dnemiller wrote:
swinefeld wrote:
2. Some guidelines about how many rounds should be finished in a game... (again guidelines and not minimums)
Dean, for your consideration..
For about a year my group has played with these guidelines.
They have resolved the problems we were having with slow players.
[*]Players must keep track of how many rounds played.
[*]If time runs out before a fourth round begins the judge is called to the table.
[*]The judge gives a warning and gameplay continues while the judge monitors.
[*]The goal is for players to complete four rounds, but this is entirely up to the judge.
[*]The Judge can decide when to call the final round at anytime after the clock.
This helps judges know which players to watch closely as potiential slow players.
It also gives judges more of a basis /grounds for disqualifing said slow players.
Example:((The second or third game a particular player didn't make it to round 4 and had to be monitored))
These final rounds are played while other players are taking a break and setting up for next game.
At which time all players get a chance to identify which players might not be playing very quickly.
Plus players are happier knowing there is a potential "save" from being beaten by the clock.
Players don't feel as helpless when they know they should be getting at least 4 rounds of gameplay.
Game of 4 rounds = 15 minutes a round... 4 rounds is bad, but anything less than 4 rounds is criminal.
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FlyingArrow wrote:
I'm sure he'd have been on the ship if he been alive and able to get there.