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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:40 pm 
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GenoHaradan Assassin
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Faction: Fringe
Cost: 21
Set(s): Knights of the Old Republic (40/60)

Hit Points: 60
Defense: 20
Attack: +8
Damage: 10

Special Abilities
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Cunning Attack (This character gets +4 Attack and +10 Damage against an enemy who has not activated this round)
Loner (+4 Attack if no allies are within 6 squares)
Mobile Attack (Can move both before and after attacking)
Poisoned Blade (+10 Damage to 1 adjacent target; this counts as a melee attack. This attack deals an extra 20 Damage to a living enemy; save 11.)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:40 pm 
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Jarael
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Faction: Fringe
Cost: 23
Set(s): Knights of the Old Republic (41/60)

Hit Points: 70
Defense: 19
Attack: +10
Damage: 10

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
Triple Attack (On her turn, this character can make 2 extra attacks instead of moving)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Shockstaff +10 (+10 Damage against Droid enemies. A living enemy hit by this character's attack is considered activated this round; save 11.)

Force Powers
Force 2

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:41 pm 
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Jawa Scout
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Faction: Fringe
Cost: 10
Set(s): Knights of the Old Republic (42/60)

Hit Points: 30
Defense: 16
Attack: +6
Damage: 10

Special Abilities
Ion Gun +20 (+20 Damage against nonliving characters)
Spotter +20 (If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:41 pm 
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Jolee Bindo
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Faction: Fringe
Cost: 23
Set(s): Knights of the Old Republic (43/60)

Hit Points: 80
Defense: 19
Attack: +9
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)

Force Powers
Force 4
Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:41 pm 
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Juhani
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Faction: Fringe
Cost: 25
Set(s): Knights of the Old Republic (44/60)

Hit Points: 80
Defense: 17
Attack: +9
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On her turn, this character can make 1 extra attack instead of moving)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Vicious Attack (Triple damage instead of double on a critical hit)

Force Powers
Force 3
Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Sith Rage (Force 1: +10 Damage on all attacks this turn)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:41 pm 
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Kreia
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Faction: Fringe
Cost: 43
Set(s): Knights of the Old Republic (45/60)

Hit Points: 100
Defense: 20
Attack: +11
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On her turn, this character can make 2 extra attacks instead of moving)
Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
Flurry Attack (When this character scores a critical hit, she can make 1 immediate extra attack)
It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)

Force Powers
Force 4
Drain Life 3 (Force 3, usable only on this character's turn: range 6; 20 damage to target living enemy and to each living enemy adjacent to target, save 11. Remove damage from this character equal to the damage dealt.)
Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:42 pm 
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Massiff
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Faction: Fringe
Cost: 10
Set(s): Knights of the Old Republic (46/60)

Hit Points: 40
Defense: 16
Attack: +9
Damage: 20

Special Abilities
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
Melee Attack (Can attack only adjacent enemies)
Vicious Attack (Triple damage instead of double on a critical hit.)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:42 pm 
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Mission Vao
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Faction: Fringe
Cost: 27
Set(s): Knights of the Old Republic (47/60)

Hit Points: 60
Defense: 18
Attack: +8
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On her turn, this character can make 1 extra attack instead of moving)
Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
Door Gimmick (At the end of her turn, this character can designate 1 door that she can see as open; it remains open until the end of this character's next turn, or until she is defeated)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:42 pm 
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Rakghoul
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Faction: Fringe
Cost: 16
Set(s): Knights of the Old Republic (48/60)

Hit Points: 30
Defense: 17
Attack: +5
Damage: 10

Special Abilities
Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)
Melee Attack (Can attack only adjacent enemies)
Ambush (Can move and then make all its attacks against 1 enemy who has not activated this round)
Rakghoul Disease (+10 Damage to living enemy; save 11. Whenever this character defeats a living enemy, you can immediately add a character named Rakghoul to your squad. The new character sets up in a square that enemy formerly occupied.)
Triple Attack (On its turn, this character can make 2 extra attacks instead of moving)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:43 pm 
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Shyrack
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Faction: Fringe
Cost: 19
Set(s): Knights of the Old Republic (49/60)

Hit Points: 70
Defense: 16
Attack: +6
Damage: 20

Special Abilities
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving).
Melee Attack (Can attack only adjacent enemies)
Swarm +4 (+4 Attack against a target for each allied character named Shyrack adjacent to that target)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:43 pm 
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T1 Series Bulk Loader Droid
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Faction: Fringe
Cost: 21
Set(s): Knights of the Old Republic (50/60)

Hit Points: 140
Defense: 15
Attack: +8
Damage: 40

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Melee Attack (Can attack only adjacent enemies)
Heavy Lift (Replaces attacks: touch; move 1 adjacent Small, Medium, or Large ally to any space adjacent to this character. This move does not provoke attacks of opportunity.)
Heavy Weapon (Can't attack and move in the same turn)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:43 pm 
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T3-M4
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Faction: Fringe
Cost: 17
Set(s): Knights of the Old Republic (51/60)

