SWMGAMERS.com Forums https://www.swmgamers.com/forums/ |
|
Jedi Academy: Characters https://www.swmgamers.com/forums/viewtopic.php?f=103&t=6482 |
Page 1 of 3 |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:14 pm ] |
Post subject: | Jedi Academy: Characters |
Jedi Academy Old Republic
2. Jedi Crusader (Uncommon) 3. The Jedi Exile (Very Rare) 4. Vodo-Siosk Baas (Very Rare)
6. Darth Plagueis (Very Rare) 7. Darth Sidious Sith Master (Rare) 8. Krath War Droid (Common) 9. Naga Shadow (Very Rare) 10. Sith Apprentice (Uncommon) 11. Sith Lord (Uncommon) Republic
13. The Dark Woman (Very Rare) 14. Grand Master Yoda (Rare) 15. Heavy Clone Trooper (Common) 16. Master K’Kruhk (Very Rare) 17. Qui-Gon Jinn Jedi Trainer (Rare) 18. Youngling (Common) Separatist
Imperial
21. Imperial Sentinel (Uncommon) 22. Reborn (Common) 23. Stormtrooper (Common) New Republic
25. Cade Skywalker Padawan (Rare) 26. Exceptional Jedi Apprentice (Uncommon) 27. Grand Master Luke Skywalker (Rare) 28. Kol Skywalker (Very Rare) 29. Kyle Katarn Combat Instructor (Rare) 30. Leia Skywalker Jedi Knight (Rare) Fringe
32. Felucian (Uncommon) 33. HK-50 Assassin Droid (Uncommon) 34. Jensaarai Defender (Uncommon) 35. Peace Brigade Thug (Common) 36. R4 Astromech Droid (Common) Mandalorian
Vong
39. Praetorite Vong Warrior (Common) 40. Yuuzhan Vong Ossus Guardian (Uncommon) |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:31 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Jedi Battlemaster Faction: Old Republic Cost: 27 Set(s): Jedi Academy (1/40) Hit Points: 110 Defense: 19 Attack: +11 Damage: 20 Special Abilities Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating) Force Powers Force 4 Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity) Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks) Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11) Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:31 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Jedi Crusader Faction: Old Republic Cost: 23 Set(s): Jedi Academy (2/40) Hit Points: 80 Defense: 18 Attack: +10 Damage: 20 Special Abilities Melee Attack (Can attack only adjacent enemies) Double Attack (On her turn, this character can make 1 extra attack instead of moving) Affinity (A character whose name contains Malak or Revan may be in your squad regardless of faction) Force Powers Force 3 Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller) Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:31 pm ] |
Post subject: | Re: Jedi Academy: Characters |
The Jedi Exile Faction: Old Republic Cost: 49 Set(s): Jedi Academy (3/40) Hit Points: 120 Defense: 20 Attack: +14 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On her turn, this character can make 1 extra attack instead of moving) Empathy (Allies with Savage within 6 squares lose Savage) Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating) Force Powers Force 2 Force Renewal 1 (This character gets 1 Force point each time she activates) Force Defense (Force 3: Cancel a Force power used by a character within 6 squares) Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.) Commander Effects Allies within 6 squares gain Extra Attack. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:32 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Vodo-Siosk Baas Faction: Old Republic Cost: 44 Set(s): Jedi Academy (4/40) Hit Points: 120 Defense: 22 Attack: +15 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Parry (When hit by a melee attack, this character takes no damage with a save of 11) Force Powers Force 5 Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack) Force Spirit 4 (If this character is defeated, immediately add 4 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish) Master of the Force 2 (May spend Force points up to 2 times in a single turn) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:31 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Darth Maul, Sith Apprentice Faction: Sith Cost: 43 Set(s): Jedi Academy (5/40) Hit Points: 110 Defense: 20 Attack: +11 Damage: 20 Special Abilities Unique Melee Attack (Can only attack adjacent enemies) Triple Attack (On his turn, this character can make 2 extra attacks instead of moving) Vaapad-Style Fighting (Scores a critical hit on an attack roll of natural 18, 19, or 20) Force Powers Force 2 Knight Speed (Force 1: This character can move 4 extra squares on his turn as a part of his move) Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker) Sith Rage (Force 1: +10 Damage on all attacks this turn User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:37 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Darth Plagueis Faction: Sith Cost: 63 Set(s): Jedi Academy (6/40) Hit Points: 120 Defense: 20 Attack: +13 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Parry (When hit by a melee attack, this character takes no damage with a save of 11) Force Powers Force 2 Force Renewal 2 (This character gets 2 Force points each time he activates) Essence of Life (Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.) Force Corruption 3 (Force 3, replaces turn: range 6, non-Droids only; target and each target adjacent to that target take 30 damage and are corrupted. Each time a corrupted character activates it must attempt a save of 11. On a failure, that character takes 30 damage. On a success, that character is no longer corrupted.) Force Corruption 4 (Force 4, replaces attacks: range 6, non-Droids only; 40 damage and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 40 damage. On a success, that character is no longer corrupted.) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:37 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Darth Sidious, Sith Master Faction: Sith Cost: 57 Set(s): Jedi Academy (7/40) Hit Points: 120 Defense: 19 Attack: +15 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Triple Attack (On his turn, this character can make 2 extra attacks instead of moving) Force Powers Force 2 Force Renewal 1 (This character gets 1 Force point each time he activates) Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target) Master of the Force 2 (May spend Force points up to 2 times in a single turn) Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique allied character takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage) Commander Effect At the end of this character's turn, 2 allies within 6 squares of this character can switch positions. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:38 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Krath War Droid Faction: Sith Cost: 18 Set(s): Jedi Academy (8/40) Hit Points: 40 Defense: 18 Attack: +11 Damage: 20 Special Abilities Droid (Immune to critical hits; not subject to commander effects) Melee Attack (Can attack only adjacent enemies) Double Attack (On its turn, this character can make 1 extra attack instead of moving) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:38 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Naga Sadow Faction: Sith Cost: 64 Set(s): Jedi Academy (9/40) Hit Points: 140 Defense: 21 Attack: +14 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Virulent Poison +20 (+20 damage to living enemy; save 16) Force Powers Force 2 Force Renewal 1 (This character gets 1 Force point each time he activates) Force Storm 2 (Force 2, replaces attacks: 20 damage to all adjacent characters) Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11) Master of the Force 2 (May spend Force points up to 2 times in a single turn) Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:38 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Sith Apprentice Faction: Sith Cost: 22 Set(s): Jedi Academy (10/40) Hit Points: 80 Defense: 17 Attack: +10 Damage: 20 Special Abilities Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Force Powers Force 3 Force Grip 1 (Force 1, replaces attacks: sight; 10 damage) Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:38 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Sith Lord Faction: Sith Cost: 23 Set(s): Jedi Academy (11/40) Hit Points: 90 Defense: 18 Attack: +9 Damage: 20 Special Abilities Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Force Powers Force 4 Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target) Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:39 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Antarian Ranger Faction: Republic Cost: 12 Set(s): Jedi Academy (12/40) Hit Points: 40 Defense: 15 Attack: +7 Damage: 20 Special Abilities Affinity (May be in a New Republic or Old Republic squad) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Synergy (+4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:39 pm ] |
Post subject: | Re: Jedi Academy: Characters |
The Dark Woman Faction: Republic Cost: 21 Set(s): Jedi Academy (13/40) Hit Points: 110 Defense: 19 Attack: +10 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Light Tutor (At the start of the skirmish, choose an allied character. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gets 1 Force point.) Force Powers Force 4 Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked) Force Phase (Force 1: This turn, this character can move through walls) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:39 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Grand Master Yoda Faction: Republic Cost: 55 Set(s): Jedi Academy (14/40) Hit Points: 150 Defense: 22 Attack: +15 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares) Force Powers Force 2 Force Renewal 1 (This character gets 1 Force point each time he activates) Force Defense (Force 3: Cancel a Force power used by a character within 6 squares) Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11) Lightsaber Throw 3 (Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy.) Commander Effects Followers within 6 squares get +3 Attack and +3 Defense. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:39 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Heavy Clone Trooper Faction: Republic Cost: 13 Set(s): Jedi Academy (15/40), Clone Wars (14/40) Hit Points: 20 Defense: 14 Attack: +9 Damage: 30 Special Abilities Order 66 Heavy Weapon (Can't attack and move in the same turn) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:40 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Master K'Kruhk Faction: Republic Cost: 52 Set(s): Jedi Academy (16/40) Hit Points: 150 Defense: 20 Attack: +12 Damage: 30 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated) Force Powers Force 4 Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character) Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity) Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:40 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Qui-Gon Jinn, Jedi Trainer Faction: Republic Cost: 24 Set(s): Jedi Academy (17/40) Hit Points: 90 Defense: 19 Attack: +12 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Ataru Style (+4 Attack if exactly 1 enemy is within 6 squares) Force Powers Force 4 Force Push 1 (Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller) Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11) Commander Effect Allied characters with a Force rating and with a printed Attack rating of 10 or less get +4 Attack. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:40 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Youngling Faction: Republic Cost: 5 Set(s): Jedi Academy (18/40) Hit Points: 10 Defense: 15 Attack: +2 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Affinity (May be in an Old Republic squad) Force Powers Force 1 Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:40 pm ] |
Post subject: | Re: Jedi Academy: Characters |
Rocket Battle Droid Faction: Separatist Cost: 6 Set(s): Jedi Academy (19/40), Clone Wars (31/40) Hit Points: 10 Defense: 12 Attack: +2 Damage: 10 Special Abilities Droid (Immune to critical hits; not subject to commander effects) Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving) User Comments |
Page 1 of 3 | All times are UTC - 6 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |