skeeve3000 wrote:
Engineer wrote:
skeeve3000 wrote:
I did have a quick question. When do you use the Fighter Launch ability and when do you switch from the full strength stats to the reduced stats?
Some of the fighter launch bays are damaged when the ship gets damaged. At least that sounds good to me.
Sorry, I don't think I worded that very well.
That was two separate questions! The first one was when do we use the Launch ability? Is it at the beginning of the round, after capital ship movement or any time?
The other question was when do you switch from the full strength stats to the reduced stats? For instance, the Star Destroyer has 3 hull points & vital armor of 12 at full strength. When those 3 hull points are gone is that when you switch to the reduced stats and now you have 3 more hull points? If your Star Destroyer is at full hull points and is attacked and its vital armor of 12 is surpassed by your opponents attack roll, is the ship destroyed or does it go right to the reduced stats.
Thanks in advance! I think will clear up all of my questions until I get to play test.
I really appreciate your questions. I've played so much WaS that I keep leaving stuff out of the SSB 2.0 rules.
Again, this will need to be incorporated into the full rules.
Use the launch ability when deploying fighters. Instead of moving, you can add that many fighters to the sector the ship is in (not going over the stacking limit of 4 fighters per side).
Full to reduced stats
Let's say your ship has 3 hull points for the full strength stats and 2 hull points for the reduced strength.
If you ship takes 1-2 damage make it on the full strength side
If it takes the 3th point of damage, flip the card over to the reduced stats side with no damage markers.
The 4th hit (first hit on the reduced side) apply one damage to the reduced stats side.
The last 5th hit will finish off the ship.
Keep those question coming.