Nikto Gunner on Desert SkiffFaction: Fringe
Cost: 23
Set(s): Bounty Hunters (43/60)
Hit Points: 60
Defense: 13
Attack: +5
Damage: 20
Special AbilitiesFlight (Ignores enemy characters, low obstacles, and pits when moving)
Mounted Weapon (Only allies with
Mounted Weapon or adjacent allies with
Gunner can combine fire with this character)
Rigid (This character can't squeeze)
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
Rapport This character costs 1 less when in the same squad as a character named
Jabba the Hutt)
Desert Skiff (This character can transport up to one Large ally or two Small or Medium allies. To board, they must end their moves adjacent to its base. Remove these characters from the battle grid; you can place them on this character to indicate that they have boarded. Transported characters are still in play. They are treated as adjacent to this character, and move with it, benefiting from its
Flight special ability and gaining cover. Transported characters can make attacks: Count range from this character, adding 1 square. This means they generally cannot use
Melee Attack if they don't have
Melee Reach. Transported characters can return to the battle grid immediately before your first activation of the round and can take their turns normally that round. Place them adjacent to this character's space. If this character is defeated, transported characters are also defeated; each can make a save of 11 to avoid this effect. Transported characters who succeed on this save are placed on the battle grid adjacent to the space previously occupied by this character.)
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