ARC Trooper Captain Republic, U Cost: 26 HP: 70 Def: 17 Atk: +9 Dam: 20 SA: Order 66, Twin Attack, Sniper, Mobile Attack, Recon CE: Followers whose name contains ARC Trooper who ends their turn within 6 of this character may make 1 immediate attack.
Elite ARC Trooper Republic, C Cost: 18 HP: 50 Def: 18 Atk: +11 Dam: 20 SA: Order 66, Wall Climber, Cunning Attack +10
General Ki-Adi Mundi Republic, R Cost: 41 HP: 130 Def: 21 Atk: +14 Dam: 20 SA: Unique, Melee Attack, Double Attack, Ataru Style FP: Force 4, Lightsaber Deflect, Lightsaber Precision, Anticipation CE: At the end of this character's turn, you may activate an ally who has not activated yet this round. This does not count as one of your activations for the phase.
General Mace Windu Republic, VR Cost: 65 HP: 150 Def: 22 Atk: +16 Dam: 20 SA: Unique, Melee Attack, Triple Attack, Vaapad Style, Flurry Attack FP: Force 2, Force Renewal 1, Whirlwind Attack, Lightsaber Riposte, Lightsaber Reflect (full damage), Shatterpoint, Overwhelming Force, Master of the Force 2 CE: Republic followers with Melee Attack gain Ambush.
TX-130 Republic, U (Huge) Cost: 41 HP: 100 Def: 16 Atk: +10 Dam: 30 SA: Mounted Weapon, Double Attack, Stable Footing, Damage Reduction 10, Missiles 40, Affinity (may be in an Imperial squad)
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