Droid Army Commander |
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Joined: Sun Sep 02, 2007 2:05 pm Posts: 1276 Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
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Glossary Special Abilities Anti-Human Extremism
(This character is not subject to Commander Effects from Human Commanders. Allied Humans -3 Attack -3 Defense, Non-Human Allies within six gain Poison +10) Avoid Anymore Female Advice
(This character and followers within 2 squares are not subject to Commander Effects from characters whose name contains Leia. Allies within 2 squares gain Flanking Support) Bad Motivator
( this character costs 1 more when in a squad with a character whose name contains R2-D2 or Jawa) Bantha Trample
(Doors do not impede movement of this character. All adjacent doors count as open; remain open for the rest of the skirmish and cannot be closed) Bespin Guard
(This character counts as a Bespin Guard) Bloodlust
( +10 Damage attacks against adjacent enemies at half Hit Points or less) Bully
( +4 Attack against an enemy with a lower point cost.) Callow
(Whenever this character takes damage, it must immediately move 4 squares away from the direction of the damage dealer, if possible.) Cho Mai
(If this character rolls a natural 20 on an attack, the target is -20 Damage for the rest of the skirmish. If the target can negate the damage from this attack they may ignore this effect.) Corellian Overdrive
(Whenever this character is targeted by an enemy, this character must attempt a save of 11; the save is not optional. On a failure, the attack is resolved normally against this character. On a successful save, the attack is redirected to another legal target of your opponent's choice If there is no other target the attack is resolved normally against this character. Make the save to redirect the attack before the attacker makes its attack roll.) Defiance
(Allies within 6 squares with Swarm +1 gain Swarm +4) Drunken Brawler
( Immune to effects of Humanocentrist, Special Abilities that contain the word Poison, and Special Abilities and Force Powers that effect activation status. Cannot benefit from Commander Effects that grant Special Abilites or Stat Bonuses. This character is -4 for all Saves) Dun Möch
( Useable only on this character's turn. Range 6; 10 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish. On a successful save roll of 20, this character takes 40 damage instead.) Emperor Palpatine
( considered to be named Emperor Palpatine) Fog Cloud
(Replaces attacks, designate 3 adjacent squares to provide cover until the end of this character's next turn. All 3 squares must be adjacent to each other.) Force Mentor
( At the start of the skirmish, choose a Unique Rebel ally with a Force Rating. That character gains Surprise Move and may spend this character's Force points as if they were its own for the rest of the skirmish.) Fringe Benefits
( If an adjacent Fringe enemy targets this character or an ally, you may cancel this attack instead; save 11) Fringe Reserves 20
(on an initiative roll of 11 you may add 20 points of Fringe characters whose name contain Cloud Car; Bespin or Ugnaught in your starting area to your squad immediately before your first activation this round.) Grappling Snare
(Replaces Attacks, Range 6, target unable to move or make attacks for the rest of the skirmish, a save of 11 negates effect) Hand Signals
(Each allied commander can extend its command range from this character up to 12 squares within this character's Line of Sight as well as from itself for the purpose of commander effects. This special ability only increases range; any bonus conferred by a commander effect is not multiplied, nor can a commander effect be triggered multiple times at once as a result of this special ability.) Humanocentrist
(Not Subject to Commander Effects from Non-huMan Commanders. Allied non-huMans -2 Attack -2 Defense, Male Human allies within 6 squares +2 Attack against non-huMan enemies. Non-huMan is defined as any character other than human males.) Immediate Tusken Reserves 20
( If you roll exactly 3, 8, 13, or 18 for initiative, you can add up to 20 points of Tusken characters to your squad, adjacent to this character, immediately before your first activation of the round) Imperial Glory
(Imperial Followers within 6 Squares can move up to 2 squares and make 1 immediate attack when they are defeated. This move does not provoke attacks of opportunity.) Infiltration Expert
(Set up anywhere on your half of the battle map.) Integrated Rangefinder
( Usable only on this character's turn, If this character does not move this turn it may target otherwise untargetable enemies within Line of Sight) Intrepid
( Once per round, after all activations on both sides have been played, this character can immediately move up to its speed before round is finished. This does not count as an activation and this character must take their turn as normal during the round.) Inverse Dun Möch
