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 Post subject: Clone Strike: Force Powers
PostPosted: Tue Apr 15, 2008 8:53 am 
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Force Powers (19)

Anticipation
Force Absorb
Force Defense
Force Renewal
Force Strike
Heal 20
Lightsaber Block
Lightsaber Deflect
Lightsaber Precision
Lightsaber Reflect
Lightsaber Riposte
Lightsaber Sweep
Master of the Force
Master Speed
Pawn of the Dark Side
Recovery 20
Sith Lightning
Sith Rage
Surprise Move


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 Post subject: Re: Clone Strike: Force Powers
PostPosted: Wed Apr 16, 2008 10:12 am 
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Anticipation: (Force; 1 Force point) After initiative is determined, a character using this Force power allows you to reroll your initiative roll. You must take the second result, even if it is worse. You can do this only once per round, regardless of the number of allied characters with Anticipation. If another special ability or Force power allows you to roll twice for initiative, you can reroll both dice using Anticipation.


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 Post subject: Re: Clone Strike: Force Powers
PostPosted: Wed Apr 16, 2008 10:13 am 
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Force Absorb: (Force; 2 Force points) A character using this Force power cancels the effects of a Force power used by an adjacent character. You must decide whether to use Force Absorb immediately after the other Force power is declared but before it takes effect. That Force power is still considered to have been used that turn, and the affectedcharacter still spends the Force points.


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 Post subject: Re: Clone Strike: Force Powers
PostPosted: Wed Apr 16, 2008 10:13 am 
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Force Defense: (Force; 3 Force points) A character using this Force power cancels the effects of a Force power used by a character within 6 squares. You must decide whether to use Force Defense immediately after the other Force power is declared but before it takes effect. That Force power is still considered to have been used that turn, and the affected character still spends the Force points.


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[Ruhk] Remember that if your Force Power replaces attacks (like Lightsaber Assault, or Force Lightning), and it gets Force Defense-d, then you loose all your attacks for that turn.


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 Post subject: Re: Clone Strike: Force Powers
PostPosted: Wed Apr 16, 2008 10:13 am 
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Force Renewal [#]: (Force) Whenever a character with this Force power activates, it automatically gets [#] Force point(s). It can get more Force points than its starting Force rating.


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(Fool) - This Takes place when a character Activates so keep that in mind.
(Ruhk) - [Clarification] when a character is Activated(by Paralysis or something similar), then it does not benefit from Force Renewal.


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 Post subject: Re: Clone Strike: Force Powers
PostPosted: Wed Apr 16, 2008 10:13 am 
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Force Strike [#]: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to one enemy Droid or one enemy with Mounted Weapon within 6 squares. Using Force Strike is not an attack and does not require an attack roll. Characters from earlier sets with this Force power can also target enemies with Mounted Weapon, even though it is not printed on their stat cards.


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 Post subject: Re: Clone Strike: Force Powers
PostPosted: Wed Apr 16, 2008 10:14 am 
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Heal [#]: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power removes [#] damage from an adjacent wounded living character or itself. Force Heal can't raise a character's Hit Points above its starting amount. In earlier sets, this Force power was listed on stat cards as simply "Heal."


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 Post subject: Re: Clone Strike: Force Powers
PostPosted: Wed Apr 16, 2008 10:14 am 
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Lightsaber Block: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.


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 Post subject: Re: Clone Strike: Force Powers
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Lightsaber Deflect: (Force; 1 Force point) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.


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 Post subject: Re: Clone Strike: Force Powers
PostPosted: Wed Apr 16, 2008 10:14 am 
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Lightsaber Precision: (Force; 1 Force point) A character using this Force power gets a +10 bonus to Damage on its next attack. You must decide whether to use this Force power immediately before making the attack roll. Lightsaber Precision works even when the character is making an attack of opportunity.


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 Post subject: Re: Clone Strike: Force Powers
PostPosted: Wed Apr 16, 2008 10:14 am 
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Lightsaber Reflect: (Force; 2 Force points) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. If this character avoids damage in this way, the attacker takes 10 points of damage unless it makes a save of 11. You must decide whether to use this Force power immediately after the attack hits.


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 Post subject: Re: Clone Strike Force Powers
PostPosted: Fri Apr 18, 2008 6:07 am 
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Lightsaber Riposte: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can make an immediate attack against that attacker. You must decide to use this power immediately after the attack hits.


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 Post subject: Re: Clone Strike Force Powers
PostPosted: Fri Apr 18, 2008 6:07 am 
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Lightsaber Sweep: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes one attack against each enemy adjacent to it instead of using the targeting rules. A character can move normally on the turn that it uses this Force power.


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 Post subject: Re: Clone Strike Force Powers
PostPosted: Fri Apr 18, 2008 6:07 am 
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Master of the Force [#]: (Force) A character with this Force power may spend Force points up to the stated number of times in a single turn. This character can also spend Force points more than once to take the same action (such as moving an additional 2 squares or rerolling an attack).


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(Fool) MotF2 or MotF3 allows for multiple Force Powers that don't replace attacks to be used more than once per turn if they allow it (Such as Riposte, Block, Deflect, Stun Etc...)


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 Post subject: Re: Clone Strike Force Powers
PostPosted: Fri Apr 18, 2008 6:07 am 
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Master Speed: (Force; 1 Force point) On its turn, a character using this Force power can move an additional 6 squares.


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 Post subject: Re: Clone Strike Force Powers
PostPosted: Fri Apr 18, 2008 6:07 am 
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Pawn of the Dark Side: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power chooses a non-Unique allied character it can see. The chosen character may immediately take a turn, even if it has already activated this round. (This does not count as an activation.) At the end of this immediate turn, the chosen character takes 10 points of damage.

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(jedispyder) One thing that works is to choose a character that has either Damage Reduction or Regeneration so in the end they take no damage.


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 Post subject: Re: Clone Strike Force Powers
PostPosted: Fri Apr 18, 2008 6:08 am 
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Recovery [#]: (Force; 1 Force point) Instead of taking its normal turn, a character using this Force power removes [#] points of damage from itself. Recovery can't raise this character's Hit Points above its starting amount.


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 Post subject: Re: Clone Strike Force Powers
PostPosted: Fri Apr 18, 2008 6:08 am 
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Sith Lightning [#]: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to one enemy within 6 squares. Using Sith Lightning is not an attack and does not require an attack roll.


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 Post subject: Re: Clone Strike Force Powers
PostPosted: Fri Apr 18, 2008 6:08 am 
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Sith Rage: (Force; 1 Force point) A character using this Force power gets a +10 bonus to Damage on all its attacks until the end of the turn. Sith Rage works even when the character is making an attack of opportunity.


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 Post subject: Re: Clone Strike: Force Powers
PostPosted: Mon May 05, 2008 7:53 am 
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Surprise Move: (Force; 1 Force point) After initiative is determined, a character can immediately use this Force power to move up to its speed before any other character activates. (This does not count as an activation.) This character can use this Force power only once per round. If multiple characters have Intuition or Surprise Move,resolve these abilities and Force powers in initiative order.


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