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Imperial Entanglements: Characters https://www.swmgamers.com/forums/viewtopic.php?f=102&t=5932 |
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Author: | Jocasta Nu [ Mon Apr 21, 2008 7:31 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Bothan Commando Faction: Rebels Cost: 14 Set(s): Imperial Entaglements (1/40) Hit Points: 40 Defense: 16 Attack: +6 Damage: 20 Special Abilities Careful Shot +[4] (On this character's turn, if he doesn't move, he gets +4 Attack) Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage) Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:31 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
C-3PO, Ewok Deity Faction: Rebels Cost: 5 Set(s): Imperial Entanglements (2/40) Hit Points: 30 Defense: 16 Attack: +0 Damage: 0 Special Abilities Unique Droid (Immune to critical hits; not subject to commander effects) Speed 0 Disruptive (Suppresses enemy commander effects within 6 squares) Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:31 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
General Crix Madine Faction: Rebels Cost: 16 Set(s): Imperial Entanglements (3/40) Hit Points: 50 Defense: 16 Attack: +6 Damage: 10 Special Abilities Unique Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round) Disruptive (Suppresses enemy commander effects within 6 squares) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Commander Effect Commandos in your squad gain Cunning Attack +20. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:32 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
General Rieekan Faction: Rebels Cost: 14 Set(s): Imperial Entanglements (4/40) Hit Points: 50 Defense: 15 Attack: +9 Damage: 10 Special Abilities Unique Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy) Linked Commander Effects Allies gain Evade and Mobile Attack. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:31 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Leia, Bounty Hunter Faction: Rebels Cost: 26 Set(s): Imperial Entanglements (5/40) Hit Points: 70 Defense: 17 Attack: +9 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Electrostaff +20 (+20 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Force Powers Force 2 Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:37 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Luke Skywalker, Rebel Commando Faction: Rebels Cost: 27 Set(s): Imperial Entanglements (6/40) Hit Points: 70 Defense: 18 Attack: +8 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.) Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Force Powers Force 4 Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11) Levitation 1 (Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:37 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Rebel Commando Pathfinder Faction: Rebels Cost: 11 Set(s): Imperial Entanglements (7/40) Hit Points: 50 Defense: 16 Attack: +7 Damage: 10 Special Abilities Stable Footing (Not slowed by difficult terrain or low objects.) Mobile Attack (Can move both before and after attacking) Pathfinder (Allies are not slowed by difficult terrain within 6 squares of this character) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:38 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Rebel Trooper Faction: Rebels Cost: 5 Set(s): Imperial Entanglements (8/40) Hit Points: 10 Defense: 13 Attack: +5 Damage: 10 Special Abilities User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:38 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
R2-D2 with Extended Sensor Faction: Rebels Cost: 9 Set(s): Imperial Entanglements (9/40) Hit Points: 30 Defense: 15 Attack: +0 Damage: 0 Special Abilities Unique Droid (Immune to critical hits; not subject to commander effects) It's a Trap! (Enemies with Stealth within 6 squares lose Stealth) Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated) Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:38 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Veteran Rebel Commando Faction: Rebels Cost: 14 Set(s): Imperial Entanglements (10/40) Hit Points: 50 Defense: 16 Attack: +6 Damage: 20 Special Abilities Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11) Mobile Attack (Can move both before and after attacking) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:38 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Arica Faction: Empire Cost: 31 Set(s): Imperial Entanglements (11/40) Hit Points: 70 Defense: 18 Attack: +9 Damage: 10 Special Abilities Unique Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Hand of the Emperor (This character can spend his own Force points once per turn and spend Emperor Palpatine's Force points once per turn) Sniper (Other characters do not provide cover against this character's attack) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) Force Powers Force 3 Blaster Barrage (Force 1, replaces attacks: Can attack every legal target once) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:39 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Darth Vader, Legacy of the Force Faction: Empire Cost: 71 Set(s): Imperial Entanglements (12/40) Hit Points: 140 Defense: 23 Attack: +16 Damage: 20 Special Abilities Unique Pilot Melee Attack (Can attack only adjacent enemies) Triple Attack (On his turn, this character can make 2 extra attacks instead of moving) Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.) Force Powers Force 2 Force Renewal 1 (This character gets 1 Force point each time he activates) Force Grip 2 (Force 1, replaces attacks: sight; 20 damage) Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11) Commander Effect Allies within 6 squares gain Extra Attack. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:39 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Emperor Palpatine on Throne Faction: Empire Cost: 33 Set(s): Imperial Entanglements (13/40) Hit Points: 130 Defense: 21 Attack: +0 Damage: 0 Special Abilities Unique Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.) Force Powers Force 3 Force Renewal 3 (This character gets 3 Force points each time he activates) Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to the target. Huge and smaller characters are considered activated this round; save 11.) Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller) Commander Effect Characters in your squad can spend Emperor Palpatine's Force points. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:39 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Imperial Dignitary Faction: Empire Cost: 5 Set(s): Imperial Entanglements (14/40) Hit Points: 10 Defense: 12 Attack: +0 Damage: 10 Special Abilities Melee Attack (Can attack only adjacent enemies) Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent) Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:39 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Moff Jerjerrod Faction: Empire Cost: 12 Set(s): Imperial Entanglements (15/40) Hit Points: 50 Defense: 15 Attack: +8 Damage: 10 Special Abilities Unique Rapport (A character whose name contains Death Star costs 1 less when in the same squad as this character.) Commander Effect Followers within 6 squares who combine fire grant an additional +4 Attack. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:40 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
181st Imperial Pilot Faction: Empire Cost: 12 Set(s): Imperial Entanglements (16/40) Hit Points: 20 Defense: 16 Attack: +7 Damage: 10 Special Abilities Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage) Rapport (Costs 1 less when in the same squad as a character named Baron Fel) Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:40 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Sandtrooper Faction: Empire Cost: 8 Set(s): Imperial Entanglements (17/40) Hit Points: 10 Defense: 16 Attack: +4 Damage: 20 Special Abilities User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:40 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Sandtrooper Officer Faction: Empire Cost: 20 Set(s): Imperial Entanglements (18/40) Hit Points: 50 Defense: 18 Attack: +8 Damage: 30 Special Abilities Commander Effect Followers whose names contain Sandtrooper gain Deadeye and Squad Assault User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:40 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Scout Trooper Faction: Empire Cost: 8 Set(s): Imperial Entanglements (19/40) Hit Points: 20 Defense: 15 Attack: +5 Damage: 10 Special Abilities Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) User Comments |
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