billiv15 wrote:
No, that's incorrect.
Forgetting to end an active override results in a game play error, you do not simply end it and move on. You must back up the game and allow the player with override to end it (and if they choose to, engage a new one). Both players are at fault, and both would get a warning in this situation.
It's also not correct to say that it "ends" when the new one is started. Both happen at the same time. What you are referring to is choosing a new override target, which happens before you "engage it" (no better word to use). The moment you engage it though, the old one is in fact gone.
You may well know this, I'm just making sure everyone is clear on it.
That's all true, and just to emphasize it a visual cue (like a marker) is legitimate reason for a judge to maintain the Override on the same door if it's possible for the Override character's current position without a warning. Non-verbal communication is reasonable, though it's preferable to do both. In the case where it's gone on to a possible illegal game state like it's not even possible from the character's position, generally the warning will be required and the marker is consided the incorrect item (ie... 'the door was open all along').
The base situation is there's no case of "hah! you forgot to say it so it doesn't happen!" just like Evade or Jedi Hunter or whatever other situation one can dream up for non-optional events.