Grand Moff Boris wrote:
Relax, and leave your jaded sarcasm at the door. Your precious Lancer can win sometimes.
The idea of Jedi Reflexes is that the character anticipates enemy moves and attacks before they can strike. Congratulations on finding the rules loophole.
But the ability isn't about the enemies attacks at all, it's about movement. Any character can stand next to a character with Jedi Reflexes and attack all day long, it's the movement that provokes anything. So if the intent was to attack before being attacked, it would be a completely different (and ridiculously over-powered) ability.
I see that in this very specific case it may not work how you would have liked it to.
But one thing for everyone to keep in mind - this is a strategy game. With rules. Not an RPG or a fantasy reenactment. We all love Star Wars (why would we be here otherwise?), but this is also a
strategy game. There have been numerous strange things in the game that would never happen in universe and some strange rules interactions along the way that were probably not designers intent since day one. I laugh at a bunch of them (Lobot shooting due to Mitthrawn's CE? Silly!) but shrug my shoulders and say, well it is as it is. I'd personally rather everyone know about these weird interactions and just accept than, than have people get blindsided at a tournament.
Not trying to start a fight or be sarcastic.
Honestly the reason I brought it up was for fear of it being ruled incorrectly at a tournament. Now that it is posted here everyone knows about it and can play accordingly.