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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Mon Oct 03, 2011 11:57 pm 
Really Cool Alien from a Cantina
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Jedi_Master wrote:
Jester, you are my new best friend. Just don't go terminator on us ok?


As long as your surname isn't Connor, you should be fine. But if my eyes start glowing red, I promise you it isn't the darkside. :vader2:

Sincerely,
Jester007

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Tue Oct 04, 2011 4:39 am 
Warmaster
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Here is what I need from or owe each player:

Jester007 - I received your PM and will have to look at it later. I still need you to select a destiny from the three in the first post of this thread.

obikenobi1 - Please delete the character you posted in the character thread. I also need a destiny choice from you. At this point your missing language skill will have to be chosen at 4th level.

jonnyb815 - I received your revised character. I will review him later. For now assume everything is correct and I will PM you any comments later.

spacemanspiff - Please delete the character you posted in the character thread. I started checking your character last night and had something come up. I will finish my review today and PM you any comments. Begin play assuming everything is correct.

Jedi_Master - Your character is approved and waiting to play.

sweeteyes55 - Your character is approved and waiting to play.

I have updated the in character thread. RP away! :r2line:

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Tue Oct 04, 2011 7:12 am 
Dark Lord of the Sith
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there are a few mistakes. Ill fix them later.
Its just a few small things. I am not changing feats/Talents anymore. I needed to change to scout early because I couldnt get Cleave at level six or before how he was setup. Need Scout talents for pathfinder.

Edit
Should be better now.

Spoiler: show
Skad CL 3
Image
Medium Houk soldier 2,Scout 1
Destiny 3 (Rescue); Force 6
Init +3; Senses Perception +5
Languages Basic, Houk, Selkath, Huttese

Defenses Ref 18 (flat-footed 16), Fort 18, Will 12
hp 54; Threshold 18

Speed 6 squares
Melee vibro-ax +6 (2d10+7) or
Melee vibro-ax +6 (2d10+11) with both hands or
Melee vibro-ax +10 (2d10+12) with Powerful Charge or
Ranged by weapon +4
Base Atk +2; Grp +6
Atk Options Maniacal Charge, Melee Assault, Power Attack, Powerful Charge
Special Actions Commanding Presence

Abilities Str 18, Dex 14, Con 16, Int 14, Wis 8, Cha 6
Special Qualities physical intimidation
Talents Commanding Presence,Evasion
Feats Armor Proficiency (light, medium), Maniacal Charge, Power Attack, Powerful Charge, Weapon Proficiency (advanced melee, pistols, simple weapons),Shake It Off
Skills Perception +5, Persuasion +4 (+10 to intimidate), Pilot +8, Endurance +9,Knowledge (lore) +8
Possessions credit chip (? credits), utility belt (3 day food supply, medpac, tool kit, power packx2, energy cell, glow rod, comlink, liquid cable dispenser), vibro-ax (tech specialist +2 damage),Pistol,Field Kit,Jet Pack
Load ?kg / 81kg / 162kg

Age (adult); Hair Color Bald ; Eye Color Yellow ; Height 2.4m; Weight 125 kg
Appearance
Yellow/Deep violet skin, Thick skull, pure muscle


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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Tue Oct 04, 2011 11:40 am 
Droid Army Commander
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TreebeardTheEnt wrote:
Here is what I need from or owe each player:

Jester007 - I received your PM and will have to look at it later. I still need you to select a destiny from the three in the first post of this thread.

obikenobi1 - Please delete the character you posted in the character thread. I also need a destiny choice from you. At this point your missing language skill will have to be chosen at 4th level.

jonnyb815 - I received your revised character. I will review him later. For now assume everything is correct and I will PM you any comments later.

spacemanspiff - Please delete the character you posted in the character thread. I started checking your character last night and had something come up. I will finish my review today and PM you any comments. Begin play assuming everything is correct.

Jedi_Master - Your character is approved and waiting to play.

sweeteyes55 - Your character is approved and waiting to play.

I have updated the in character thread. RP away! :r2line:



I have fixed my character and chosen the Rescue destiny.

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To learn Mandalorian, go to http://www.karentraviss.com/html/mando.htm.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Tue Oct 04, 2011 4:24 pm 
Warmaster
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Please delete the stats you posted in the character thread. So there is no discrepancy between my offline records and the online character I would like to post the original character.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Tue Oct 04, 2011 5:18 pm 
Warmaster
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Jester007 wrote:
Quote:
Action: Puts his knife down and glances up to meet everyones' eyes


"You can just call me 'Cander',"

Quote:
Action: He goes back to cleaning his finger nails.

I have revised the posting guidelines to use quotations boxes only for game mechanics. Things that your character is doing that is part of the story should be in the main post. Taking that into account the above post should look like this:

Cander puts his knife down and glances up to meet everyones' eyes saying, "You can just call me 'Cander'." He then goes back to cleaning his finger nails.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Wed Oct 05, 2011 4:04 pm 
Warmaster
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Treebeardtheent wrote:
Jonny, your character has an intelligence of 14. That is above average. Your character should be speaking in full coherent sentences. Since he has a low wisdom and charisma he will speak at the wrong time and most likely in an offensive manner, but will not be choppy or ignorant in what he says. Speaking under his breath fits this very well. I also like how he appears to have no internal monolog and instead speaks in his native language. That is a great character flaw and should be fun to RP.

jonnyb815 wrote:
what are you talking about Walter? I have been speaking in sentences as good as my species would. Second just because I have a high Int doesnt mean I cant get angry often and have to speak in basic as good as a human would.
There are many people in the US that are smart that dont speak English very well. Really I am speaking basic a till too well for my liking.

He is angry that he has to be with humans and travel with people he doesnt know. If you dont like how my character is acting thats fine. I am going to role play that he has a high temper most the time and will go off at any time. If this is a problem I dont have to play with you guys. He is not acting its just how the character would be. Think Wookiee but one that can speak and understand basic.

My Skills are wrong I cant have lore starting as a solider. So Ill be changing to a Wis of 0 and a Int of 12.

Ill add a back story maybe this will help how the character acts.


I miss understood the sounds of anger for incoherent babel.

About the characters temper and dislike of humans... I am not going to force the players into a group. If you choose to play that Skad does not like humans and that he is a ticking time boom that could go off at any time, there is a chance that the other characters (PC and NPC) will not be willing to risk there life by being around him. The characters stats are good. It's the demeanor that could become a big problem. Like I said, speaking under his breath and using his native language as an internal monolog are great role play characteristics. Hating humans (which is 60% of the player characters and about the same of the reoccurring NPC's) is going to be a point of tension that is do-able but will be a very difficult balance with the group. Being a ball of anger that could explode at any time... during the dark times when associated with a group that does not want to draw attention to it self is not a good idea.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Wed Oct 05, 2011 4:28 pm 
Black Sun Thug
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Ok then, sorry if this goes into a sensitive subject, or if it has been thoroughly said already, is it Ok for my character to be in the Jedi Heroic Class? And in that case, would I be able to take talents form the Force talent trees as they have nothing to do w/ traditions. I realize having a light saber may not be the smartest thing to have, or at the very least not swinging it around (tantamount to having a target on your back for imperial inquisitors), and most likely I will keep all the same equipment w/o adding one. Once again sorry if it has been said before, just need some permission/clarification.


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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Wed Oct 05, 2011 4:51 pm 
Warmaster
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Because of where we are in the timeline your character had the option of being in the Jedi class of taking talents from the Tyia Adept talent tree. Since the game has begun you can take levels from the Jedi class if you find a master.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Wed Oct 05, 2011 5:02 pm 
Dark Lord of the Sith
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TreebeardTheEnt wrote:
Treebeardtheent wrote:
Jonny, your character has an intelligence of 14. That is above average. Your character should be speaking in full coherent sentences. Since he has a low wisdom and charisma he will speak at the wrong time and most likely in an offensive manner, but will not be choppy or ignorant in what he says. Speaking under his breath fits this very well. I also like how he appears to have no internal monolog and instead speaks in his native language. That is a great character flaw and should be fun to RP.

jonnyb815 wrote:
what are you talking about Walter? I have been speaking in sentences as good as my species would. Second just because I have a high Int doesnt mean I cant get angry often and have to speak in basic as good as a human would.
There are many people in the US that are smart that dont speak English very well. Really I am speaking basic a till too well for my liking.

He is angry that he has to be with humans and travel with people he doesnt know. If you dont like how my character is acting thats fine. I am going to role play that he has a high temper most the time and will go off at any time. If this is a problem I dont have to play with you guys. He is not acting its just how the character would be. Think Wookiee but one that can speak and understand basic.

My Skills are wrong I cant have lore starting as a solider. So Ill be changing to a Wis of 0 and a Int of 12.

Ill add a back story maybe this will help how the character acts.


I miss understood the sounds of anger for incoherent babel.

About the characters temper and dislike of humans... I am not going to force the players into a group. If you choose to play that Skad does not like humans and that he is a ticking time boom that could go off at any time, there is a chance that the other characters (PC and NPC) will not be willing to risk there life by being around him. The characters stats are good. It's the demeanor that could become a big problem. Like I said, speaking under his breath and using his native language as an internal monolog are great role play characteristics. Hating humans (which is 60% of the player characters and about the same of the reoccurring NPC's) is going to be a point of tension that is do-able but will be a very difficult balance with the group. Being a ball of anger that could explode at any time... during the dark times when associated with a group that does not want to draw attention to it self is not a good idea.

