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Revenge of the Sith: Special Abilities https://www.swmgamers.com/forums/viewtopic.php?f=81&t=3242 |
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Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: RotS Special Abilities |
Electric Shock + [#]: This character gets a +[#] bonus to Damage against adjacent Droid Enemies. Characters:
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: RotS Special Abilities |
Emergency Life Support: Living allies gain Avoid Defeat while they are adjacent to this character. Characters
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Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: RotS Special Abilities |
Emperor's Bodyguard: See Bodyguard Characters
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Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: RotS Special Abilities |
Execute Order 66: This character cannot be targeted by characters with the Order 66 special ability. Characters
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Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: RotS Special Abilities |
Flamethrower [#]: Instead of making its normal attack or attacks, a character using this special ability deals [#] points of damage to one target enemy and all characters adjacent to that target (enemies and allies alike). The first enemy must be a legal target (for example, you can target an enemy with cover only if it is the nearest) and must be within 6 squares, but the adjacent characters don't need to be. Using this special ability is not an attack and does not require an attack roll. You cannot target an empty square with Flamethrower. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: RotS Special Abilities |
Flight: This character ignores enemy characters, low objects, difficult terrain, and pits when moving. Walls still block its movement, and it must still end its move in a legal space. Because this character ignores enemies, they cannot make attacks of opportunity against it. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:52 pm ] |
Post subject: | Re: RotS Special Abilities |
Gunner: This character can combine fire with an adjacent ally who has the Mounted Weapon special ability. Gunner +[#]: This character can combine fire with an adjacent ally who has the Mounted Weapon special ability, and grants + [#] damage. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:52 pm ] |
Post subject: | Re: RotS Special Abilities |
Heal [#]: Instead of making its normal attack or attacks, this character removes [#] points of damage from an adjacent living character or itself. Heal can't raise a character's Hit Points above its starting amount. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:52 pm ] |
Post subject: | Re: RotS Special Abilities |
Heavy Weapon: This character can't attack and move in the same turn. It can still make an attack of opportunity as normal. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:52 pm ] |
Post subject: | Re: RotS Special Abilities |
Impulsive Sweep: Once per turn, when a Unique ally is defeated, this character immediately attacks each adjacent enemy once instead of using the targeting rules. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:52 pm ] |
Post subject: | Re: RotS Special Abilities |
Industrial Repair [#]: Instead of making its normal attack or attacks, this character removes [#] points of damage from an adjacent character with the Mounted Weapon special ability. Industrial Repair can't raise a character's Hit Points above its starting amount. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:52 pm ] |
Post subject: | Re: RotS Special Abilities |
Lightsaber: This character uses a lightsaber instead of a blaster when attacking adjacent enemies. Such attacks get a +10 bonus to Damage. Attacks made against adjacent enemies are still considered to be non-melee. Characters
User Comments |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:07 am ] |
Post subject: | Re: RotS Special Abilities |
Lightsaber Duelist: This character gets a +4 bonus to Defense when attacked by an adjacent character with a Force rating. Characters
User Comments |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:07 am ] |
Post subject: | Re: RotS Special Abilities |
Lightsaber Resistance: This character gets a +2 bonus to Defense when attacked by an adjacent character with a Force rating. Characters
User Comments |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:07 am ] |
Post subject: | Re: RotS Special Abilities |
Loner: This character gets a +4 bonus to Attack if no allies are within 6 squares. Characters
User Comments |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:07 am ] |
Post subject: | Re: RotS Special Abilities |
Melee Attack: This character can attack only enemies adjacent to it. Characters
User Comments (Fool): Too many to list individual Characters, but "Melee Attack" will be printed on the card. (LoboStele): Note that Komari Vosa's card does not have Melee Attack printed on it, but the Errata on the official SWM site at WOTC states that she is intended to have Melee Attack. (Ruhk): Also Darth Krayt was intended to have Melee Attack printed on his card, and has since been Errata-ed to have it. |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:08 am ] |
Post subject: | Re: RotS Special Abilities |
Mercenary: This character can move only if it has no legal targets to attack from the space where it starts its move. (However, if it first defeats an enemy with a single attack and cannot then attack any others, it is free to move afterward.) If it moves into a position where it can attack, it does not have to end its movement there. Characters
User Comments (Fool) - Keep in mind Mercenary applies to characters with the Mercenary Special Ability, not necessarily with Mercenary in their name. This also applies for Nym's Commander Effect |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:08 am ] |
Post subject: | Re: RotS Special Abilities |
Momentum: If this character has moved at least 1 square during its turn, it gets a +4 bonus to Attack and a +10 bonus to Damage against adjacent enemies. Since this special ability works only on this character's turn, it doesn't help with attacks of opportunity. Characters
User Comments |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:08 am ] |
Post subject: | Re: RotS Special Abilities |
Mounted Weapon: Only allied characters with the Mounted Weapon special ability or adjacent allies with the Gunner special ability can combine fire with this character. Characters
User Comments (Ruhk): Remember that Characters with Mounted Weapon are considered non-living. |
Author: | Jocasta Nu [ Fri Apr 18, 2008 6:08 am ] |
Post subject: | Re: RotS Special Abilities |
Order 66: A character with this special ability may be in a squad with Emperor Palpatine, Sith Lord, regardless of faction. Characters from early sets whose names contain the words "ARC Trooper" or "Clone Trooper" are also considered to have Order 66, even though it is not printed on their stat cards. Characters
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