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 Post subject: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 7:14 pm 
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Jedi Academy

Old Republic
Sith

Republic

Separatist

Imperial

New Republic

Fringe


Mandalorian

Vong



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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 7:31 pm 
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Jedi Battlemaster
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Faction: Old Republic
Cost: 27
Set(s): Jedi Academy (1/40)

Hit Points: 110
Defense: 19
Attack: +11
Damage: 20

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)

Force Powers
Force 4
Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 7:31 pm 
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Jedi Crusader
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Faction: Old Republic
Cost: 23
Set(s): Jedi Academy (2/40)

Hit Points: 80
Defense: 18
Attack: +10
Damage: 20

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Double Attack (On her turn, this character can make 1 extra attack instead of moving)
Affinity (A character whose name contains Malak or Revan may be in your squad regardless of faction)

Force Powers
Force 3
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 7:31 pm 
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The Jedi Exile
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Faction: Old Republic
Cost: 49
Set(s): Jedi Academy (3/40)

Hit Points: 120
Defense: 20
Attack: +14
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On her turn, this character can make 1 extra attack instead of moving)
Empathy (Allies with Savage within 6 squares lose Savage)
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)

Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time she activates)
Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)

Commander Effects
Allies within 6 squares gain Extra Attack.

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 7:32 pm 
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Vodo-Siosk Baas
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Faction: Old Republic
Cost: 44
Set(s): Jedi Academy (4/40)

Hit Points: 120
Defense: 22
Attack: +15
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)

Force Powers
Force 5
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Force Spirit 4 (If this character is defeated, immediately add 4 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 8:31 pm 
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Darth Maul, Sith Apprentice
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Faction: Sith
Cost: 43
Set(s): Jedi Academy (5/40)

Hit Points: 110
Defense: 20
Attack: +11
Damage: 20

Special Abilities
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
Vaapad-Style Fighting (Scores a critical hit on an attack roll of natural 18, 19, or 20)

Force Powers
Force 2
Knight Speed (Force 1: This character can move 4 extra squares on his turn as a part of his move)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Sith Rage (Force 1: +10 Damage on all attacks this turn

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 8:37 pm 
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Darth Plagueis
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Faction: Sith
Cost: 63
Set(s): Jedi Academy (6/40)

Hit Points: 120
Defense: 20
Attack: +13
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)

Force Powers
Force 2
Force Renewal 2 (This character gets 2 Force points each time he activates)
Essence of Life (Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.)
Force Corruption 3 (Force 3, replaces turn: range 6, non-Droids only; target and each target adjacent to that target take 30 damage and are corrupted. Each time a corrupted character activates it must attempt a save of 11. On a failure, that character takes 30 damage. On a success, that character is no longer corrupted.)
Force Corruption 4 (Force 4, replaces attacks: range 6, non-Droids only; 40 damage and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 40 damage. On a success, that character is no longer corrupted.)

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 8:37 pm 
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Darth Sidious, Sith Master
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Faction: Sith
Cost: 57
Set(s): Jedi Academy (7/40)

Hit Points: 120
Defense: 19
Attack: +15
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)

Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique allied character takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)

Commander Effect
At the end of this character's turn, 2 allies within 6 squares of this character can switch positions.


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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 8:38 pm 
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Krath War Droid
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Faction: Sith
Cost: 18
Set(s): Jedi Academy (8/40)

Hit Points: 40
Defense: 18
Attack: +11
Damage: 20

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Melee Attack (Can attack only adjacent enemies)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 8:38 pm 
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Naga Sadow
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Faction: Sith
Cost: 64
Set(s): Jedi Academy (9/40)

Hit Points: 140
Defense: 21
Attack: +14
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Virulent Poison +20 (+20 damage to living enemy; save 16)

Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Storm 2 (Force 2, replaces attacks: 20 damage to all adjacent characters)
Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 8:38 pm 
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Sith Apprentice
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Faction: Sith
Cost: 22
Set(s): Jedi Academy (10/40)

Hit Points: 80
Defense: 17
Attack: +10
Damage: 20

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)

Force Powers
Force 3
Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 8:38 pm 
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Sith Lord
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Faction: Sith
Cost: 23
Set(s): Jedi Academy (11/40)

Hit Points: 90
Defense: 18
Attack: +9
Damage: 20

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)

Force Powers
Force 4
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 8:39 pm 
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Antarian Ranger
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Faction: Republic
Cost: 12
Set(s): Jedi Academy (12/40)

Hit Points: 40
Defense: 15
Attack: +7
Damage: 20

Special Abilities
Affinity (May be in a New Republic or Old Republic squad)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Synergy (+4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares)

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 8:39 pm 
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The Dark Woman
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Faction: Republic
Cost: 21
Set(s): Jedi Academy (13/40)

Hit Points: 110
Defense: 19
Attack: +10
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Light Tutor (At the start of the skirmish, choose an allied character. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gets 1 Force point.)

Force Powers
Force 4
Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
Force Phase (Force 1: This turn, this character can move through walls)

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 8:39 pm 
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Grand Master Yoda
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Faction: Republic
Cost: 55
Set(s): Jedi Academy (14/40)

Hit Points: 150
Defense: 22
Attack: +15
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)

Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Throw 3 (Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy.)

Commander Effects
Followers within 6 squares get +3 Attack and +3 Defense.

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 8:39 pm 
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Heavy Clone Trooper
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Faction: Republic
Cost: 13
Set(s): Jedi Academy (15/40), Clone Wars (14/40)

Hit Points: 20
Defense: 14
Attack: +9
Damage: 30

Special Abilities
Order 66
Heavy Weapon (Can't attack and move in the same turn)

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 8:40 pm 
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Master K'Kruhk
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Faction: Republic
Cost: 52
Set(s): Jedi Academy (16/40)

Hit Points: 150
Defense: 20
Attack: +12
Damage: 30

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)

Force Powers
Force 4
Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 8:40 pm 
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Qui-Gon Jinn, Jedi Trainer
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Faction: Republic
Cost: 24
Set(s): Jedi Academy (17/40)

Hit Points: 90
Defense: 19
Attack: +12
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Ataru Style (+4 Attack if exactly 1 enemy is within 6 squares)

Force Powers
Force 4
Force Push 1 (Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller)
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)

Commander Effect
Allied characters with a Force rating and with a printed Attack rating of 10 or less get +4 Attack.

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 8:40 pm 
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Youngling
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Faction: Republic
Cost: 5
Set(s): Jedi Academy (18/40)

Hit Points: 10
Defense: 15
Attack: +2
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Affinity (May be in an Old Republic squad)

Force Powers
Force 1
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)

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 Post subject: Re: Jedi Academy: Characters
PostPosted: Mon Apr 21, 2008 8:40 pm 
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Rocket Battle Droid
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Faction: Separatist
Cost: 6
Set(s): Jedi Academy (19/40), Clone Wars (31/40)

Hit Points: 10
Defense: 12
Attack: +2
Damage: 10

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)

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