SirStevee wrote:
I was also tinkering with this idea at 100, and I came up with this a few days ago:
-- Elites and Cheaps --
Cpt. Rex 33 pts.
Kashyyyk troopers x 5 49 pts.
Czerka Scientist 13 pts.
DOOMBOT 9 pts.
My idea was to give the kashyyyk troopers twin and double with greater mobile. Then they AND rex have 4 attacks each. Rex also gains jolt, which is fun against unactivated enemies. The doombot uses tow cable, and ovveride is always great.
This is just my idea.
On to your squad.
I think for what you are going for kashyyyk troopers are better here. I think gree is not too effective in this squad, because with him, you have 53 points worth of commanders in a 100 pt. game. I don't think wicket should be there either, because by the time your opponent gets within 6 squares of 10 HP clones and your commanders, you're a dead man. Traps is not very useful or cautious strategy. I do like the fact that your build has more HP, but It's all a matter of prefrence of either squad really.
I see your point, and i think your idea of havinga czerka in the squad is a good idea, although the main weakness is the lack of attack power in the clones +6 attack. You aren't going to hit much with those stats and even though the double twin is a really good idea, i would really love it if the clones could hit something, rather than waiting for the all powerful vassal dice to give you a critical hit. I think your idea would work great with a 150 pt squad though and i'll have to sit down and creat one, cause it sounds really fun to play. Thanks!