(Replaces attacks, range 6; 1 target with a Force rating is unable to make an attack for the rest of this Round. The target can choose to negate this effect and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.) Luke Skywalker
(Counts as Luke Skywalker) Natural Camoflauge
(This character cannot be targeted by an ememy if it has cover until an ally has taken damage, or it attacks. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.) Net Sack
( At the end of this characters turn he may be placed adjacent an ally whose name contains Chewbacca or R2-D2 within 12 squares) Rancor Keeper
(During Set up Choose an Ally whose name contains Rancor. That Ally is +6 AT +6 DF for the rest of the skirmish. If that Ally is defeated, this character cannot move or attack until he is attacked or an ally ends their movement adjacent.) Rapport
( A character named Nikto Gunner on Desert Skiff costs 1 less when in the same squad as this character) Rapport
(Characters with the Special Ability Palpatine's Bodyguard or Emperor's Bodyguard cost 1 less when in a squad with this character) Rapport
(a character whose name contains Bothan cost is 1 less when in a squad with this character) Rapport
( This character's cost is 5 less in a squad with a character named AT-ST) Rapport
(A character with the Dejarik Special Ability costs 1 less when in the same squad as this character) Rapport
( a character whose name contains Lando costs 1 less when in the same squad as this character) Rapport
(Costs 1 less when in the same squad as a character whose name contains Thraken Sal Solo) Rebel/New Republic Reserves 20
(If this character is in your squad and you roll exactly 20 for initiative, you may immediately add up to 20 points of non-Unique Rebel or New Republic characters to your squad. These characters set up in the same area as your squad did, immediately before your first activation of the round. These characters don’t count toward the cost of your squad, and your opponent doesn’t have to defeat them to win the skirmish. If initiative is rerolled due to a tie, you add these characters to your squad only if your final, untied roll is exactly 20.) Republic Reserves 30
(If you roll exactly 20 for initiative, you can add up to 30 points of Human Republic characters to your squad immediately before your first activation of the round) Responsibility
(If this character has line of sight to an enemy character at the beginning of the round and you have not won the initiative this round this character may be removed from play at the beginning of the round. Your opponent's initiative check is automatically 1.) Self-Destruct 30
( When this character is defeated, each adjacent character takes 30 damage) Skiff Master
(Followers with the Special Ability Desert Skiff may transport an additional 1 Large or 2 Small or Medium allies. If that ally is defeated all transported allies may make a second save of 6 to avoid defeat in addition to the first save of 11) Swarm +4 (Ewok)
( +4 Attack against a target for each allied Ewok adjacent to that target) Synergy (Vader)
(+4 Attack while allied character whose name contains Vader is within 6 squares) Tactical Foresight +6
( if this character has line of sight to an enemy character at the beginning of the round add 6 to your initiative check) Tusken
( This character counts as a Tusken Raider) Wookiee Intimidation
(Lower cost adjacent enemies of base size Medium or smaller may not activate or continue moving, save 11.) Force Powers Force Chain Lightning 2
Force 2, replaces attacks, range 6, 30 Damage to target and all adjacent characters Force Spirit 10
If this character is defeated, immediately add 10 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish Force Supression
5 Force points; A character using this Force power cancels the effects of Force being spent by another character. You must decide whether to use Force Supression immediately after the other Force use is declared but before it takes effect. That Force is still considered to have been used that turn, and the affected character still spends the Force points. Jedi Acrobatics
Force 1, up to 6 squares of this character's regular movement ignores enemy characters, low objects, difficult terrain, and pits when moving. Walls still block its movement, and it must still end its move in a legal space. Because this character ignores enemies, they cannot make attacks of opportunity against it. Levitation 2
Force 2: replaces attacks, Move 1 Large or smaller ally within 12 squares to any unoccupied square within 12 squares. This move does not provoke attacks of opportunity Master Levitation
Force 3, replaces turn; Move 1 Huge or smaller character, including characters with Emplacement, within 6 squares to any unoccupied space within 6 squares. This move does not provoke attacks of opportunity. If that character has a Force Rating it may avoid this effect with a Save 11
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Last edited by R5Don4 on Sun Dec 18, 2011 9:03 pm, edited 3 times in total.
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