We played a game last week at the store. I don't remember the exact fleets but I'll try to write them as best as I can.
Honestly, it was a lot more fun than SSB 1.0, but the biggest problem we had the entire time is that we couldn't understand half of the rules. Neither myself or my opponent have played War At Sea, and we felt like we were CONSTANTLY bugging people in the store who had played WAS to help us understand what the rules might be telling us to do. I honestly don't see how anyone without WAS experience or at least access to someone who has played WAS could expect to play this. I'll post more about that in the actual rule thread, as I have probably a LOT of things to comment on over there.
Anyways, I think these were our squads:
ISD x2 Interdictor Cloakshape Vader's TIE Palpatine's Shuttle Slave I (Boba's) TIE Interceptor Ace TIE Fighter Ace TIE Interceptor TIE Fighter
(There were multiples of some of the TIEs, but I forget which ones. Point total was 200)
Republic Assault Ship Venator MC80 Falcon Outrider SoroSuub Utapaun Obi's Starfighter Ani's Starfighter Jedi Starfighter V-Wing Naboo Fighter
(Again, a mix of the last 3 fighters, though I don't remember exactly how many).
At the end of the game, he still had an ISD left (at full HP, or only down 1 maybe?), and he had Vader and several of the TIEs. However, I had captured 2 of the 3 objective tokens, as he was forced to sort of retreat his ISD after I decimated the other ISD. He instead let his fighters pick apart my fighters and then pummeled me at range. I focused on taking out one ship at a time, while he sort of spread out his fire power. So, I think by actual points, I would've met the 300 points first, but he did have the last pieces on the board.
Overall though, it felt fairly balanced, though I agree with Dean that the pieces like the Falcon, Outrider, Slave I, etc. are just totally useless. If you get too close to the big ships like the ISDs, they blast you to pieces in one turn. But those pieces don't really fare much better against the fighters either, IMO. Their armor is SO low that practically anything hits them, and it's not that far of a stretch for them to get one-shot killed. Maybe we were just playing them wrong. Seems like you'd want to use them mostly for hunting down subs/fighters, but when capital ships can target them at up to 3 squares away, it makes it pretty tough for them to get even remotely close to the battle without getting pummeled.
Again, take these things with a grain of salt somewhat. We didn't know what we were doing half the time, so it's quite possible we missed things entirely.
_________________ -Aaron Mand'alor "You either die a hero, or you live to see yourself become the villain."
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