Darth Sidious, Imperial Emperor
Faction: Imperial
Cost: 83
Hit Points: 150
Defense: 22
Attack: 17
Damage: 20
Special AbilitiesUnique (Counts as Palpatine)
Affinity Order 66 (Characters with Order 66 may be in your squad regardless of faction)
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
Vicious Attack (Triple damage instead of double on a critical hit)
Execute Order 66 (Cannot be targeted by characters with Order 66)
Jedi Purge (Replaces turn: Target enemy character with Order 66 and each character with Order 66 within 6 squares of that enemy makes an immediate attack against one of its allies with a Force rating. Enemy characters that score a hit on this attack join your squad for the rest of the skirmish. Save 16 negates)
Force PowersForce 3
Force Renewal 2: This character gets 2 Force points each time he activates
Master of the Force 3: May spend Force points up to 3 times in a single turn
Force Lightning 4: Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16
Sith Rage 2: Force 2, +20 Damage on all attacks this turn
Lightsaber Defense: Force 1, When hit by an attack, this character takes no damage with a save of 11
Force Leap: Force 1, This turn, this character can move through enemy characters without provoking attacks of opportunity
Surprise Move: Force 1, Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates
Commander Effect Allies gain Jedi Hunter
I invite your critique