wall: A wall is terrain that blocks movement and line of sight. A character can't move or make an attack through a wall. A character also can't move diagonally past a corner or end of a wall. Count around walls when determining the distance between two characters. Certain big obstacles count as walls, even if that's not really what they are.
Walls are indicated by pink (fuschia if you prefer) lines on SWM battlemaps.
User Comments: LoboStele: Remember, that you can move diagonally past a corner if it is a beveled corner. See the Reactor Pit area on the Death Star map, or the walls of the center room on the Mos Eisley map.
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