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Knights of the Old Republic: Characters https://www.swmgamers.com/forums/viewtopic.php?f=91&t=4046 |
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Author: | Jocasta Nu [ Mon Apr 21, 2008 7:14 pm ] |
Post subject: | Knights of the Old Republic: Characters |
Knights of the Old Republic Old Republic
2. Bao-Dur (Rare) 3. Carth Onasi (Very Rare) 4. Juggernaut War Droid (Common) 5. Master Lucian Draay (Very Rare) 6. Mira (Very Rare) 7. Old Republic Captain (Uncommon) 8. Old Republic Guard (Common) 9. Squint (Very Rare) 10. Visas Marr (Rare) 11. Wookiee Elite Warrior (Common) 12. Wookiee Trooper (Common) Sith
14. Darth Sion (Very Rare) 15. Elite Sith Trooper (Uncommon) 16. Sith Assassin (Uncommon) 17. Sith Guard (Common) 18. Sith Heavy Assault Droid (Uncommon) 19. Sith Marauder (Uncommon) 20. Sith Operative (Common) 21. Sith Trooper Captain (Uncommon) Republic
23. Captain Tarpals (Rare) 24. Gungan Artillerist (Common) 25. Gungan Shield Bearer (Uncommon) 26. Gungan Soldier (Common) 27. Jar Jar Binks (Very Rare) 28. Obi-Wan Kenobi, Padawan (Very Rare) 29. Supreme Chancellor Palpatine (Rare) Rebel
31. Leia Organa, Senator (Very Rare) 32. Luke Skywalker, Jedi (Rare) Imperial
34. RA-7 Death Star Protocol Droid (Uncommon) New Republic
Fringe
37. Boma (Uncommon) 38. Czerka Scientist (Common) 39. Echani Handmaiden (Common) 40. GenoHaradan Assassin (Common) 41. Jarael (Rare) 42. Jawa Scout (Rarity) 43. Jolee Bindo (Very Rare) 44. Juhani (Very Rare) 45. Kreia (Very Rare) 46. Massiff (Uncommon) 47. Mission Vao (Rare) 48. Rakghoul (Uncommon) 49. Shyrack (Uncommon) 50. T1 Series Bulk Loader Droid (Uncommon) 51. T3-M4 (Rare) 52. Tusken Raider Scout (Common) 53. Zalbaar (Rare) 54. Zayne Carrick (Rare) Mandalorians
56. Mandalorian Captain (Uncommon) 57. Mandalorian Commando (Common) 58. Mandalorian Marauder (Common) 59. Mandalorian Quartermaster (Uncommon) 60. Mandalorian Scout (Common) |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:16 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Atton Rand Faction: Old Republic Cost: 26 Set(s): Knights of the Old Republic (1/60) Hit Points: 60 Defense: 16 Attack: +8 Damage: 10 Special Abilities Unique Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round) Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remains open until the end of this character's next turn, or until he is defeated) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) Force Powers Force 1 User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:26 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Bao-Dur Faction: Old Republic Cost: 33 Set(s): Knights of the Old Republic (2/60) Hit Points: 90 Defense: 17 Attack: +7 Damage: 20 Special Abilities Unique Demolish (Ignores Damage Reduction of adjacent targets) Destabilize Shields (Suppresses Shields abilities of adjacent enemies) Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies) Repair 30 (Replaces attacks: touch; remove 30 damage from 1 Droid character) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:26 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Carth Onasi Faction: Old Republic Cost: 37 Set(s): Knights of the Old Republic (3/60) Hit Points: 70 Defense: 16 Attack: +7 Damage: 10 Special Abilities Unique Pilot Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Industrial Repair 10 (Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon) Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:26 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Juggernaut War Droid Faction: Old Republic Cost: 16 Set(s): Knights of the Old Republic (4/60) Hit Points: 60 Defense: 17 Attack: +7 Damage: 20 Special Abilities Droid (Immune to critical hits; not subject to commander effects) Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving) Mobile Attack (Can move both before and after attacking) Shatter Beam (Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed) Sonic Stunner (Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:27 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Master Lucien Draay Faction: Old Republic Cost: 48 Set(s): Knights of the Old Republic (5/60) Hit Points: 130 Defense: 20 Attack: +15 Damage: 20 Special Abilities Unique Melee Attack Double Attack (On his turn, this character can make 1 extra attack instead of moving) Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating) Force Powers Force 1 Force Renewal 1 (This character gets 1 Force each time he activates) Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11) Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11) Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that character) Master of the Force 2 (May spend Force points up to 2 times in a single turn) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:27 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Mira Faction: Old Republic Cost: 47 Set(s): Knights of the Old Republic (6/60) Hit Points: 80 Defense: 18 Attack: +12 Damage: 20 Special Abilities Unique Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) Bounty Hunter +4 (+4 Attack against Unique enemies) Demolitions Charge (Replaces turn: 1 adjacent Huge or larger enemy with Mounted Weapon is defeated; save 6) Mobile Attack (Can move both before and after attacking) Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.) Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target) Force Powers Force 2 Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:28 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Old Republic Captain Faction: Old Republic Cost: 19 Set(s): Knights of the Old Republic (7/60) Hit Points: 40 Defense: 16 Attack: +8 Damage: 20 Special Abilities Double Attack (On its turn, this character can make 1 extra attack instead of moving) Commander Effects Old Republic Followers within 6 squares get +3 Defense and gain Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:28 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Old Republic Guard Faction: Old Republic Cost: 5 Set(s): Knights of the Old Republic (8/60) Hit Points: 10 Defense: 14 Attack: +5 Damage: 10 Special Abilities Soldier (Counts as a character named Old Republic Soldier) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:28 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Squint Faction: Old Republic Cost: 20 Set(s): Knights of the Old Republic (9/60) Hit Points: 70 Defense: 17 Attack: +7 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating) Mandalorian Hunter (+4 Atk and +10 Dam against Mandalorian enemies) Force Powers Force 3 Force Thrust (Force 1, replaces attacks: 6 squares, 20 damage, save 11 for 10 damage) Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:28 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Visas Marr Faction: Old Republic Cost: 29 Set(s): Knights of the Old Republic (10/60) Hit Points: 90 Defense: 19 Attack: +10 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On her turn, this character can make 1 extra attack instead of moving) Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead) Flurry Attack (When this character scores a critical hit, she can make 1 immediate extra attack) It's A Trap (Enemies with Stealth within 6 squares lose Stealth) Force Powers Force 2 Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round) Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:28 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Wookiee Elite Warior Faction: Old Republic Cost: 19 Set(s): Knights of the Old Republic (11/60) Hit Points: 50 Defense: 18 Attack: +9 Damage: 20 Special Abilities Melee Attack (Can attack only adjacent enemies) Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies) User Comments (Ruhk): Wookiee of course! (Fool): Remember that Charging Assault is optional! |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:29 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Wookiee Trooper Faction: Old Republic Cost: 11 Set(s): Knights of the Old Republic (12/60) Hit Points: 30 Defense: 15 Attack: +7 Damage: 20 Special Abilities Melee Attack (Can attack only adjacent enemies) Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can make 1 immediate attack on another adjacent enemy) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Mighty Swing (On his turn, if this character doesn't move, he gets +10 damage against adjacent enemies) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:29 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Darth Malak, Dark Lord of the Sith Faction: Sith Cost: 49 Set(s): Knights of the Old Republic (13/60) Hit Points: 130 Defense: 20 Attack: +16 Damage: 20 Special Abilities Unique Melee Attack (This character can attack only adjacent enemies) Double Attack (On its turn, this character can make 1 extra attack instead of moving) Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20) Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating) Force Powers Force 2 Force Renewal 1 (This character gets Force 1 each time it activates) Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to 1 target and up to 2 characters adjacent to that target) Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11) Sith Rage (Force 1: This character get +10 damage on all its attacks this turn) Commander Effects Followers get +4 Attack User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:29 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Darth Sion Faction: Sith Cost: 69 Set(s): Knights of the Old Republic (14/60) Hit Points: 110 Defense: 17 Attack: +11 Damage: 20 Special Abilities Unique Melee Attack (This character can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating) Force Powers Force 5 Eternal Hatred Force 2: Whenever this character would be defeated, make a save of 6; on a success, this character is restored to full Hit Points instead of being defeated) Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that character) Sith Rage (Force 1: This character get +10 damage on all its attacks this turn) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:29 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Elite Sith Trooper Faction: Sith Cost: 13 Set(s): Knights of the Old Republic (15/60) Hit Points: 40 Defense: 17 Attack: +7 Damage: 20 Special Abilities User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:29 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Sith Assassin Faction: Sith Cost: 21 Set(s): Knights of the Old Republic (16/60) Hit Points: 60 Defense: 17 Attack: +8 Damage: 20 Special Abilities Melee Attack (Can attack only adjacent enemies) Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:30 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Sith Guard Faction: Sith Cost: 5 Set(s): Knights of the Old Republic (17/60) Hit Points: 10 Defense: 14 Attack: +4 Damage: 10 Special Abilities Trooper (Counts as a character named Sith Trooper) Quick Reactions (+6 Attack when making attacks of opportunity) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:30 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Sith Heavy Assault Droid Faction: Sith Cost: 49 Set(s): Knights of the Old Republic (18/60) Hit Points: 110 Defense: 16 Attack: +10 Damage: 20 Special Abilities Droid (Immune to critical hits; not subject to commander effects) Double Attack (On its turn, this character can make 1 extra attack instead of moving) Shields 2 (When this character takes damage, make 2 saves; each roll of 11 reduces the damage dealt by 10) Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:30 pm ] |
Post subject: | Re: Knights of the Old Republic: Characters |
Sith Marauder Faction: Sith Cost: 22 Set(s): Knights of the Old Republic (19/60) Hit Points: 70 Defense: 18 Attack: +11 Damage: 20 Special Abilities Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Force Powers Force 2 Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11) Lightsaber Sweep (Force 1, replaces attacks: This character can attack every adjacent enemy once) User Comments |
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