Gurneywars wrote:
The 1st reason I brought up the door tile issue was that not only did I bring a door tile but so did each of my opponents. So I feel that the door tiles are limiting the number of tiles being seen on their own.
The 2nd reason. What I was finding during most of the games was at least one round was used to see who could out activate who before opening of the last door door between opponents.(making the games go longer then they should) I also was finding was whoever opened the last remaining door first before end of round was the player who took the lost.(meaning if you didn't play the out activation game then open the door so you weren't taking 2 activations of killing versus one activation from start. If you opened the door any time before you were taking 2 activations of being shot up by the major guns from your opponent.)
Is it a major problem? No, I can live with the doors. I just saw a pattern at least in my games and thought maybe it should be discussed.
Is it worth considering? I believe so
There is also a third reason. This has to do more because of broken edifice then cell block.
Huge pieces. I would like to see more huge pieces in play.
Yes Tim I ran Lobot CLO for reserves and recon, but also ironically I had overrided a door open.
These are all very good points.
#1 - totally valid. I want tile variety as well as squad variety.
#2 - Also valid. First to open the last door does take 2 rounds of shots, vs only delivering 1 max. But diluting your squad isn't always beneficial. Deri won this thing with a 5 man squad. Not trying to invalidate your reasoning - I am just showing both sides. It is indeed worth discussing, which is why I brought it here.
#3 - I would like to have more huges too, but I don't think the format would allow for it. Huge friendly tiles basically mean wide open tiles, and that takes away much of the strategy. Broken Ediface is a problem because of the pillars, not the door. I have noted how it's a very strong tile in the past, and it is worth discussing.
I figured you would have overridden a door (why wouldn't you if you have override?) - but I was assuming that you ran CLObot MORE for recon and reserves. He's not a bad 15 point little piece for tile wars! Would you have run him if doors were outlawed? Maybe, maybe not. My only point was that override by itsself is not very useful in this format. You might as well have door gimmick (Atton Rand anyone?)