 2008 10:14 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Old Republic Commander
(Champions of the Force)

Commander Effect
Allies named Old Republic Soldier within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead of moving)

Analysis
  • Applies to Old Republic Soldier Allies
  • Must be within 6 squares
  • Grants the Double Attack Special Ability

User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Champions of the Force: Commanders
PostPosted: Wed Apr 16, 2008 10:14 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Queen Amidala
(Champions of the Force)

Commander Effect
Non-unique Republic followers gain Mobile Attack.

Analysis
  • Followers must be non-Unique
  • Followers gain the Mobile Attack special ability

User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Champions of the Force: Commanders
PostPosted: Fri Apr 18, 2008 6:09 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Republic Commando - Boss
(Champions of the Force)

Commander Effect
At the end of this character's turn, 1 follower who's name contains Republic Commando can make an immediate attack.

Analysis
  • Occurs at the end of Boss's turn
  • Choose one follower who's name contains Republic Commando
  • That character can make one immediate attack
  • This does not count as that character activating

User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Champions of the Force: Commanders
PostPosted: Fri Apr 18, 2008 6:09 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Sith Trooper Commander
(Champions of the Force)

Commander Effect
Allied characters named Sith Trooper gain Deadeye (On this character's turn, if it doesn't move, it gets +10 Damage)

Analysis
  • Applies to Allied Characters named Sith Trooper
  • Grants the Deadeye Special Ability
  • Unlimited Range CE

User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Champions of the Force Commanders
PostPosted: Sat Apr 19, 2008 8:40 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Ulic Qel-Droma
(Champions of the Force)

Commander Effect
Your squad may include Mandalorian characters

Mandalorian allies within 6 squares gain Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)

Analysis
  • 2-Part CE
  • 1st Part Allows characters from the Mandalorian faction to be part of this squad
  • 2nd Part affects all Mandalorian Allies
  • Mandalorian Allies must be within 6
  • Grants the Bodyguard Special Abilitiy

User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Champions of the Force Commanders
PostPosted: Sat Apr 19, 2008 8:40 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Yoda of Dagobah
(Champions of the Force)

Commander Effect
Characters in your squad with a Force rating can spend Yoda of Dagobah's Force points.
(A character still can't spend Force points more than once per turn and can't combine its own Force points with Yoda's)

Analysis
  • Affects all Characters in your squad
  • Characters MUST have Force Ratings
  • Light Tutored Characters count
  • Characters cannot combine Force Points
  • Characters cannot spend Force Points more than once per turn

User Comments
[Fool] Not a bad CE - works great with Luke Skywalker, Champion of the Force for Use the Force.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 15 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield