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 Post subject: Imperial Entanglements: Commander Effects
PostPosted: Tue Apr 22, 2008 1:14 pm 
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Commanders

Darth Vader, Legacy of the Force
Emperor Palpatine on Throne
General Crix Madine
General Rieekan
Mercenary Commander
Moff Jerjerrod
Sandtrooper Officer
Snowtrooper Commander
Thrawn (Mitth'raw'nuruodo)
Twi'lek Black Sun Vigo
Xizor


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 Post subject: Re: Imperial Entanglements: Commander Effects
PostPosted: Tue Apr 22, 2008 1:15 pm 
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Darth Vader, Legacy of the Force
(Imperial Entanglements)

Commander Effect
Allies within 6 squares gain Extra Attack.


Analysis
  • 6 square restriction
  • allies are eligible so commanders can benefit

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 Post subject: Re: Imperial Entanglements: Commander Effects
PostPosted: Tue Apr 22, 2008 1:15 pm 
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Emperor Palpatine on Throne
(Imperial Entanglements)

Commander Effect
Characters in your squad can spend Emperor Palpatine's Force points.


Analysis
  • no range restriction
  • Force Points can not be split between the character and Emperor Palpatine

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 Post subject: Re: Imperial Entanglements: Commander Effects
PostPosted: Tue Apr 22, 2008 1:15 pm 
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General Crix Madine
(Imperial Entanglements)

Commander Effect
Commandos in your squad gain Cunning Attack +20.


Analysis
  • no range restriction
  • character must have SA Commando or Commando in their name

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 Post subject: Re: Imperial Entanglements: Commander Effects
PostPosted: Tue Apr 22, 2008 1:15 pm 
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General Rieekan
(Imperial Entanglements)

Commander Effect
Allies gain Evade and Mobile Attack.


Analysis
  • no range restriction
  • allies are affected so Commanders also benefit

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 Post subject: Re: Imperial Entanglements: Commander Effects
PostPosted: Tue Apr 22, 2008 1:16 pm 
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Mercenary Commander
(Imperial Entanglements)

Commander Effect
Followers with Mercenary within 6 squares gain Deadeye and Furious Assault.


Analysis
  • 6 square range
  • characters must have the SA Mercenary to benefit

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 Post subject: Re: Imperial Entanglements: Commander Effects
PostPosted: Tue Apr 22, 2008 1:16 pm 
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Moff Jerjerrod
(Imperial Entanglements)

Commander Effect
Followers within 6 squares who combine fire grant an additional +4 Attack.


Analysis
  • 6 square range
  • this is an additional +4 attack to the normal combine fire bonus of +4.

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 Post subject: Re: Imperial Entanglements: Commander Effects
PostPosted: Tue Apr 22, 2008 1:16 pm 
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Sandtrooper Officer
(Imperial Entanglements)

Commander Effect
Followers whose names contain Sandtrooper gain Deadeye and Squad Assault.


Analysis
  • no range restriction
  • name contains Sandtrooper

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 Post subject: Re: Imperial Entanglements: Commander Effects
PostPosted: Tue Apr 22, 2008 1:16 pm 
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Snowtrooper Commander
(Imperial Entanglements)

Commander Effect
Followers within 6 squares whose name contain Snowtrooper get +4 Attack and gain Squad Assault.

Analysis
  • 6 square range
  • name must contain Snowtrooper

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 Post subject: Re: Imperial Entanglements: Commander Effects
PostPosted: Tue Apr 22, 2008 1:16 pm 
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Thrawn (Mitth'raw'nuruodo)
(Imperial Entanglements)

Commander Effect
Allies gain Opportunist.
At the end of this character's turn, 2 allies within 6 squares of this character may switch positions.

Analysis
  • for swapping positions both characters must be the same base size

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 Post subject: Re: Imperial Entanglements: Commander Effects
PostPosted: Tue Apr 22, 2008 1:19 pm 
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Twi'lek Black Sun Viggo
(Imperial Entanglements)

Commander Effect
Followers with Evade within 6 squares gain Greater Mobile Attack.

Analysis
  • 6 square range
  • character must be a follower and have Evade to gain Greater Mobile

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 Post subject: Re: Imperial Entanglements: Commander Effects
PostPosted: Tue Apr 22, 2008 1:19 pm 
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Xizor
(Imperial Entanglements)

Commander Effect
Each Black Sun ally within 6 squares gets +4 Attack and +10 Damage.

Analysis
  • 6 square range
  • character must have the Black Sun ability to benefit, name contains does not meet requirements

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