Ill add a back story this should help and stop worrying it will all be fine. I am a HOUK for crying out loud. I am going to have a temper its just the how the species is but not as bad as a wookiee. Most Houk liked to sneak up on others than just go right at it. Yes my character is not going to be sneaky but it also doesnt mean I am just going to run in and hit whatever I see.

My character will work for anyone thats willing to pay or finding answers about his fathers death and hunting down who ever killed his father. As for not liking Hutts he was in slaved for 10 years and his master was a hutt.
My character doesnt mind Humans just doesnt trust anyone he doesnt know for the first time and could take it out on anyone. My character can get along with about anyone just uses his temper and bad behavior a little too much over talking. Its not that he is dumb just likes to solve things with his hands over his mouth.


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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Thu Oct 06, 2011 4:56 pm 
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obikenobi1 wrote:
Nuuhaytyc sits in his seat with an amused smile on his face as he sees the commotion unfolding in front of him. I bet they still think I'm a human. he thinks to himself. The metnion of a reward piques his interest. I could use some credits to further my cause. However, I am no fool. What is this Imperial Admiral defecting for? A bothered concience? I don't buy it. There is always more to a persons actions. After thinking to himself in deep thoughm his ears catch that his name is called by none other that Gilder Varth. yeah I bet you'd like to know all about me. Well, I don't trust you that much yet. Your still an Imperial, even though you seem to have a change of heart. I don't buy it. Imperials are always after power and that is why I despise them. Those scum support the very people enslaving my own race and treating them like 3rd class citizens. And for what? Trade agreements and military support.

Just in case there are any questions on the time line, we are three months after the creation of the Empire and the end of the Republic (19 B.B.Y.). A lot of the people in the army are still good people that thought they were fighting for freedom during the Clone Wars.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Thu Oct 06, 2011 5:12 pm 
Dark Lord of the Sith
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are we going to have a set time for combat or just when it comes up setup a time?


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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Sat Oct 08, 2011 10:58 am 
Warmaster
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Because of the nature of the game, we will need to schedule combat sessions as they come up.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Sat Oct 08, 2011 4:35 pm 
Dark Lord of the Sith
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For str to break things do you only get to use your str mod and half level?
is there any other way than Extreme effort to boost this?
Can you aid another breaking a door down,Wall,Weapon so on?

Where is disarm in the core?
edit found it
Darn
Improved disarm takes melee Defense and int 13

Seize object looks like fun with extreme effort.

Are there any other talents or feats for disarming?


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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Sat Oct 08, 2011 6:15 pm 
Warmaster
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jonnyb815 wrote:
For str to break things do you only get to use your str mod and half level?
is there any other way than Extreme effort to boost this?
Can you aid another breaking a door down,Wall,Weapon so on?

  • To break something falls under an ability check. You only get the modifier (Core, p61).
  • Extreme Effort allows you to spend two swift actions in the same round to add +5 to a strength based ability check.
  • Depending on the situation: if you are trying to break a rifle over our knee, you are on your own; If you are trying to push a door in more than one person can help. There is no direct rules for cooperation on ability checks, but I would handle it the same way a skill check is done.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Tue Oct 11, 2011 4:32 pm 
Black Sun Thug
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jonnyb815 wrote:

Are there any other talents or feats for disarming?


Only if you take the force power Force Disarm


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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Tue Oct 11, 2011 6:05 pm 
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spacemanspiff wrote:
jonnyb815 wrote:

Are there any other talents or feats for disarming?


Only if you take the force power Force Disarm


The gunslinger class has some too.


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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Tue Oct 11, 2011 6:32 pm 
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  • Champion talent - 1/enc each: 1. w/2nd Wind +1 track & remove fear/mind effects & normal, 2. when hit & dam target over thresh can Disarm v. target as free, 3. w/successful unarmed or melee atk (not lightsaber) + dam = every 5 pts atk is over Ref Def
  • Seize Object talent - 1/encounter seize an object from adjacent target w/+10 to Disarm, must have free hand & can't conceal.
  • Disarming Attack talent - ignore target's armor bonus to Ref Def when disarming, 1/encounter as free +10 Atk when disarming.
  • Disarm and Engage talent - When successfully disarm, make immediate free -5 atk w/ disarmed weapon or -10 if not proficient

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Tue Oct 11, 2011 7:23 pm 
Dark Lord of the Sith
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When we get in to the game a little bit I want to make my jet pack miniature so it only weights 15kg not 30kg forgot to do that before we started.


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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Tue Oct 11, 2011 9:48 pm 
Dark Lord of the Sith
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Cant take 20 on knowledge checks thats why I said ill aid. I would of just took 20 if I could of.
We can both take 10 or I can aid? giving you a 19 and me a 18. It would at least get us over 20 if i try and aid.


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