Darth_Jim wrote:
Bringing balance to the game at the top level is an important issue to the designers. Rebel squads have won the last three national championships at GenCon. See a pattern there?
Well I'm just saying, add pieces that buff somthing other than the rebel hero characters. Buff Rebel troopers. Or Rebel pilots or Honor Guards or somthing. lol
I think It'd really be nice if rebels (And old/new Republic) got somthing with booming voice. I'd love to make a rebel trooper squad but all the trooper related commander effects have a 6 square limit.
Darth_Jim wrote:
I will say, however, that all lightside factions are getting great new pieces in Renegades and Rogues (not that darkside factions aren't getting anything good, there's plenty of good stuff all around). In fact, Old Republic are getting pretty dang awesome.
Well, Thats exciting news.
LESHIPPY wrote:
This will help ease you mind then.
R&R
Lightside 24
Darkside 15
Really? Well, thats just downright interesting.
Grand Moff Boris wrote:
I'm not sure numbers of characters addresses the issue the way the OP states it. Yes it's true, the dark side got some strong stuff in the first set. Lt. Page SHOULD be disappointing as a skirmish figure. First of all, he's a Rebel, and secondly he's a little-known character. We have a lot further to go with the Old Republic faction than we did with the Sith or the Empire, so it's going to take a second set to get there. But believe me, this set delivers with some tough figures. Even the Rebels get some new toys.
I also think that part of the issue is that as a combat game, the dark side is just easier to give stuff to in terms of combat. That is something we worked on with the new set to address. It's a learning process and we are all in uncharted territory.
Lastly, to address the "underwhelming" sentiment -
Jedi Seer for the Old Republic and Jacen Solo for the New Republic are, IMO, two of the top 10 designs in Destiny. And both of them have the opportunity to be even better post-R&R.
Page
should be dissapointing? Thats not very nice. He
did lead the commando team that took out the shield generator. And he was in some of the Rogue Squadron books. I think Page was probably the character I was most excited about seeing in the virtual set.
Weeks wrote:
Page underwhelming? I fail to see how a commander that hands out twin is ever considered underwhelming. Especially when the pieces he is giving twin to already have cheap access to cunning +20. Maybe it's not top tier but wookiee commandos running 12 and doing 100 damage seems pretty good to me, then again I'm no doctor.
I'd also like to comment on the pieces that have been talked about for R&R but not given stats to are mostly lightside. Thon, darmin, mace, wookiee Jedi, bardin, Saul, niner. There's probably more but that's just off the top of my head. All those pieces are lightside.
Well the problem with the whole cunning attack thing is that Imperials usually have Thrawn. you can negate the whole commander effect simply by saying "I go first and I activate the guy you want to kill." Suddenly Rebel commandos are back to 20 damage at +6. I like running rebel commandos and have tried it multiple times but Thrawn and the +6 attack really make it difficult to do anything with them. It's nice when it works. But every game I have played them in it seems I get an average of 1 good cunning attack in. That's pretty much it.
And wasn't Saul an Old republic guy who joined the Sith? Or am I thinkng of a different one? Saul...Karath? Somthing like that.
buttcabbge wrote:
I will say that the pro-Darkside-ness of DOTF was not nearly as aggressive as I had feared it might be. I think the designers made Sith, Vong, and Mandos playable without drastically altering the overall game, and that's awesome--those factions needed to be made better, and Rebels, NR, and Republic didn't. It's not too hard to imagine a custom set that would have been power-creep city, and I don't think that happened (at least from what I've seen--I would like to be playing more, but life intervenes and stuff). If R&R were equally tilted to the darkside, that might give me pause, but it doesn't sound like that's where things are headed.
Exar Kun, force spirit and Sith Inquisitor are pretty nasty. That -4 to their saves + Inquisitor OR Sith Sorcery is pretty ridiculous. And in a 200 point game you may have Revan aswell for master tactician. So you always go first and you can run up sombody and sith sorcery your opponent's whole team or steal their best guys or even both. Theres a couple guys in my group who really like to play sith and it gets ugly.