Here was my experience with Boba in Republic. I had a feeling heading in, that I'd miss Skywalker and Dash (actually was nearly certain). But I had to check out Boba to have any idea what we might need to do with him this fall. Now, I made some of the usual minor mistakes, but as you all know, I can overcome that in my thought processes and play out the game differently that outcomes aren't as important as what I see.
Game 1 - vs ATM with double swap Boba standard build. I had to make a choice, send yoda/swap/boba after Boba or trade Boba for Thrawn. In my head I calculated 90 damage to Boba (forgot no momentum on Yoda) so I chose Boba. You see this is how yoda works, any piece you can get to 20, is dead next round. And since it would take both Boba attacking my Boba, and a dominated Boba going again, or init win to kill mine, I knew his Boba would have to stay right where he was.
I ended up losing because I couldn't get that last 10 damage off. With Skybuck, easy peasy. Go right for Boba with Yoda, pop that 30, let Yoda sit (90 damage max back at you) or they swap Boba away safely and don't attack you. With both builds, you can also do the first hit, then swap away, but you risk losing your Panaka or Mas to a deep strike. After Boba goes, swap in Dash, take the AoO momentum quad (no opportunist if they dominated Boba), good chance to kill, but almost certain to get him to 10 hps and that's game over.
Alternately, you can kill Thrawn/Mas right out of the gate. This is what I should have done with Bobabuck. Ultimately though, Skywalker 1, Boba 0.
Second game was a yoda squad against Greentime with Jar Jar, Rex and so forth. I made a silly mistake here leaving my Boba vulnerable after killing his Rex, thinking he'd live, etc. So Boba didn't do much more than kill Rex, and the game ended up in a very odd way as we screwed up the scoring and I ended up conceeding the win after realizing I was trying to collect gambit with R2 lol. Again though, Skybuck dominates that match, Boba not so much. Skywalker 2 Boba 0.
Third round I played Lou with the super tank Mace squad. Worst match up out there for any buck squad. By now I'm already realizing the extreme limitation of a 2 attacker swap squad and wishing for a 3rd. Also needed direct damage, so I made finally my best choice of using Blizz (which I then used in the next two games as well). The third attacker (since Yoda isn't great at putting out damage on bigger pieces) really makes a difference. In Lou's game, I killed his Yoda, isolated him down to Mace and GOWK only, but one round had to make a choice. If I lost init, I could lose either Yoda or Blizz, could save only one. I chose poorly, and swapped Yoda out. Lost init Blizz died, and I quickly realized that was a poor choice. Had I saved Blizz, I could have continually picked away at GOWK each round. In this game, It was a tie between value of Boba or Dash. Dash gets one more shot, but lower attack (even though I can ensure opp in this one). Mace finished with about 20 hps left from my Boba pounding him from all over the map, Dash would have done similar damage and it would have been up to Skywalker to finish him. Had I played Blizz better, I think I'd give slight edge to Boba here, but then I remembered, hey, I have lobot in Skybuck, I could have Blizz there too!!!! Skybuck 3, Boba - 0.
Next two rounds, I brought Blizz, was right choice both times. He was more valuable at times than Boba (although I set up a first round missle on 6 of Laura's pieces, only to watch here make all 6 saves!!!!)
Which taught me a key factor or rather reinforced what I already knew. Yoda needs two attackers to back him up. And Skywalker just synergizes so well with both Yoda and Dash that its the superior choice. Boba simply isn't good enough without a damage boost.
Skybuck is a far superior squad to Bobabuck.
In terms of abilities, I almost never used anything other than attacking. Reason why is simple. With Yodabuck (same in Imp swap) you outactivate and swap late. With yoda you do it by clearing their acts, with Imps its using Ozel. Same principle. Which makes wrist cable useless. With swap, you almost never can or want to use the swap ability. I used wrist cable once (was a rather meaningless move) and never once even attempted the swap positions. I heard the same from IMP players. Those are good in other factions where he doesn't have a SWAP CE.
Short story, I'd have been better going with Cad Bane (because Mice walls are mocked by Yoda). And ultimately, far better going with my now 6 year old standard WotC only squad (plus the two-three reinforcement pieces all from the Cantina Brawl set + Blizz).
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