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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:18 am 
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Darth Maul, Champion of the Sith
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Faction: Seperatists
Cost: 53
Set(s): Champions of the Force (40/60)

Hit Points: 150
Defense: 20
Attack: +13
Damage: 20

Special Abilities
Unique
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Melee Attack (This character can attack only adjacent enemies)
Quadruple Attack (On it's turn, this character can make 3 extra attacks instead of moving)

Force Powers
Force: 3
Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
Lightsaber Assault (Force 1, replaces attacks; Make two attacks)
Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)
Sith Rage (Force 1: This character get +10 damage on all its attacks this turn)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:19 am 
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Darth Sidious, Dark Lord of the Sith
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Faction: Seperatists
Cost: 61
Set(s): Champions of the Force (41/60)

Hit Points: 130
Defense: 19
Attack: +14
Damage: 20

Special Abilities
Unique
Melee Attack (This character can attack only adjacent enemies)
Triple Attack (On it's turn, this character can make 2 extra attacks instead of moving)

Force Powers
Force: 2
Force Lightning (Force 2, replaces attacks: range 6; 30 damage to 1 target and up to 2 characters adjacent to that target)
Force Renewal 1 (This character gets Force 1 each time it activates)
Lightsaber Sweep (Force 1, replaces attacks: This character can attack every adjacent enemy once)

Commander Effect
Characters in your squad with a Force rating can spend Force points from Darth Sidious, Darth Lord of the Sith (A character still can't spend Force points more than once per turn and can't combine its own Force points with those from Darth Sidious).

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:19 am 
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Octuptarra Droid
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Faction: Seperatist
Cost: 31
Set(s): Champions of the Force (42/60)

Hit Points: 40
Defense: 16
Attack: +7
Damage: 20

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Triple Attack (On its turn, this character can make 2 extra attacks instead of moving)
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:19 am 
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Hoth Trooper with Atgar Cannon
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Faction: Rebels
Cost: 15
Set(s): Champions of the Force (43/60)

Hit Points: 80
Defense: 8
Attack: +3
Damage: 30

Special Abilities
Heavy Weapon (This character can't attack and move in the same turn)
Fragile 40 (This character can't attack as long as his Hit Points total is less than 40)
Machinery (Industrial Repair removes damage from this character)
Speed 2 (Can move only 2 squares and attack, or 4 squares without attacking)
Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If this attack misses, the target and all adjacent characters take 10 damage; save 11)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:19 am 
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Luke Skywalker, Young Jedi
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Faction: Rebel
Cost: 21
Set(s): Champions of the Force (44/60)

Hit Points: 80
Defense: 18
Attack: +9
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On her turn, this character can make 1 extra attack instead of moving

Force Powers
Force: 3
Force Alter (Force 1: range 6; 1 enemy rerolls its last attack)
Jedi Mind Trick (Force 1, usable only on this character's turn, range 2, target non-droid enemy is considered activated this round and cannot make attacks of opportunity this turn, save 11)
Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:20 am 
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Yoda of Dagobah
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Faction: Rebel
Cost: 36
Set(s): Champions of the Force (45/60)

Hit Points: 120
Defense: 20
Attack: +0
Damage: 0

Special Abilities
Unique
Light Tutor (At the start of the skirmish, choose an allied Rebel character. If that ally does not have a Force rating it gains Force 1 and can spend this Force point normally: it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gets 1 Force point.)

Force Powers
Force 2
Force Renewal 2 (This character gets Force 2 each time he activates)
Force Alter )Force 1: range 6; 1 enemy rerolls its last attack)
Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
Force Spirit 6 (If this character is defeated, immediately add 6 Force points to an allied character with a Force rating; that allied character can spend Force points one extra time per turn for the rest of the skirmish)
Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11.)
Master of the Force 3 (May spend Force points up to 3 times in a single turn)

Commander Effect
Characters in your squad with a Force rating can spend Yoda of Dagobah's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Yoda's).

User Comments
[DarkLordVerjal] A very good, and cheaply costed force battery/force pool. when paired with any number of new and older force users, they can become quite a difficult foe. Yoda's FPs recharge quickly, and he has some very good defensive force powers. A new combo which is very powerful is Yoda and Vader's Apprentice, Redeemed. VAR's force runs dry quick, but with Yoda he doesn't have to worry. All-in-all, Yoda of Dagobah is a piece for any force user squad.


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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:20 am 
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Coruscant Guard
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Faction: Republic
Cost: 15
Set(s): Champions of the Force (46/60)

Hit Points: 60
Defense: 17
Attack: +8
Damage: 10

Special Abilities
Melee Attack
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Dark Armor (When this character takes damage, he reduces the damage dealt by 10 with a save of 11. Adjacent enemies with lightsabers ignore this special ability)
Rapport (This character costs 1 less when in the same squad as a character whose name contains Vader)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:20 am 
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Dark Trooper Phase I
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Faction: Empire
Cost: 12
Set(s): Champions of the Force (47/60)

Hit Points: 30
Defense: 16
Attack: +10
Damage: 20

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Melee Attack

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:20 am 
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Dark Trooper Phase II
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Faction: Empire
Cost: 20
Set(s): Champions of the Force (48/60)

Hit Points: 50
Defense: 16
Attack: +7
Damage: 30

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Flight (Ignores enemy characters, low obstacles, and pits when moving)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:20 am 
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Darth Vader, Champion of the Sith
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Faction: Empire
Cost: 50
Set(s): Champions of the Force (49/60), Rebels & Imperials (12/24)

Hit Points: 140
Defense: 22
Attack: +15
Damage: 20

Special Abilities
Unique
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Melee Attack (This character can attack only adjacent enemies)

Force Powers
Force: 4
Force Grip (Force 1, replaces attacks: sight; 10 damage)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage on a save of 11)
Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)

Commander Effect
Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated.

