Cloud City (a.k.a. Bespin) – Found in Rebel Storm Ultimate Missions book, and in League Kits sent out in 2004Bespin (Cloud City) Map Review Courtesy: Lobostele
This is a very popular map with the Force Push squads. The large pit areas on the right side of the map become very dangerous in those situations. Both sides of this map are pretty good, and both sides require special circumstances to reach the ‘gambit’ zone on the first round. Lots of doors and small rooms make this an ideal map for most Melee based squads, as it is tough for shooters to get Line of Sight on a target and stay a far distance away at the same time. This map also used to be the bane of any Huge pieces, until the recent FAQ update. Previously, all pieces had to start within the first 4 squares of the short end of the map, and you had to place the largest characters first. This meant that Huge pieces on the right side, had to go in the room at the top corner. Since that room only has a 1 square wide door, it meant that Huge piece was trapped in there for the whole game. However, the new FAQ allows Huges to be set-up slightly differently, and thus makes this map not so frustrating for those who enjoy playing their larger pieces. It will still be troublesome for Huges with the Rigid ability though, as there are plenty of areas that are only 2 squares wide.
This map is DCI legal only for 100 or 150 point games. However, only the version of the map found in the League Kits is legal, as the other versions have either incorrect artwork and/or missing terrain markings.