Trandoshan Hunt Master
Cost: 27
Hit Points: 70
Defense: 16
Attack: 9
Damage: 20
SA:
Trandoshan Reserves (If you roll exactly 16 for initiative, you can add up to 20 points of Trandoshan characters to your squad immediately before your first activation of the round)
Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
Rend +10 (If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)
Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
Hunter's Boon (Whenever this character defeats an enemy of equal or greater point cost, he may add +1 Attack and +1 Defense to his stats. (This bonus stacks.))
Clan (Allied Trandoshans gain Hunter's Boon
CE:
Non-Unique Bounty Hunter followers within 6 gain Ambush.
The Trandoshan culture revolves around the hunt with their deity, The Scorekeeper, passing judgement on the worthy.
http://starwars.wikia.com/wiki/Scorekeeper (info on The Scorekeeper and Jaggernath Points.)
Edit: Changed Jaggernath Points (Trandoshan belief) to Hunter's Boon (generic term for future use). Changed CE to Ambush due to rethinking idea.