Hit Points: 30
Defense: 17
Attack: +5
Damage: 10

Special Abilities
Unique
Droid ( Immune to critical hits; not subjet to commander effects )
Flamethrower 20 ( Replaces attacks: range 6; 20 damage to target and to each character adjacent to thant target )
Override ( At the End of its turn, this character can designate I door that it can see as open or closed; the door remains open or closed until the end of this character's next turn, or until this character is defeated )

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:44 pm 
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Tusken Raider Scout
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Faction: Fringe
Cost: 11
Set(s): Knights of the Old Republic (52/60)

Hit Points: 30
Defense: 15
Attack: +8
Damage: 20

Special Abilities
Melee Attack (This character can attack only adjacent enemies)
Evade (When hit by an attack from a non-adjacent enemy, this character takes no damage with a save of 11)
Stealth (If this character has cover, he does not coutn as the nearest enemy for an attacker further than 6 squares when choosing targets)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:44 pm 
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Zaalbar
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Faction: Fringe
Cost: 29
Set(s): Knights of the Old Republic (53/60)

Hit Points: 100
Defense: 16
Attack: +7
Damage: 20

Special Abilities
Unique
Wookiee
Close-Quarters Fighting ( +4 Attack against a adjacent ennemies )
Double Attack ( On this turn, this character can make I extra attack instead of moving )
Mighty Swing ( On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies )

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:44 pm 
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Zayne Carrick
Image
Faction: Fringe
Cost: 24
Set(s): Knights of the Old Republic (54/60)

Hit Points: 70
Defense: 18
Attack: +7
Damage: 20

Special Abilities
Unique
Melee Attack ( Can attack only adjacent enemies )
Double Attack ( On this turn, this character can make I extra attack instead of moving )
Cortosis Gauntlet 18 ( Whenever this character rolls 18 or better on a save when using lightsaber block against an enemy with a lightsaber, the enemy gets -20 damage for the rest of the skirmish
Karmic Luck ( If your initiative check is an odd number, +4 to all this character's rolls for the round; if it is an ever number, -4 to all his rolls instead )
Karmic Mettle ( If this character spends 1 force point to reroll, add +4 to the result. If the result is a failed attack or save, this character takes 10 damage.)

Force Powers
Force 1
Force Renewal 1
Jedi Mind Trick ( Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 )
Lightsaber Block ( Force 1, When hit by a melee attack, this character takes no damage with a save of 11 )

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:44 pm 
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Mandalore the Ultimate
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Faction: Mandalorian
Cost: 75
Set(s): Knights of the Old Republic (55/60)

Hit Points: 130
Defense: 19
Attack: +12
Damage: 30

Special Abilities
Unique
Charging Fire (Replaces turn; can move up to double speed, then attack)
Flurry Attack (When this character scores a critical hit, it may make 1 immediate attack)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
Mandalorian Conscription (All characters in your squad are considered Mandalorian for the rest of the skirmish)

Commander Effect
Mandalorian allies gain Charging Fire.

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:47 pm 
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Mandalorian Captain
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Faction: Mandalorian
Cost: 23
Set(s): Knights of the Old Republic (56/60)

Hit Points: 50
Defense: 18
Attack: +8
Damage: 20

Special Abilities
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

Commander Effect
Mandalorian followers within 6 gain Twin Attack

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:47 pm 
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Mandalorian Commando
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Faction: Mandalorian
Cost: 13
Set(s): Knights of the Old Republic (57/60)

Hit Points: 50
Defense: 17
Attack: +8
Damage: 20

Special Abilities
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:47 pm 
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Mandalorian Marauder
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Faction: Mandalorian
Cost: 15
Set(s): Knights of the Old Republic (58/60)

Hit Points: 40
Defense: 18
Attack: +9
Damage: 20

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Parry (When this character is hit by a melee attack, it can avoid the damage with a save of 11. You must decide whether to use this special ability immediately after the attack hits.)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

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(Ruhk) The actual card says 8 Defense, but the official preview said 18. It has since been errata-ed to 18.


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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:48 pm 
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Mandalorian Quartermaster
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Faction: Mandalorian
Cost: 26
Set(s): Knights of the Old Republic (59/60)

Hit Points: 70
Defense: 18
Attack: +9
Damage: 20

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
Parry (When this character is hit by a melee attack, it can avoid the damage with a save of 11. You must decide whether to use this special ability immediately after the attack hits.)
Gregarious (+4 Attack if an ally is within 6 squares)

Commander Effect
Mandalorian followers within 6 gain +4 Attack.

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