I've been thinking about an alternative door treatment for blast doors: the slow-opening kind like you might find on the death star.
To simulate this in a skirmish game, I'm thinking about drawing two sets of adjacent door limn lines over the double-thick blast doors, one along each side of the center line running through the middle of the door to create a double-layered door effect. Basically, each blast door is two doors in one place. The intended game effect of this is that these doors take longer to open: when a miniature ends its turn adjacent to such a door, only the side adjacent to that miniature opens at the end of its activation. The other side wasn't adjacent at that point because the adjacent side was still a wall at the end of the activation. The other side
becomes adjacent
after the first layer of door is open, so it then opens at the end of the next activation.
Example Image:
![Image](http://www.mapsofmastery.com/swmstuff/DoubleDoorExample.jpg)
The net result of this is to make a door that can't be opened completely on a single activation (without the use of other door control effects). It prevents a player with two activating miniatures from moving one mini to open the door, and then immediately running through the open doorway with the other.
I'd use it sparingly, but I think there are places it would be appropriate. It would also come into play if you're putting two maps or tiles adjacent to each other, with one door next to another.
Some interesting side-effects:
1) Satchel Charge would only destroy one side of this blast door with a single use, turning it into a normal door. Another use of Satchel Charge would be needed to destroy both sides of the door.
2) Override and Door Gimmick can speed up the opening of the door by opening one side, allowing a moving mini to then open the other side as normal--but it would take extra door control to hold both sides locked in an open position.
3) If your opponent has a blast door held open with an adjacent miniature, and you use override to lock shut the side immediately adjacent to that miniature, the other side will also shut because it would cease to be adjacent to that miniature (and would then take two further activations to re-open it). BUT...if you're on the other side of that doorway from the enemy, and you do this, that automatic closing of the door closer to you would block your line of sight to the side of the door you just targeted with override...
Anyway, that's the idea. I may in the future start drawing double-sided door lines like this on blast doors. If you don't like the idea you could always ignore the double-door treatment and proceed as normal
That said, before I start making this sort of thing common in future maps, I'm curious to see what the community thinks of the notion. Would it add an interesting twist for blast doors, or cause arguments at the game table? Technically it uses the existing rules without any adjustments, but it's something players aren't used to seeing. What do you think? Anyone care to give it a playtest for me?