Kiehl "Keel" CL 20
Medium Nagai [LOTF p.14]
Noble 5/Scoundrel 1/Scout 1/Crime Lord 5/Charlatan 5 /Corporate Agent 3/
Force 16
Init +16; Senses Perception +14
Languages Basic, Shyriiwook,Huttese,Jawa,Nagaian,Cheunh,Felucianese,High Galactic,Bothan,Duro,Bith,Rodian,Ryl
hp 197 ,Threshold 34
Defenses Ref 39 (flat-footed 37), Fort 35, Will 41
Defensive Specials
Immune +5 to Fortitude and Will Defense against any Use the Force checks
Can use Wis or Cha for Will Defense
Can use Int or Dex for Reflex Defense
+5 Ref Def vs attacks of opportunity
Command Cover(1),Dodge-+1 Ref Defense vs one enemy.
Improved Soft Cover- Swift, if adjacent to a creature, +2 Ref Def until your next turn or no longer adjacent
Attack
Ranged by weapon +15
Base Atk +11;Melee Atk +10
Blades +10,2d6+10(if damage beats Fort extra 1d6)
Blaster Pistol +15,3d6+11
Abilities Str 8 Dex 13, Con 16, Int 20, Wis 9, Cha 24
(Dex+2,Con-2,Cha+2 species)
Skills:Init +16, Endurance+18, Deception +22, Persuasion +27 (may reroll but must keep the result of the second reroll even if worse), Gather Information +22,Perception +14, Knowledge (GL,Tactics) +20, Knowledge (Bureaucracy) +25, Treat Injury+16, Use the Computer +20
Talents: Cast Suspicion[LOTF p.27], Friend or Foe[LOTF p.27], True Betrayal[LOTF p.28], Fools Luck[Core p.46], Innocuous[SV p.31], Improved Soft Cover[SV p.31],Treacherous[SV p.32],Evasion[Core p.50],Imply Ally 1[Core p.210], Imply Ally 2[Core p.210],Impose Hesitation[KOTOR p.43],Impose Confusion[KOTOR p.43],Notorious[Core p.210],Master Manipulator[UK p.29],Presence[Core p.43]
Feats: Point Blank Shot[Core p.87], Skill Focus(Persuasion,Knowlege Bureaucracy) [Core p.88], Unstoppable Force [CWCG p.31], Weapon Proficiency (pistols, simple weapons) [Core p.89],Toughness[Core p.88],Dodge[Core p.85],Force of Personality[GAW p.23],Recurring Success:Impose Confusion[GOI p.28],Linguist[Core p.86],Shake It Off[Core p.88],Mobility [Core p.86],Predictive Defense[GAW p.25],
Actions:
[spoiler]Swift actions
Cast Suspicion-Swift, one enemy in LOS loses all insight/morale bonuses on atk & can't be aided until end of your next turn
Innocuous-Swift, Deception v. Will Def in 6 sq & LOS target -5 Atk v. you until the start of your next turn
Improved Soft Cover-Swift, if adjacent to a creature, +2 Ref Def until your next turn or no longer adjacent
Shake it Off- can use two swift actions to go up the track +1
Imply Ally 1-Swift, ally moves normal speed, must move immediately or wasted, can use 3 times a turn ONLY CAN BE USED DURING HIS TURN.
Imply Ally 2-Two swifts, ally can make a standard or move action, immediately or wasted
Reactions
Treacherous-Reaction, if attacked and adj to someone other than the attacker you can make the attacker attack the other adjacent creature if you move 1 sq, can have Atk of Opp
Friend or Foe- Reaction, 1/turn when ally in LOS missed by ranged atk compare missed atk to adjacent enemy to see if it hits
Evasion-If hit by area damage take half damage if its a hit and no damage if its a miss
Standard Actions
True Betrayal- Standard, Persuasion v. Will Def of 1 enemy in LOS for them to attack who you choose, +5 if they're higher level
Presence- Persuasion as Intimidation as a standard action, not full-round
Impose Confusion-Standard, Persuasion 12sq cone v. Will target loses swif action on next & no full, 1/encounter lose stan action(Recurring Success)
Intimidation
Presence- Persuasion as Intimidation as a standard action, not full-round
Notorious-Reroll Persuasion for Intimidation Take best.
Master Manipulator-w/successful persuasion check make 2nd Persuasion of any type
Prestige Class Bonuses
Command Cover(2)-+1 on reflex for each ally that is adj
Score- can take a full round action observe an enemy so he can to reroll deception vs that enemy for the rest of the encounter.
Swindle- Can use Deception check over Stealth for pick pocket from the stealth skill. He doesnt really steal the item he uses his deception and makes the person give him the item.
Executive Leadership+1-Swift, Once Per Encounter can give a ally for one round a +2 on attacks,+2 all defenses or +2 on speed until end of their next turn.
Species Bonuses
+2 dex,+Cha,-2 Con,
+2 Reflex defense,Can reroll Persuasion Check
Tehk La Blades are simple weapons
Possessions: 34,090 credits,Utility belt,All-temperature cloak,Tehk La Blades,Blaster Pistol,Personal Translator,Credit Chip,Holoprojector personal with Holo Converter,Panic Ring,holoshroud,Computer interface visor
10.8/16 kG