The_Celestial_Warrior wrote:
There are two different questions being presented here:
To answer Jason first: There are two requirements to Squeezing 1) a square or group of squares whose width is equal to half the size of the figure being squeezed. 2) You must
end your movement in a square(s) that can normally be occuppied.
That's it. For some reason I couldnt find my Death Star Map to look at the specific area you mentioned but that should answer your question.
To answer Aaron: First off, your question is moot as the SS has Flight anyway
. But assuming it was a huge without Flight then you are correct (mostly). The Huge would be able to squeeze down the hallway and the first two squares would be able to move past the enemy in Y5, but since the Huge's back corner would move through the enemy at the moment the Squeeze is ended, it would be an illegal move.
In other words the way I understand it, while you cannot squeeze past enemies there ends up being certain conditions where it is legal. Imagine a 2 square wide hallway every 4 squares there is a single (alcove) square that makes the hallway 3 squares wide for a single row. If you had an enemy character in that alcove square, I believe it would still be a legal move as the two conditions stated above are still satisfied. If this alcove were actually 3 rows wide, to create the 9 square space for a huge...then yes the move would not be allowed.
I think the concept behind the restriction (You can not squeeze past enemy characters)IMO is meant to be applied thusly: Enemy characters who are lined up in such a way to create a 2 square wide "hallway".
Kind of odd situation that's never really came up, nor do I believe we have a map where my above "alcove" example could happen, but thats how I interpret it.
LOL, yeah, I kind of mixed things up a bit when referring to the enemy in the way part of it and the SS having Flight. So yeah, with the SS it doesn't matter, but with something like a Krayt Dragon, then it would.
And Brad, I'm quite certain you're incorrect. I believe that a character sitting in square Y5 would prevent the movement as soon as you got to that point, not because it would block the final space of movement.
Actually, here, let me present a better example.
See the attached photo below. The big red square represents a Huge, say a Rebel Troop Cart (non-Rigid, non-Flight). The blue square represents an enemy character. The Troop Cart would like to move from it's current position to the G1-I3 set of 9 squares. However, in order to do that, it must squeeze as it moves. Now, when it gets to position C1-E3, there is an enemy sitting in E1. Technically, the Troop Cart is squeezing in column D, and only occupying squares D2 and D3 there. However, that does not cause the entire piece to squeeze down into C2-E3. It would still occupy squares C1 and E1, and since there is an enemy in E1, it cannot move through there at all. Even though the Troop Cart would be squeezing both before (column D) and after passing the enemy (column F), it would technically not supposed to be squeezing in Column E.