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Clone Strike: Force Powers https://www.swmgamers.com/forums/viewtopic.php?f=80&t=3240 |
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Author: | Jocasta Nu [ Tue Apr 15, 2008 8:53 am ] |
Post subject: | Clone Strike: Force Powers |
Force Powers (19) Anticipation Force Absorb Force Defense Force Renewal Force Strike Heal 20 Lightsaber Block Lightsaber Deflect Lightsaber Precision Lightsaber Reflect Lightsaber Riposte Lightsaber Sweep Master of the Force Master Speed Pawn of the Dark Side Recovery 20 Sith Lightning Sith Rage Surprise Move |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:12 am ] |
Post subject: | Re: Clone Strike: Force Powers |
Anticipation: (Force; 1 Force point) After initiative is determined, a character using this Force power allows you to reroll your initiative roll. You must take the second result, even if it is worse. You can do this only once per round, regardless of the number of allied characters with Anticipation. If another special ability or Force power allows you to roll twice for initiative, you can reroll both dice using Anticipation. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:13 am ] |
Post subject: | Re: Clone Strike: Force Powers |
Force Absorb: (Force; 2 Force points) A character using this Force power cancels the effects of a Force power used by an adjacent character. You must decide whether to use Force Absorb immediately after the other Force power is declared but before it takes effect. That Force power is still considered to have been used that turn, and the affectedcharacter still spends the Force points. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:13 am ] |
Post subject: | Re: Clone Strike: Force Powers |
Force Defense: (Force; 3 Force points) A character using this Force power cancels the effects of a Force power used by a character within 6 squares. You must decide whether to use Force Defense immediately after the other Force power is declared but before it takes effect. That Force power is still considered to have been used that turn, and the affected character still spends the Force points. Characters
User Comments [Ruhk] Remember that if your Force Power replaces attacks (like Lightsaber Assault, or Force Lightning), and it gets Force Defense-d, then you loose all your attacks for that turn. |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:13 am ] |
Post subject: | Re: Clone Strike: Force Powers |
Force Renewal [#]: (Force) Whenever a character with this Force power activates, it automatically gets [#] Force point(s). It can get more Force points than its starting Force rating. Characters
User Comments (Fool) - This Takes place when a character Activates so keep that in mind. (Ruhk) - [Clarification] when a character is Activated(by Paralysis or something similar), then it does not benefit from Force Renewal. |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:13 am ] |
Post subject: | Re: Clone Strike: Force Powers |
Force Strike [#]: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to one enemy Droid or one enemy with Mounted Weapon within 6 squares. Using Force Strike is not an attack and does not require an attack roll. Characters from earlier sets with this Force power can also target enemies with Mounted Weapon, even though it is not printed on their stat cards. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:14 am ] |
Post subject: | Re: Clone Strike: Force Powers |
Heal [#]: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power removes [#] damage from an adjacent wounded living character or itself. Force Heal can't raise a character's Hit Points above its starting amount. In earlier sets, this Force power was listed on stat cards as simply "Heal." Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:14 am ] |
Post subject: | Re: Clone Strike: Force Powers |
Lightsaber Block: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:14 am ] |
Post subject: | Re: Clone Strike: Force Powers |
Lightsaber Deflect: (Force; 1 Force point) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:14 am ] |
Post subject: | Re: Clone Strike: Force Powers |
Lightsaber Precision: (Force; 1 Force point) A character using this Force power gets a +10 bonus to Damage on its next attack. You must decide whether to use this Force power immediately before making the attack roll. Lightsaber Precision works even when the character is making an attack of opportunity. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:14 am ] |
Post subject: | Re: Clone Strike: Force Powers |
Lightsaber Reflect: (Force; 2 Force points) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. If this character avoids damage in this way, the attacker takes 10 points of damage unless it makes a save of 11. You must decide whether to use this Force power immediately after the attack hits. Characters
User Comments |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:07 am ] |
Post subject: | Re: Clone Strike Force Powers |
Lightsaber Riposte: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can make an immediate attack against that attacker. You must decide to use this power immediately after the attack hits. Characters
User Comments |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:07 am ] |
Post subject: | Re: Clone Strike Force Powers |
Lightsaber Sweep: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes one attack against each enemy adjacent to it instead of using the targeting rules. A character can move normally on the turn that it uses this Force power. Characters
User Comments |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:07 am ] |
Post subject: | Re: Clone Strike Force Powers |
Master of the Force [#]: (Force) A character with this Force power may spend Force points up to the stated number of times in a single turn. This character can also spend Force points more than once to take the same action (such as moving an additional 2 squares or rerolling an attack). Characters
User Comments (Fool) MotF2 or MotF3 allows for multiple Force Powers that don't replace attacks to be used more than once per turn if they allow it (Such as Riposte, Block, Deflect, Stun Etc...) |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:07 am ] |
Post subject: | Re: Clone Strike Force Powers |
Master Speed: (Force; 1 Force point) On its turn, a character using this Force power can move an additional 6 squares. Characters
User Comments |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:07 am ] |
Post subject: | Re: Clone Strike Force Powers |
Pawn of the Dark Side: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power chooses a non-Unique allied character it can see. The chosen character may immediately take a turn, even if it has already activated this round. (This does not count as an activation.) At the end of this immediate turn, the chosen character takes 10 points of damage. Characters
User Comments (jedispyder) One thing that works is to choose a character that has either Damage Reduction or Regeneration so in the end they take no damage. |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:08 am ] |
Post subject: | Re: Clone Strike Force Powers |
Recovery [#]: (Force; 1 Force point) Instead of taking its normal turn, a character using this Force power removes [#] points of damage from itself. Recovery can't raise this character's Hit Points above its starting amount. Characters
User Comments |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:08 am ] |
Post subject: | Re: Clone Strike Force Powers |
Sith Lightning [#]: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to one enemy within 6 squares. Using Sith Lightning is not an attack and does not require an attack roll. Characters
User Comments |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:08 am ] |
Post subject: | Re: Clone Strike Force Powers |
Sith Rage: (Force; 1 Force point) A character using this Force power gets a +10 bonus to Damage on all its attacks until the end of the turn. Sith Rage works even when the character is making an attack of opportunity. Characters
User Comments |
Author: | Jocasta Nu [ Mon May 05, 2008 7:53 am ] |
Post subject: | Re: Clone Strike: Force Powers |
Surprise Move: (Force; 1 Force point) After initiative is determined, a character can immediately use this Force power to move up to its speed before any other character activates. (This does not count as an activation.) This character can use this Force power only once per round. If multiple characters have Intuition or Surprise Move,resolve these abilities and Force powers in initiative order. Characters
User Comments |
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