sthlrd2 wrote:
In the terms of kybuck or anyone for that matter that has the chance to kill corran or the seer or nomi, who is the acting character the person moving in to make the kill or the person making the AoO? It seems to me that kybuck or whoever would get the atk first. which means that a 60 pnt corran horn is completely hosed by a Naboo pilot. If the pilot is the acting character then I can tow run up 8 to base and atk corran putting 80 on him then he gets the AoO and kills the pilot who puts on another 80 with death shot and kills corran. You just traded a 9 pnt piece for a 60. If this is the way it works then I won't be playing corran again or anyone else with Jedi reflexes as they are just not that good and Jedi reflexes is more negative ability than positive. I will never hesitate to base a character with Jedi reflexes again.
Along those same lines if a 20 hp kybuck is based to someone and I want to move away and use gallop, then why can I not use gallop first to kill him before the AoO.
It just seems that there are a lot of contradicting things happening all at once.
Okay, you are totalling misreading the timing here. The "entering" AoO of Jedi Reflexes has different timing than your standard AoO. Your situation does not work, because last I checked the Pilot does not have Gallopping Attack.
Here is what happens in your situation. The pilot moves into the square, resolve stuff that involves them moving into a square (ie Jedi Reflexes and Mines). Then they can attack. So the AoO would happen before the Pilot makes his attack, which means he can die, thus get off his deathshot.
You can't use Gallopping Attack before you move, because it happens when you enter a square. You can't move 0 squares. Which is where the timing comes from. And why the acting player (the person initiating the action that triggers the response, or who moved the piece), can choose whether Gallopping Attack or the Jedi Reflexes "entering" AoO to happen first. So yes, it isn't that great against Gallopping Attack, but normal figures can't make their normal attacks before the "entering" AoO, because you have to resolve the effects of entering the square first. Treat it like Mines.