jedispyder wrote:
I think you may be confused here. Wookiee Grip doesn't change the size of a weapon, all it does is allow you to yield a normally two-handed weapon in just one hand. Such a Vibroax, which is normally two-handed, can now be held with just one hand. So the E-Web would still be a Huge weapon. From what I read, you may be confusing Wookiee Grip with the D&D feat Monkey Grip (which does allow you to wield a weapon one size larger than you can normally handle).
Quote:
Wookiee Grip
Your strength is such that you need only one hand to use weapons that normally require two hands.
Prerequisite: Strength 13.
Benefit: When using a weapon in which you are proficient and that normally requires two hands, you can wield that weapon with a single hand.
You take a -2 pena lty to attack rolls with the weapon when it is used in this manner.
I am going to edit the first post, poor wording on my part.
jedispyder wrote:
Reading the E-Web entry from the RPG, it sounds like the E-Web has to be mounted on a tripod when used and requires a second crewman to regulate the weapon's power generator (this would be a standard action for the second character).
Yet mounting it on a Tripod does allow you to consider it one size smaller for purposes of being wielded. So from the sound of it, you could use two E-Webs at the same time if they are both mounted. So rules wise, as long as you keep them on a tripod, it may be possible.
The reason an E-Web has to be mounted is because it is a huge weapon (so beyond the ability for a medium sized character to carry, even with two hands). If a large character is using it, however, they can use it without the tripod 2 handed. Wookiee grip thus lets the wielder use an e-web in one hand (if the wielder is a large character).
As for the power regulation part, the weapon takes a -2 to attack rolls if nobody regulates its power. So the attack is -2 no regulation, -2 wookiee grip, and -5 auto fire penalty (as I do not believe you can brace a weapon before taking a full round action). -9 to attacks sounds bad, however, auto fire area of effect weapons do half damage on a miss, so, good news is the average damage is 3D12 per character in the area of fire. Bad news is different areas can be targeted, making it a great room clear.