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:21 am 
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Sandtrooper
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Faction: Empire
Cost: 8
Set(s): Champions of the Force (50/60)

Hit Points: 10
Defense: 16
Attack: +4
Damage: 20

Special Abilities


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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:23 am 
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Snowtrooper with E-Web Blaster
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Faction: Empire
Cost: 18
Set(s): Champions of the Force (51/60)

Hit Points: 60
Defense: 11
Attack: +4
Damage: 30

Special Abilities
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Heavy Weapon (This character can't attack and move in the same turn)
Speed 2 (Can move only 2 squares and attack, or 4 squares without attacking)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:23 am 
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Corran Horn
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Faction: New Republic
Cost: 39
Set(s): Champions of the Force (52/60)

Hit Points: 120
Defense: 20
Attack: +13
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Melee Reach 2 (Enemis up to 2 squares away are considered adjacent for the purposes of Melee Attack)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)

Force Powers
Force 3
Absorb Energy (Force 2, When hit by a non-melee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage. The character cannot gain more Hit Points than its original total.)
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot makes attacks of opportunity this turn; save 11)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:23 am 
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Jacen Solo
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Faction: New Republic
Cost: 25
Set(s): Champions of the Force (53/60)

Hit Points: 60
Defense: 18
Attack: +12
Damage: 20

Special Abilities
Unique
Melee Attack (This character can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Affinity (A character whose name contains Leia may be in your squad regardless of faction)
Synergy (+4 Attack while an allied character named Jaina Solo is within 6 squares)
Force Empathic 10 (This character takes 10 damage each time an ally with a Force rating is defeated)
Protective 20 (This characters gets a +20 bonus to Damage whil a wounded ally whose name contains Leia is within 6 squares)

Force Powers
Force 4
Unleash the Force 60 (Force 4, replaces attacks, usable only after an ally with a Force rating is defeated: 60 damage to all other character within 6 squares; save 11 to reduce damage to 30)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:24 am 
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Jaina Solo
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Faction: New Republic
Cost: 25
Set(s): Champions of the Force (54/60)

Hit Points: 70
Defense: 19
Attack: +10
Damage: 20

Special Abilities
Unique
Melee Attack (This character can attack only adjacent enemies)
Double Attack (On her turn, this character can make 1 extra attack instead of moving)
Cunning Attack (This character gets +4 Attack and +10 damage against an enemy who has not activated this round)
Affinity (A character whose name contains Han Solo may be in your squad regardless of faction)
Synergy (+4 Attack while an allied character named Jacen Solo is within 6 squares)

Force Powers
Force 3
Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:24 am 
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Arcona Smuggler
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Faction: Fringe
Cost: 7
Set(s): Champions of the Force (55/60)

Hit Points: 10
Defense: 13
Attack: +2
Damage: 10

Special Abilities:
Cunning Attack (This character gets +4 Attack and +10 Damage against an enemy who has not activated this round)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:24 am 
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Gundark
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Faction: Fringe
Cost: 22
Set(s): Champions of the Force (56/60)

Hit Points: 90
Defense: 18
Attack: +12
Damage: 10

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)
Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:24 am 
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HK-47
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Faction: Fringe
Cost: 32
Set(s): Champions of the Force (57/60)

Hit Points: 60
Defense: 18
Attack: +10
Damage: 30

Special Abilities
Unique
Droid (Immune to critical hits; not subject to commander effects)
Cunning Attack (This character gets +4 Attack and +10 damage against an enemy who has not activated this round)
Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)

User Comments
[DarkLordVerjal] A sad representation of the HK we know. Up until The Force Unleashed, he was useless, now with the Darth Revan mini, and Darth Revan's Commander Effect (Droids are subject to these effects: non-Unique followers within 6 squares get +4 Attack. Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.) HK can move 6 squares, be ready to shoot someone. Darth Revan has Master Tactician which means you automatically win initiative unless you roll a 1. So you win init, HK can do a possible 40 dam with +14 because of Cunning Attack. That's a lot of damage. So if you play HK, Revan helps him to be truly effective.


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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:24 am 
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R5 Astromech Droid
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Faction: Fringe
Cost: 8
Set(s): Champions of the Force (58/60)

Hit Points: 20
Defense: 16
Attack: +0
Damage: 0

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Repair 10 (Replaces attacks: touch; remove 10 damage from 1 other Droid character)

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 Post subject: Re: Champions of the Force Characters
PostPosted: Thu Apr 17, 2008 11:24 am 
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Ugnaught Demolitionist
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Faction: Fringe
Cost: 3
Set(s): Champions of the Force (59/60), Promo

Hit Points: 10
Defense: 12
Attack: +0
Damage: 10

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)

User Comments
[Ruhk] The greatest 3 pt figure, and it's fringe too! At least one of these should make it into everyone of your squads, unless you only ever play on Korriban. Ugnaughts provide cheap door control and serve as excellent activation fodder. Plus against non-accurate shooters they can serve as meat shields.


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