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Bounty Hunters: Special Abilities https://www.swmgamers.com/forums/viewtopic.php?f=84&t=4047 |
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Author: | Jocasta Nu [ Tue Apr 22, 2008 6:50 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Double Claw Attack: This works just like Double Attack, except that both attacks must be made only against adjacent enemies. A character who has Double Claw Attack can make two attacks against adjacent enemies or a single attack against distant enemies. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:50 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Drain Life Energy: Whenever this character defeats an adjacent living enemy, all damage is immediately removed from this character. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:50 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Draw Fire: If an enemy targets an ally within 6 squares of this character, you can force that enemy to target this character instead (provided that enemy can choose this character as a target). The attacker can resist this effect with a save of 11. You must decide whether to use this ability before the attacker makes the attack roll. Characters
User Comments (Anon): This ability is also granted through the Special Ability of Droid Mark. (Boba52): Draw fire does not change any normal targeting rules. The first target as well as the target with draw fire must be legal targets for the attack at the time of the attack in order to use Draw fire. |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:50 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Droid: A Droid character doesn't take double damage from critical hits and is not normally subject to commander effects. Characters Noted by "Droid" Special Ability or "Droid" in their name (**Note Except the Basiilisk War Droid) User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:51 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Evade: Whenever this character is hit by an attack from a nonadjacent enemy, it can avoid the damage with a save of 11. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:51 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Flamethrower [#]: Instead of making its normal attack or attacks, a character using this special ability deals [#] points of damage to one target enemy and all characters adjacent to that target (enemies and allies alike). The first enemy must be a legal target (for example, you can target an enemy with cover only if it is the nearest) and must be within 6 squares, but the adjacent characters don't need to be. Using this special ability is not an attack and does not require an attack roll. You cannot target an empty square with Flamethrower. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:51 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Flight: This character ignores enemy characters, low objects, difficult terrain, and pits when moving. Walls still block its movement, and it must still end its move in a legal space. Because this character ignores enemies, they cannot make attacks of opportunity against it. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:51 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Fringe Reserves [#]: If this character is in your squad and you roll the exact stated number for initiative, you may immediately add up to [#] points of Fringe characters to your squad. These characters set up in the same area as your squad did, immediately before your first activation of the round. These characters don't count toward the cost of your squad, and your opponent doesn't have to defeat them to win the skirmish. If initiative is rerolled due to a tie, you add these characters to your squad only if your final, untied roll is the stated number. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:51 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Gang [#]: This character gets a +[#] bonus to its Attack against a target for each other allied character with the specified name that is within 6 squares of that target. It gets this bonus even when making an attack of opportunity. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:52 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Grenades [#]: Instead of making its normal attack or attacks, this character can target an enemy up to 6 squares away. This follows all the usual rules for choosing a target. The target and all characters adjacent to it (enemies and allies alike) take [#] points of damage. Each character can avoid the damage with a save of 11. Using this special ability is not an attack and does not require an attack roll. You cannot target an empty square with Grenades. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:55 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Gunner: This character can combine fire with an adjacent ally who has the Mounted Weapon special ability. Gunner +[#]: This character can combine fire with an adjacent ally who has the Mounted Weapon special ability, and grants + [#] damage. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:56 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Harpoon Gun: Instead of making its normal attack or attacks, this character can choose a target enemy with Mounted Weapon within 6 squares. That enemy cannot move this round. It can avoid this effect with a save of 11. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:56 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Heavy Weapon: This character can't attack and move in the same turn. It can still make an attack of opportunity as normal. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:56 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Industrial Repair [#]: Instead of making its normal attack or attacks, this character removes [#] points of damage from an adjacent character with the Mounted Weapon special ability. Industrial Repair can't raise a character's Hit Points above its starting amount. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:56 pm ] |
Post subject: | Re: Special Abilities 75 Slots |
Intuition: After initiative is determined, this character can immediately move up to its speed before any other character activates. (This does not count as an activation.) This character can use this ability only once per round. If multiple characters have Intuition or Surprise Move, resolve these abilities and Force powers in initiative order. Characters
User Comments Clarifications (Vroke): I used to be completely confused by the wording of the last sentence until I realized this is all it was saying: If there are multiple characters that benefit from intuition (or a commander effect like Darth Revan's), it is resolved in order of initiative (alternating if necessary) Example: Boba Fett, Mercenary and Zuckuss (Player 1) vs Darth Revan and Darth Bane (Player 2) *Initiative Rolled* *Player 1 rolls a 17, Player 2 rolls a 8* *Player 2 wins initiative due to Darth Revan's Master Tactician and elects to go second* *Player 2 decides to use Darth Revan's commander effect on Darth Bane* *Player 1 chooses Boba Fett, Mercenary to use Intuition first* *Player 2 moves Darth Bane* *Player 1 moves Zuckuss* *Player 1 begins activating characters* |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:56 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Jedi Hunter: This character gets a +4 bonus to Attack and a +10 bonus to Damage against enemies with Force ratings. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:57 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Loner: This character gets a +4 bonus to Attack if no allies are within 6 squares. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:57 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Melee Attack: This character can attack only enemies adjacent to it. Characters
User Comments (Fool): Too many to list individual Characters, but "Melee Attack" will be printed on the card. (LoboStele): Note that Komari Vosa's card does not have Melee Attack printed on it, but the Errata on the official SWM site at WOTC states that she is intended to have Melee Attack. (Ruhk): Also Darth Krayt was intended to have Melee Attack printed on his card, and has since been Errata-ed to have it. |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:57 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Melee Reach [#]: When making an attack on its own turn, this character treats all characters within [#] squares as adjacent for all purposes. This character can be affected by enemy special abilities or Force powers that specify adjacent characters and that interrupt this attack, such as Self-Destruct, Lightsaber Block, or Riposte. Characters
User Comments |
Author: | Jocasta Nu [ Tue Apr 22, 2008 6:57 pm ] |
Post subject: | Re: Bounty Hunters Special Abilities |
Mercenary: This character can move only if it has no legal targets to attack from the space where it starts its move. (However, if it first defeats an enemy with a single attack and cannot then attack any others, it is free to move afterward.) If it moves into a position where it can attack, it does not have to end its movement there. Characters
User Comments (Fool) - Keep in mind Mercenary applies to characters with the Mercenary Special Ability, not necessarily with Mercenary in their name. This also applies for Nym's Commander Effect |
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