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Knights of the Old Republic: Commander Effects https://www.swmgamers.com/forums/viewtopic.php?f=91&t=4057 |
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Author: | Jocasta Nu [ Tue Apr 22, 2008 1:14 pm ] |
Post subject: | Knights of the Old Republic: Commander Effects |
Commander Effects |
Author: | Jocasta Nu [ Tue Apr 22, 2008 1:15 pm ] |
Post subject: | Re: Knights of the Old Republic: Commander Effects |
Captain Panaka (Knights of the Old Republic) Commander Effect At the end of this character's turn, 2 Medium allies within 6 squares of this character can switch positions. Analysis
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 1:15 pm ] |
Post subject: | Re: Knights of the Old Republic: Commander Effects |
Captain Tarpals (Knights of the Old Republic) Commander Effect Each follower can use 2 abilities that replace attacks instead of 1 on its turn. Analysis
User Comments (Ruhk): If your character has the ability to use force powers more than once, ie MotF 2/3, then you can use force powers twice. Double Flamethrower/Missiles/Grenades/Cesta/Altal will be easily worth 20 points. Maybe Boushh will see the light of day :) |
Author: | Jocasta Nu [ Tue Apr 22, 2008 1:15 pm ] |
Post subject: | Re: Knights of the Old Republic: Commander Effects |
Darth Malak, Dark Lord of the Sith (Knights of the Old Republic) Commander Effect Followers get +4 Attack. Analysis
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 1:15 pm ] |
Post subject: | Re: Knights of the Old Republic: Commander Effects |
General Wedge Antilles (Knights of the Old Republic) Commander Effect Followers gain Evade and Mobile Attack. Analysis
User Comments (Ruhk): An amazing CE, Evade and Mobile Attack to all followers. It could put a damper on shooter based squads when they find that they either have no one to shoot, or can't hit due to evade. Mara Jade, Jedi and Kyle Katarn, JBM are good recipients of this CE. |
Author: | Jocasta Nu [ Tue Apr 22, 2008 1:16 pm ] |
Post subject: | Re: Knights of the Old Republic: Commander Effects |
Mandalorian Captain (Knights of the Old Republic) Commander Effect Mandalorian followers within 6 squares gain Twin Attack. Analysis
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 1:16 pm ] |
Post subject: | Re: Knights of the Old Republic: Commander Effects |
Mandalorian Quartermaster (Knights of the Old Republic) Commander Effect Mandalorian followers within 6 squares get +4 Attack. Analysis
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 1:16 pm ] |
Post subject: | Re: Knights of the Old Republic: Commander Effects |
Mandalore the Ultimate (Knights of the Old Republic) Commander Effect Mandalorian allies gain Charging Fire. Analysis
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 1:16 pm ] |
Post subject: | Re: Knights of the Old Republic: Commander Effects |
Old Republic Captain (Knights of the Old Republic) Commander Effect Old Republic followers within 6 squares get +3 Defense and gain Squad Assault. Analysis
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 1:19 pm ] |
Post subject: | Re: Knights of the Old Republic: Commander Effects |
Sith Trooper Captain (Knights of the Old Republic) Commander Effect Sith trooper allies gain Double Attack. Analysis
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 1:19 pm ] |
Post subject: | Re: Knights of the Old Republic: Commander Effects |
Supreme Chancellor Palpatine (Knights of the Old Republic) Commander Effect Adjacent followers with a Force rating gain Bodyguard. Analysis
User Comments |
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