fingersandteeth wrote:
it should probably have savage. Its not an intelligent being, its a stupid animal/plant, more so than a wampa or rancor. Shaak Ti was able to control one, so it should probably be applicable to empathy.
I was under the impression she used the force to "control" it rather than "a leash".
Based on my last submission I guess mine would fall under...
FlyingArrow wrote:
Damage output level: High Damage VS Low Damage w/Movement Hindrance
Move adjacent when attacked VS Move adjacent when moving
Savage VS Specific restriction that it's not subject to CEs
Provides Cover VS Does Not
Stealth/Advantageous Cover VS Cannot be attacked outside 3 squares
a combination of my 2 previous submissions
Sarlacc
Cost: 30
HP: 150
Def: 18
Att: 11
Dam: 10
SA:
Melee Attack; Double Attack; Melee Reach 4Emplacement. StealthAdvantageous Cover (+8 Defense from cover instead of +4)
Resilient (Immune to critical hits)
Indiscriminate (This character ignores abilities and commander effects that prevent enemy characters from being targeted or attacked)
Callous (This character may target allies.)
Sarlacc (Not subject to commander effects. This character does not provide cover and always has cover against attackers farther than 3 squares away. Whenever this character defeats a living enemy remove 10 Damage. You may not have more than one character with
Sarlacc in your squad.)
Entangling Attack 1 (When hit by this characters attack, Save 11. On a failure Huge or smaller targets move 1 square closer to this character; this movement does not provoke Attacks of Opportunity, and the target cannot move or make extra attacks for the rest of the round.)
Engulf (Living enemies that fail a save against this character with a roll of a 1, 2, or 3 are immediately defeated.)
A little much going on - but with the removed definitions (Emplacement/Stealth) and some even more simplified (Callous) it is estimated to take up the same number of lines as before.
The only thing missing is the extended AoO range.
*Editted to address an oversight.